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Found 15 results

  1. What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander. In the preview pictures I am also using ViperA
  2. It seems that CMSF2 will be a huge thing for all of us. The game we all waiting for. As a CM series fan and as a guy who likes to make mods sometimes I'm looking forward to play and mod this game. All my mods related to CMSF will be presented in this topic. I never played that very first CMSF game so for me it will be a new thing. Yet, I'm quite sure that this game will be wonderful.
  3. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War
  4. I've been playing some battles for a few weeks, reading forums, manuals, etc etc etc. CMBN 4.02. I seem to often hit a similar problem which I would like some advice about. Defenders behind a hedgerow: I build up a base of fire, and pretty much suppress them. Then I advance some unit(s) a bit to the side of the defenders (e.g. I flank them). In some cases, there is a suitable hole in the hedgerow, but if I send units through it, the defenders often are still alive enough to shoot them up. Another choice is to blast a hole through the hedgerow in a suitable place, but still
  5. Assuming you change an infantry animation by renaming a particular file, say "mp40-reload-c-kneel.ani" to "mp40-reload-c-stand.ani", which will result in the MP40 reloading magazine standing stance, change to reloading MP40 magazine in kneeling stance ingame(tested and works). Now the question: Is the particular soldier still registered as "standing" for LOS/LOF to the OPFOR? Or in other words, ...is standing, kneeling and prone stance "hard coded", no matter, what animation actually is played? My aim is to get individual soldiers less exposed, when not actually engaging a target, or observi
  6. I just went all in on Shock Force 2, getting the big bundle (But missed the manual hilariously), and now I'm trying to figure out who can do what within the game, along with doing the tutorial campaign. Being used to Battle for Normandy, I was so surprised when the movement/combat/tactics buttons, just don't include things like taking scouts or anti tank men from the unit group, splitting them up for more selective missions. From playing things like Steel Beasts, DCS, Arma, and studying, I am most comfortable with vehicles. I know how they work, what they do, how to make them kick ass
  7. Sorry if this has been asked before, but does body armor for formations that have it actually affect anything? As in, is a US soldier more likely to survive a hit or shrapnel than a Syrian militia or unconventional fighter?
  8. Hi there New Mod in the CMMODs Mod 6 for CMBN but also all categorie of CMs games. This represents soldiers on movements with combat gear and weapons. You will listen : Soldiers crawing, walking, running with combat gear with their weapons and cartridges, listen shoks helmets, but also listen, noise of mess tin and water bowl, (water moving in bottle when they are moving ), showel, gaz mask...reserve whisky, pin up poster, cigarettes,lighter... and all what a soldier can carry on with him ! Enjoy ! And please let me know !!! JM
  9. So, I'm busily recording the big grand finale of the next TTP video, and I came across some very strange behavior: When ordered to cross a section of cleared minefields, infantry seem to actively avoid the clear sections, and wander outside the lane. Having run into a minefield, my M4A3 reversed, and the Crab went forward to clear the mines. At this point, I figured I'd cross a Team, so I placed a movement waypoint one AS short of the lane, and the next waypoint directly across the far side of the lane, much like you'd plot a bridge movement. The Squad Leader, in his i
  10. Just installed my copy of CMFB yesterday . . . is there a way to give my German infantry more Sturmgewehr 44's? I think it stinks that out of two platoons of infantry, only one soldat is armed with one! Yes, yes - I know: historical accuracy/rarity . . .
  11. Love the CM2 platform for a variety of reasons but am I the only one that finds it tedious and daunting to manage anything more than a few platoons of infantry? And once you start splitting infantry up into teams and trying to use them with sound coordinated tactics, the workload obviously multiplies. Furthermore, when the bullets start flying and units get spread out and disorganized, my willingness to control them with same level of detail as before goes out the window. Am I too focused on micromanaging? For large engagement with a company or more of infantry, is it better to
  12. The following screenshots show the evolution and composition of Combat Missions US Armor/Mech. Infantry. It follows 1st Squad from July 1943 to July 2017. I tried to get a screenshot whenever there was a change in the TOE. (I may have missed some.) In the screenshots I split 1st Squad down into its fire teams. I always used the same split. Assault team spilt off first (A-Team). When a second split was allowed it was Anti-Tank (C-Team). Leaving the base team (B-Team). Some months the Platoon HQ was part of 1st Squad. The squad’s vehicle is also shown in the screenshots. The screensho
  13. Yep. I had to take a break from the monotony of making German shields for RT. Been messing with these for about a month and after much angst decided they were good enough. Coming to a Repos near you... Mord,
  14. Hi everyone, I'm currently working on a few different CMBS scenarios, the first of which is ready for public testing. If anyone is interested post here or send me a PM. I can e-mail or Dropbox the file as necessary. It's a custom map approximately 800 x 800 meters set at night and pitting a US Bradley platoon (+) vs. approximately a platoon of Russian defenders. The US rifle platoon plus some snipers and Javelin teams start on map, with their Bradleys arriving at approximately the halfway point of the scenario. It's intended as a not particularly difficult, infantry-centric fight;
  15. Guys, a.) Love the game. Take that as read. Long, long time fan of all CM products. b.) I am seeing a number of support weapons teams with massive ammo loads. A BTR based AT-14 team, dismounted with 3 men and 14 rounds!!! I've handled a real AT-14 and you can carry 2 round per man max. A 120mm mortar team, dismounted with 5 men, with 22 rounds. - again, for real that's not an act of war given the need to pack the mortar as well. This seems to be less of an issue with specialist teams, but the mortar teams are certainly overloaded to very unrealistic degree as concerns ammo. .... but ov
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