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Ithikial_AU posted a topic in CM Normandy Maps and ModsFancy fighting some big battles in Normandy? Your Mission The Canadian 8th Brigade is tasked with taking Carpiquet and the adjacent airfield. The 12SS Panzer Division stands in their way. Carpiquet is a fortress. Take command of a reinforced Canadian Infantry Brigade and crack the German defenses to the west of Caen. - For those who love big battles. - Lots of chances to use the Vehicle Pack 'Toys'. - Perhaps the most explosions you'll see in one battle. Included in this download: • The Campaign File – Copy this into the “Campaign” folder of your CMBN directory. • A ‘z’ folder – Contains compulsory mods that are already mod tagged and ready to go. If you do not copy this folder to your existing mod folder the maps will look really silly! • Operation Windsor – The Overlooked Battle – A scenario ‘history’ document outlining my final thoughts on the battle and the concessions I had to make in designing this campaign. SPOILER FILLED! The Scenario designer notes if you will. This is a separate document so the in game briefing field can be spoiler free. • 4 x blank Master Maps • Northern Map covering the village and northern approach. • Southern Map covering the southern hangers, airfield and eastern control buildings. • ‘Clean’ and ‘Damaged’ versions of each. Many thanks to the following community members for providing feedback for the early release version. Mad Mike - FGM David Harding-Smith “Jofontaine” And also a special thanks to Rambler - FGM, for making the briefings that little bit special and coming up with the title card theme. Requirements • Combat Mission Battle for Normandy; • Commonwealth Module; • Market Garden Module; • Vehicle Pack; • Upgraded and updated to at least version 3.11; and • A beefy enough computer that can run battalion plus sized battles. Grab a Copy http://www.thefewgoodmen.com/tsd3/c...-battles-for-normandy/the-lions-of-carpiquet/
So I've been playing around with the explosion graphics in CM - I've enjoyed the ones from the various mods, but it always bothered me how huge and cartoony they looked. So I set about making an explosion inspired by Project Reality and Squad: And ended up with this: I'm in no way completely satisfied with what I have, but I'm lazy and was wondering what you guys thought - good direction to head in? You can download it here: Google Drive Extract into the Mods folder in My Documents, or the Z folder in the game directory