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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 13 results

  1. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of say the 721st Regiment; elements from a normal Grenadier Battalion? Pioneer, Panzerjäger, and Supply all have obvious choices in the editor. Mord.
  2. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work.
  3. RDM - Hot Mustard scenario for CMFI This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. You can download this scenario from the below locations: http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/rdm-hot-mustard-scenario-for-cmfi/ https://drive.google.com/open?id=0B0HhNCJWAbKmVWFfVHRPY2RDZ00
  4. Gents, I've been slowly working on textures for CMFI vehices that were present in the North Africa and Tunisia campaigns. This is in addition to other textures already out there for DAK and British vehicles. Here's a peek at the results so far: British Vehicles: Stuart III - (late two-tone Caunter Scheme light stone and slate) Start III Reccy (Light Stone - Blue/Black) Universal Carrier (Light Stone - Dark Green) QF 6lb Gun and Lloyd Carrier (No record of Lloyd's in Africa, Universal Carriers were modified to tow the 6lb gun, but at the universal cant in CMFI have used the Lloyd) QF 17lb Gun - First Used in the Tunisia Campaign (Not 100% accurate as the QF-17lb was rushed into service in North Africa on the 25lb Howitzer carriage) Sherman II (Desert Pink - Blue/Black) Sherman III (Light Stone - Dark Green with mixed border) Sherman 1 (mid production no record of use in North Africa but used to test a paint scheme seen on M3 Grants) Churchill Mk.III King Force style (light stone over Khaki Green No.3) Churchill Mk.I (Light Stone) Churchill Mk. IV (light stone over SCC 2) Jeep (desert Pink) German Vehicles: Marder II (Gelbbraun RAL 8000) Panzer IIIM (Gelbbraun RAL 8000) Panzer IIIN (Braun RAL 8020 with Grau RAL 7027) Panzer IV G (Braun RAL 8020) - Standing in for F2 'special' Panzer VI Tiger (Gelbbraun RAL 8000 with Graugrün RAL 7008) - 131: the last Tiger still in working order. US Vehicles: M5 M4 M4A1 Gun Motor Carriage Half tracks
  5. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download here: http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/rdm-gl-in-for-a-pound/
  6. I am having trouble activating CMFI with my license keys since after the 3.0 upgrade. I had hoped that the 4.0 upgrade would resolve it but no luck. It simply says "Invalid Serial Number". I have already emailed support a few of times with no response. I am hoping someone can help me resolve this since I want to get into the game. Thanks in advance.
  7. I'm in a CMFI QB where my 37mm L/54 M3A1 towed anti-tank guns don't appear. I only know they're there because I see four (4) crewmen and get the AT Gun unit description when I click on them. I thought I recalled this as a known bug but my searches for it come up empty. I am using the Aris 37 57mm AT Guns mod but the problem occurs with and without mods. What can someone tell me about this? Is there a fix? Appreciate any suggestions. Thank you.
  8. I've installed CMFI on a Widows10 machine. The install created the Game Files and User Data directories on OneDrive. That's a cloud storage location. I want my Game files on my computer's local drive instead so I don't need internet access to play. My old machine installed them in the Documents directory on my C drive. The game is installed on my D drive. How do I reconfigure CMFI to move and find those Fortress Italy folders locally on my machine where I can specify? Thank you.
  9. Hi, I had recently bought Combat Mission Fortress Italy game, with the Gustav Line Bundle, and after that, I also bought the X3 Upgrade. The problem is that after just some minutes of playing it, i found a serious visual glitch with halftracks. Here you have the photo. As you can see, the gunner is not correctly displayed. Also, even though the halftrack that I am showing is the Sdkfz 250/1, it actually happens to ALL vehicles that are marked as halftrack (M2, M3, M3A1, M5, M9A1, Sdkfz 251/1 Ausf C and D (even Sdkfz 251/3) etc...), but not to similar vehicles like M3A1 White Scout Car (It is not marked like a halftrack) There is any fix for this problem? Or I just should reeinstalling the game?
  10. Hi Community! Lately I have been getting really into CM, and this is not a small amount of "getting into" It is worse than any man-crush or fem-crush imaginable. My first conundrum was to pick a scenario, and wrestling with the decision to do an AAR on the forums or just badger friends with how great this game is and my ideas for a mission. I finally convinced myself to give AAR a go.. But I had already played most of the games scenarios and a big part of CM for me is to plan for an engagement and the unknown. A quick solution came to mind because I quickly turned to my good friend Google, he told me about a new thing called the scenario depotIII and a thing called a few good men and greenasjade. I was thrilled… After careful consideration I found a new scenario with both Bon Giorno and Tomahawk in its name. Some might call it a bit childish, but I am okay with it as I am sometimes finding myself being drawn to names and a good cover art over a deeper read through of the content. After a quick download I fired up the game and the process began.. MDMP.. here we go.. that process took about 4 hours and mind you it still is only a rough sketch and I must give a shout out to combatintman for the rehash of the formula. This AAR follows a rough idea of how I want the presentation to be like, so this is more of a plan, execute and show tid bits of action as the battle unfolds. So without further stalling here it is..
  11. Welcome to the grand opening of the New CMFI Theater! I thought it would be cool to start a thread similar to a screen shot thread dedicated to cinematic CM vids now that the forum has video imbed feature. I enjoyed this excellent vid created by Rinaldi, and thought it would be a good idea to open the CM Theater thread as a collection point for those to show off their video editing / directing talent, and to make everyone's movies easily found and seen. Although I do not have any video editing programs personally I can enjoy watching what others have made. Cinematic style using video editors, or unusual/ interesting things that happen in the game movies of any length will be the focus. Rinaldi's vid is a good example of what the CMFI Theater would like to show as opposed to AAR type vids with voice over commentary by the player. So, if you have a good CMFI vid, or know of any good ones such as this one please post it for us to enjoy and find it easily, and to build our CM Theater collection. Please remember to give credit to the movie maker if you did not make it yourself. Get the pop corn popping, the beer head foaming, and enjoy the shows! Please check out, and post more movies at our other locations CMRT Theater, and the newly opened CMBN Theater. A Hussar Affair by Rinaldi
  12. Looking for opponent

    Seeking an opponent for CMBN, CMFI or CMRT. Any game will do. Looking to play a small battle. Move frequency will be 2 to 3 days, depending on my work load. I am not an expert player and consider my myself extremely green. If interested just PM me!
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