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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 22 results

  1. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of say the 721st Regiment; elements from a normal Grenadier Battalion? Pioneer, Panzerjäger, and Supply all have obvious choices in the editor. Mord.
  2. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. DOWNLOAD: http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/rdm-gates-of-warsaw-redux-final-cmrt/ https://drive.google.com/drive/u/0/folders/0B0HhNCJWAbKmcUF0VHRERzdvYTA
  3. Stalingrad on the Danube Classic map from CMBtB. Original:
  4. Classic map from CMBtB. Original
  5. Classic map from CMBtB.
  6. Here a few screenshot art images from a upcoming campaign in CMRT. I will add more as the campaign progresses.
  7. When loading any of the CMx2 games, occasionally I have a problem when a PBEM file finishes loading and the map screen appears. The view will start moving rapidly as though I was applying one of the view controls. Most often it's one of two variations, either the map is spinning rapidly to the right, or the map jumps to the maximum high overhead view or the maximum low ground level view. Sometimes I can resolve it by applying the view control buttons to match the movement of the map screen. Sometimes I can resolve it by zooming in the view and then zooming back out. Sometimes I can resolve it by quitting and re-loading. I have turned off the "mouse edge of screen" feature with no effect. I currently have a game of CMBS going, and I am having this problem (spinning rapidly to the right) and nothing I have tried over the last hour has resolved it. Have other players experienced this issue?
  8. Getting an annoying situation where both the games are crashing at specific times during certain scenarios. CMBS crashes when playing Rollin' on the River and CMRT crashes during user scenario CMRT Firebrigade von Saucken at 01:05 game time. saving the game doesn't help and neither does restarting the scenario from scratch. The game just stops responding and the Windows cursor goes into busy mode forcing a CTRL+ALT+DEL to get back to Windows and then selecting CLOSE PROGRAM on the THIS PROGRAM HAS STOPPED RESPONDING dialog box. I hadn't played either scenario before the v4.0 update so can't say if the issue is specific to the update or not.
  9. RDM – Angriff This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don’t get complacent or throw away your forces – you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download from here: http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/rdm-angriff/
  10. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to John Martina for the original scenario Woroblin Bridgehead and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download here: http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/rdm-woroblin-bridgehead-v1-1/
  11. Recently kohlenklau who is heading up the mod team of the Finnish Mod asked me to contribute a short campaign to go with the mod pack. Below are the details. The Battle of Tali-Ihantala The Battle of Tali-Ihantala is a CMRT Mini-Campaign depicting the actions of the Finnish IV Army Corps during June -July 1944 on the Karelian Isthmus. It was designed originally with version 3 of CMRT but was finished with version 4. However none of the new features in version 4 were incorporated into this campaign. It should play out fine in either version but let me know if problems arise. As always let me know of any corrections or problems as the campaign has only been quick tested. The battles depicted in this campaign, which is part of the Continuation War had been going since 1941. It focuses mainly on the actions of Finnish 18th Division and several supporting units. I tried to tag each unit with the correct Finnish abreviations as well as included the actual commanders but if any of our Finnish players see anything totally screwed up let me know. Below is a listing of the core units: Core Units: 1 P JR48 (1 Battalion Infantry Regiment 48) Eversti (Col.) Vaino Forsberg 2 P JR48 (2 Battalion Infantry Regiment 48) 2 P JR6 (2 Battalion Infantry Regiment 6) 2 P JR12 (2 Battalion Infantry Regiment 12) Eversti (Col.) Yrjo Hanste 3 P JR13 (3 Battlion Infantry Regiment 13) (Company of Swedish Volunteers) 1 Er.P 16 (Seperate Battalion 16) 3 Jaeger JP (Jaeger Battalion) Eversti (Col.) Albert Puroma 1 Er.Pion.K (Pioneer Battalion) Everstiluutnantti (Lt. Col.) Reino Inkinen Panssaridivisoona ( 2 Rynnakkotykki Assault Gun Battalion) Kenraalimajuri (Maj. Gen.) Ruben Lagus Sturm Brigade 303 (German Assault Gun Unit) Hauptman Friedrich Scherer 1/SG3 (Lufftwaffe)(Gefechtsverband Kuhlmey) Ju-87D Ground Attack Aircraft 1/SG5 (Lufftwaffe)(Gefechtsverband Kuhlmey) Fw-190F8 Ground Attack Aircraft Soviet Forces: 45th Guards Rifle Division 63rd Guards Rifle Division 27th Tank Regiment 30th Armoured Brigade Campaign Tree: 1. The Assault on Tali 2. Portinhoikka Crossroads 3. Counterattack at Tali 4. The Road Block at Ihantala This campaign features the excellent Finnish Mod Pack designed by the team put together by kohlenklau and all credit goes to them. The mod pack is included in the download. I added a Finnish Stug III mod to the pack to represent the Finnish armoured units. The mods are tagged for this specific cmapaign and should not interfere with any other campaigns or battles with the exception of the Finnish voice pack included in the mod folder. Remove this folder after playing or your German pixeltruppen may speak Finnish. All the maps were hand created by me based on what information I could find and google maps. Hopefully they represent the battle locations reasonably accurate. Also be sure to read the campaign designer notes as I have added some historical information about the battle. Hope it proves enjoyable Michael Here is the link to the campaign. Just place the mod folder into the dataz folder in your CMRT directory and the .cam file into the campaign directory. https://www.dropbox.com/s/i9d5icpdod3r0vs/The Battle of Tali Ihantala.zip?dl=0
  12. Hi There, I'm trying to play an email game with a friend. I have placed the inccoming email file in the correct folder. I get to pick all my troops and whatnot, but when I click OK, the game gives me a loading screen then drops me back at the force selection screen where I have to do it all over again. Basically the match seems to reset each time I hit ok. I am running 1.03 of CMRT. I have one visual mod installed. We have tried a TCP/IP game and it worked great! Please help. Dying to play this, email is the best option for me with a baby on the way.
  13. Question to the clever brain !!! Because we have all informations to created or playing an existing scenario/campaign, it will be interresting to create a link to loading some files in the brz format for exemple. The link could be taking of a .btt or .cam we could make a link, and this link will for exemple loading 1 file in a format .Brz that we could created ourself in advance, this file could be a part of the many many mods that we have in the cmmods or repository and for each scen/cmp we could have the mods that we need or wishes this will cost us a little preparation before playing but will be really really helpfull !! Loading for exemple each mods that we want to play a respective scenario and playing the role of the famous "Z folder" ...I hear you all already laughing about my proposition but this will be really really nice and helpfull !! Suggestions...Reports...Comments...
  14. My first CAAR (Comic After Action Report) was in the format of a DAR presented as a comic. To introduce some variety and also make this one a bit more like a comic, it will be presented less as an AAR and more as a story, following the actions and adventures of one man, a Russian soldier called Dmitry ("Dima") Ivanov. Of course this is also going to present the battles as well, so the AAR aspect is still included, just not the sole objective. Some of you wanted to hear more about Lt. Warner, Cpl. Dietrich, and Sgt. Hirsch from my first CAAR; they will be back in another CAAR. At the time of this one, Warner and his boys are in Normandy, and later, in Holland during Market-Garden. Once again, Kohlenklau is my partner in this, and I thank him for being a fun opponent in the battles and a patient friend in the delays doing these sometimes introduces.
  15. Welcome to the grand opening of the New CMRT Theater! I thought it would be cool to start a thread similar to a screen shot thread dedicated to cinematic CM vids now that the forum has video imbed feature. I thoroughly enjoyed this excellent vid created by Macisle, and thought it would be a good idea to open the CM Theater thread as a collection point for those to show off their video editing / directing talent, and to make everyone's movies easily found and seen. Although I do not have any video editing programs personally I can enjoy watching what others have made. Artistic style using video editors, or unusual/ interesting things that happen in the game movies of any length will be the focus. Macisle's vid is a good example of what the Theater would like to show as opposed to AAR type vids with voice over commentary by the player. So, if you have a good CMRT vids, or know of any such as this one please post it for us to enjoy and find it easily, and to build our CM Theater collection. Please remember to give credit to the movie maker if you did not make it yourself. Get the pop corn popping, the beer head foaming, and enjoy the show! Hill 527 by Macisle
  16. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  17. I have run into a bridge problem that I haven't seen before or read about. I'm in the middle of a QB on the map that the Studienka scenario is played. It is an armor only battle. I forgot all about bridge restrictions when purchasing my units and went for a couple of King Tigers. According to the manual a heavy tank requires two lane stone bridges, but as is seen in the screenshot, there are only rickety wooden bridges present. Despite this one KT managed to cross them without problem (red circle and arrows). When I planned a move for another KT across the bridges (same kind) in the large green circle I got a "no go" icon and it couldn't cross. PZ IV and Panthers has. The strange thing is though is if I plan a move for the highlighted KT to go back across the bridges he passed before, I get a "no go" icon as well. Something seems to be off when it comes to what kind of tank a bridge can support and maybe under various circumstances. My opponent also had bridge problems initially (before I spotted him) and had to go around bridges. Not sure though if that was only for heavy tanks or not. He had a bunch of T34s so it shouldn't have been a problem.
  18. Hi there I have just lost an opponent for that after only about 8 turns or something, he reportedly had been having some problems with loading the scenario. I don't mind the experience being higher than mine, but prefer someone who haven't played the scenario before to retain FoW for both sides. Iron or elite level, no other house rules as far as I know unless you happen to have something to put forward, I should be open as long as it promotes realism of simulation. I might also be looking for opponents for "Minsk Express" and "Gog & Magog" provided my current RT opponent doesn't want to take me on in those.
  19. I was wondering where BF stood with regard to fire. I find it coming up in accounts of the Eastern Front. I know it was included in CMx1, I know this might be beating a dead horse... But again, I think fire should be improved within the game. I say improved, as I have seen it within a battle myself. I will include a screen shot to show you what I mean.... An Ot-34 hit a house full of Germans with about 3 long flame bursts. I'd imagine the house would become destroyed. (destroyed= un- occupy-able) You can even see the smoke coming off the fire, we're almost there!! And incase anyone doubts the veracity of my previous statements, here's a picture of the in game attack that set the house on fire (it was actually 4 long bursts)... And finally, here's what the house actually looks like, from the opponent's point of view (this was after our ceasefire) : ----------------- *** My only other question/comment is... can we fix the trees within the game? I understand they are abstracted, sometimes I find myself walking or driving trying to figure out LOS into the woods near me... its hard to see. But I, and I will cite sources if anyone's interested, keep coming across mention of entire forests being destroyed by Soviet and German firepower. I was reading specifically about Operation Bagration, and apparently in the fighting over Tower and Grenadier Hill during the Battle of Narva (at the Tannenberg Line specifically) : "The morning of 29 July began with the preparatory artillery fire of 25,000 shells fired by the Soviets. The bombardment covered the Tannenberg Line in a dust cloud. The forest on the Sinimäed Hills was entirely destroyed, with the trees cut down to a height of two–three metres. " (Sinimäed 1944: Battles of World War II in Northeast Estonia). EDIT: PS... we already have the 2-3 metre trees in the game (under doodads, or whatever its called.) We're half way there on that as well. Again, I know its abstracted, but maybe we could get a destroyed forest tile as a compromise.
  20. Does the engine seems cleaner? faster? That said, the units SEEM to not do as many DUMB things (path'ing).. sadly tho, we still get one-shot wonder "Heinz" with his 88mm Pak 41/43 penetrating an IS-2 at 4k M, but I digress.. I was trying to explain how hard it can be to modify an existing game engine and move it up to higher and higher fidelities today with another friend of mine in software development. It's not easy, and I think we see this quite clearly with CMRT vs. CMBN. Not to say that CMBN isn't fun, it's just that when I play CMRT I have a much better experience with larger maps, cleaner color palette, etc. (I know you can make large maps in CMBN, but the speed and fidelity aren't there IMO). I wonder what other people think? I mean, I am a Ost Front fan boy, but still, I enjoy the challenge of Normandy and the different TO&E in that game (as well as it's lost cousin CMFI), but i'm left wondering if the game experience isn't as good as when I play H2H on CMRT.. which I love to do and it seems to have a far better outcome game wise.. Do others agree? I mean, how hard is it to add tank riders to CMBN? I would think NOT hard, but clearly hard enough that it wasn't added.. and it wasn't because of military doctrine..it was because the bits and bytes don't play nice together I'm sure.. I mean, add it in in CMRT and not in CMBN? Not trolling.. rather curious if others think the game experience in CMRT is better than the other titles in the CMx2 engine?
  21. Looking for opponent

    Seeking an opponent for CMBN, CMFI or CMRT. Any game will do. Looking to play a small battle. Move frequency will be 2 to 3 days, depending on my work load. I am not an expert player and consider my myself extremely green. If interested just PM me!
  22. Senior's Moment

    Okay, this is embarrassing. I'm currently playing a PBEM game of The Passage, and CMH has wiped the chat log, so I'm not sure if my opponent is receiving my chats. I'm also not quite sure who I'm playing, and if I gained the opponent here, or at FGM. So if anything of this sounds familiar please message me here, or e-mail me. Oh, and if anyone is looking for a game of CMRT, or any other CM games (minus the CMBN vehicle pack), feel free to message me.
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