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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 4 results

  1. Hello this is my first AAR. This is an AAR of a quick battle I fought against @sid_burn I have fought more recent battles against Sid but this is one of the more fitting battles for an AAR. I am attacking as Germans against Americans in a medium size attack. The map is well forested with all the objectives being accessible by forest from my right and there is some forest on my left. The map for the most part slowly declines but trees in front of the town obscure some los from the hill. This is my first time attacking Sid in a QB so I am unsure of what to expect. I expect infantry and artillery but am unsure of how much armor he will take. I am only sure he will put AT guns on a ridge that overlook a good portion of the hill. My own forces consist of a battalion of Grenadiers and three Brummbars. This is one of my first time using Brummbars and I'm curious how they will perform. If Sid takes a lot of armor that could be problematic since Brummbars only carry 3 HEAT rounds and aren't very accurate. Probably would have better to replace 1-2 of the Brummbars with a stug but oh well. Given the terrain I should be able to get infantry AT close enough against armor if he has any. For artillery I have four on map 81mm mortars and two off map. I also have 2 heavy mortars and a forward observer to spot for them. Unfortunately I didn't bring any trps this battle. My base of fire is the hill using my Brummbars and HMGs to fire into the town. The 10th company will also move here. One platoon will secure the minor objectives (where I expect only a token or nonexistent defence), another platoon will be with the Brummbars and HMGs to protect and assist with fire into the town, and the third platoon along with the panzerschreck will move into the forest to secure it and flank the town. The 11th company will move along the forest to flank the major objectives and will be the main force pushing into the objectives. The 9th company will push along the far right to neutralize whatever forces he has on the ridge and to support the 11th company in their attack on the town. Will make more posts soon!
  2. First there was Combat Mission: Battle for Normandy, then there was Combat Mission: Red Thunder and now there is Combat Mission: Final Blitzkrieg. I think that Both CMBN and CMRT combined contain most of the opponents fighting each other in Europe during the Second World War. In the Combat Mission: Final Blitzkrieg base game there is only US Army, German Heer, German Luftwaffe, and German Waffen-SS present. I sure hope there will come an addon, or addons, to the Final Blitzkrieg which makes all the other armies present too? There was of course also Combat Mission: Fortress Italy. But as the Italians had surrendered by the time of CMFB that game isn't included above. I've only played the demo to Final Blitzkrieg and will soon play the demos for the other three WWII games. But I already feel that if there will be an addon, or addons, to Final Blitzkrieg, which gives the buyers of the game access to the major armies, there will be opportunities to make custom made scenarios similar to the most interesting and fun scenarios from CMBN, CMFI and CMRT.
  3. I've been doing various games and battle reports on my gaming channel, and I recently did a couple Combat Mission Games that I thought some of you might enjoy. They're at: And the other one is at: Happy gaming everyone!
  4. Greetings to all! I'm a novice player new to the forums and enjoy those who take the time and effort to post AAR's As such I would like to do one for "A Muddy Affair" My immediate issue is the 0.49 max file size for screen shots. I'm on a Mac and use the screen grab feature ( very awesome ) however it's always over the allowable size limit to post as a picture. Curious if anyone knows a workaround so I can post without having to use a link like the previous AAR's I know and love. Much appriciated and thank you to the BFC for doing a great job on the new release! Martin