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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. For King and Country How can I live among this gentle Obsolescent breed of heroes, and not weep? Unicorns, almost, For they are falling into two legends In which their stupidity and chivalry Are celebrated. Each, fool and hero, will be an immortal -Keith Douglas, 1942 For King and Country is a CMBN Commonwealth campaign that follows the actions of the 1 Regiment Sherwood Rangers Yeomanry from their landings at Gold Beach on the Normandy coast on June 6th, 1944 and the hard fought battles through France until June 26, 1944. I have tried to keep it as historical as possible based on what research I could dig up though a few of the engagements should be considered semi-historical. After the British moved inland there were many small battles that were waged across the French countryside so to keep some variety I have "created" a few of these engagements. However, to keep to the flavor of historical, most of the included scenarios are actual battles and I have tried to model them as accurately as I could portray. Most of the battles are offensive operations as the German forces during this time were on the defensive. You can expect to see some counterattacks however as this was the common strategy for the Germans. I also have included the actual commanders of the various troop HQ's of the regiment. However the chain of command must be considered to be semi-historical as there were a number of leadership changes of the SRY as they fought across France during the real campaign due to casualties or simply reshuffling of the command structure. The leadership tree in this campaign is setup to reflect what the actual command structure was at the end of June. This campaign can be considered a preqel to my previous CMBN campaign Operation Clipper: The Geilenkirchen Salient which includes the SRY also. About the Campaign: This campaign requires the following: CMBN Game Engine 4 CW Module Market Garden Module Vehicle Pack It is designed for single player only from the blue side. All the information here is also in the designers notes of the campaign. Most of the battles and maps are medium to large so it could impact some older PC's. The Campaign Tree: 1. Gold Beach (Allied Attack) 2. The Ridge (Allied Attack) 3. A Meeting at Hervieu (Meeting Engagement) 4. A Hard Day in Hottot (Allied Attack) 5. Tea Time in Cristot (Allied Attack) 6. Fontenay (Allied Assault) 7. The Assault of Rauray (Allied Assault) 8. The 12th SS Counterattacks (Axis Attack) Victory Conditions: A Draw will advance you through the campaign. However careful management of the core units (SRY) is vital. You will get some replacements later in the campaign. Also the primary leadership is essential to preserve as the Germans get high points for killing top HQ assets. Maps: All the maps were created by the author (me) and I have tried to get them as accurately as possible based on google maps, drawings and old photographs I could find. Most are medium to large maps. Unit Tree: 1 Rg SRY (Core Units) HQ - Maj S.D. Christopherson 2 x Sherman V Tanks HQ Squadron - Maj R.Sutton-Nelthrope Recce Troop - Capt. P. McCrath (2 x Stuart V Tanks) 3 x Sections (3 x Stuart V and VI Tanks each) A Squadron HQ: Maj. J. Semken (3 x Sherman V Tanks) 4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each) B Squadron HQ: Maj. M. Gold (3 x Sherman V Tanks) 4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each) C Squadron HQ: Maj S. Mitchell (3 x Sherman V Tanks) 4 x Troop (3 x Sherman V and 1 x Sherman VC Firefly Tanks each) Feature Units: British: 1. 1 Bn Hampshire Regiment 2. 82nd Assault Squadron Royal Engineers 3. 6th Assault Regiment 4. 2nd Bn Essex Regiment 5. 1st Recce Regiment 6. 11th Royal Scots Fusiliers 7. 6th Royal Scots Fusiliers 8. 2nd Bn Hampshire Regiment 9. 1/6 Duke of Wellington Regiment German: 1. 726th Infantry Regiment 2. 916th Infantry Regiment 3. 352nd Fusilier Battalion 4. 352nd PzJag Abt 5. 1 Bn PzGrLehr Regiment 901 6. PzLehr Regiment 130 7. 12th SS PzAufk Abt 8. 1 Bn 25th SS PzGr Regiment 9. SS PzRg 12 Mods: As is common for most of my campaigns I use featured mods by some of our very talented modders of the CM series. Below is a list and all credit goes to them. 1. Aris Vehicle Textures (I have modified a few with the (hopefully) correct unit symbols or to represent damaged or destroyed vehicles 2. Mords Unit ID (The featured British units (except non core armor units) have the correct ID patches that will show up in the UI) 3. Various terrain modifications 4. EZJax CMBN Uniform Heer (Lehr) 5. EZJax CMBN Uniform SS All mods needed are included with the download and are tagged to this campaign so they should not interfere with any other scenarios or campaigns. The campaign has been tested but if any issues arise please let me know. Also any suggestions are welcome and I will make any adjustments necessary. I hope the campaign will prove enjoyable. Michael Special Note: The first mission Gold Beach can prove to be a beast. To quote Captain Miller " Get your men off the beach" will be an understatement. "Keep em moving". Below is the link https://www.dropbox.com/s/sce3ibep7mysjto/For King and Country.zip?dl=0
  2. I'm trying to help my dad with CMBN installation. Here are the separate file components he had; - CMBN disc -CMBN Commonwealth Forces Disc -CMBN upgrade V2 - CMBN Operation Market Garden Disc - CMBN Upgrade 3+4 Windows bundle Downloaded files. After having trouble downloading version 4, I finally managed to get it installed, however his two add on modules were not present. I read some of the forum and tried to figure out how to do it. I understood that they needed to be reactivated, yet I couldn't find the activate modules shortcut, nor could I find it when searching the files on the computer. I need help on how to keep the v4 upgrade, but also how to install/activate the Market Garden/Commonwealth modules. Thank you P.S. Whilst looking through the files, i could only see the v4 upgrade, and no v3 upgrade.
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