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Found 9 results

  1. Im well into a big PBEM game in CMFB with my regular opponent (file 102), when I end the latest turn and the real time action starts to compute I get a CTD after the bar hits 70 percent or so. I have never experienced this before. The files are quite large, around 50 mb, but I could dropbox it if some tester would like to have a go with it. Really hope it can be resolved.
  2. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of say the 721st Regiment; elements from a normal Grenadier Battalion? Pioneer, Panzerjäger, and Supply all have obvious choices in the editor. Mord.
  3. When loading any of the CMx2 games, occasionally I have a problem when a PBEM file finishes loading and the map screen appears. The view will start moving rapidly as though I was applying one of the view controls. Most often it's one of two variations, either the map is spinning rapidly to the right, or the map jumps to the maximum high overhead view or the maximum low ground level view. Sometimes I can resolve it by applying the view control buttons to match the movement of the map screen. Sometimes I can resolve it by zooming in the view and then zooming back out. Sometimes I can resolve it by quitting and re-loading. I have turned off the "mouse edge of screen" feature with no effect. I currently have a game of CMBS going, and I am having this problem (spinning rapidly to the right) and nothing I have tried over the last hour has resolved it. Have other players experienced this issue?
  4. Hi, I have been away from Combat Mission since CMFI, but I have just bought CMFB and looking for an opponent for a PBEM-battle. Were is the best place to look for an opponent?
  5. Well finally got some time to return to the CM arena. Travelling around a lot so not close to my desktop with CMBN much but run a Mac laptop 'on tour' and am pleased to see CMFB runs really well. Firstly, brilliant game!!!! Easily the most polished in the whole CM arena IMHO and I have quite a few, right back to the first CM. I mean, the atmos that shots like below create for me (mind you, I had to move the FO from there early on, lost them a few times - why is it ALWAYS the darned observers / commanders that get the unlucky bullet LOL - few times I went back to the FO only to see 'DENIED', and of course he'd bought it). Stunning really. I like CMBS too, great range of kit there, just too much AT around in that game for my liking. Couple of well placed AT assets in that can really ruin your day (and for me hunting them down is kinda less interesting), whereas in CMFB your'e lucky if an ATG survives long unless you hide or haul ass ASAP after firing. Both demonstrative of RL, but I like WWII RL more LOL Couple of issues / questions (not complaints!!!) I need to clarify: Buildings and HE. Wow!, do the buildings seem resilient!! Not sure if they are supposed to be that way? I guess there might be buildings of differing resilience or does the type/size affect it? As an example, I played the 3rd scenario in the Training Campaign (where my stand-off and survive tactics for the infantry worked but gave me the unenviable task of trying to dig the Germans out of the village they were thus able to occupy - I wanted as much infantry in tact for the next scenario) so I ended up shelling the row of four buildings that extend to the left horizontally as you look into town from back in the US side. Jeez, I must have pumped 20 HE into each building (or at least it felt like it, I cut off 'Target' after two turns to avoid blowing my whole HE inventory), result ? - damage only!!! Huh?? I'd expect that after 5 shots. After 10 I'd have thought they'd be down. Maybe even after 5-8. Thought I'd seen a thread about HE and buildings somewhere, maybe CMBS, but can't find it now. For me, on the Mac, Alt-Tab doesn't return me to desktop. It might be something to do with how my laptop is set up with using swipe between pages / screens on the toucpad??). At times I really like the movie mode, too much snow though and it's a bit too close to B&W for me, maybe just my machine though. This maybe something I remember wrongly but dismounting from vehicles (now it might work differently in CMFB than BS) BUT IIRC in CMBB if you wanted to dismount a passenger in one turn you could give the vehicle a move order, give it a pause waypoint, give the passenger a move order, and the vehicle another move order which it would execute AFTER the pause (e.g. after the passengers had got off). In CMBS however I got caught out loads of times telling the Stinger transport to move, pause, give the stinger crew time to dismount, then drive on - only to check 3 turns later that the vehicle was driving off into the sunset with the stinger team still on board!!!! Argghhhhhh!!!! Maybe I remember it wrong or it's changed from earlier games? I just thought that giving passengers a move order, they'd execute it as soon as the vehicle stopped or paused long enough, or CAN it actually work like that but just I'm just doing it wrong? Might be worth updating the manual to reflect that preparatory bombardments are ONLY available in attack scenarios. I spent a fair bit of time hunting round for it in the CMFB manual and online after and I couldn't even see how to do it, let alone when you could. Or it may just be that the info is there but that my PDF reader app searcher isn't up to it. Any recommended mods, campaigns or scenarios to DL. I have Juju's UI (a must have for me), I'm trying the HQS 2.5 sound mod (not sure about that TBH, many of them are great (although I wish I could put back the stock intro music as an option) but I needed a break from "Did you see that?". I think the mod from CMBN was AKD, would that work with CMFB? I've seen folks say the AKD mod from CMBS would work but of course there'd be no 'Garand ping' in that. There was a great radio chatter mod for CMBN IIRC, not sure if that would work? Also got the Aris terrain mod which I mostly prefer I think. I like the USA no greatcoat mod too. Not doing TOO many vehicle mods this time around (I think I wasted half my time on CM/CMBB and even CMBN modding it, not playing, and it's not like CMFB needs much - unless there's any must haves Anyway. Thanks BF for a great game!!
  6. Wondering if anyone made a map of Bergstein and Hill 400 so far? Haven't seen any in CMFB or on The Scenario Depot III so far. Thought I'd ask before taking a crack at making one. Made an overlay for a 2400x2000m map. Drawback is streetview is not available on Google for the area around Bergstein. Ok, thankful for any replies on the matter
  7. Hi, I have a problem on a map with a HT trying to cross a bridge. You can watch it here: http://dai.ly/x49qe4q The tank cannot cross either. If it can help, I have the map file and the saved game file. Any idea how to avoid it? Regards, Nicolas.
  8. In reading John C. McManus's generally splendid The Deadly Brotherhood: the American Combat Soldier in World War II, I came across a great piece of tactical info. On page 126, 6th AD (Super Sixth) tanker Charles Hogg lists the composition of the armored point: 5 x Light tank, 5 x Medium tank, 1 x Armored Infantry Platoon, 1 x Engineer Squad, 1 x FO in Light tank and 2 x M7 Priest. The basic concept is the spearhead keeps going, smashing through opposition until it can't, whereupon it hunkers down and calls for reinforcements. Though it's not stated, presumably the Engineer Squad is in a halftrack. Given the presence of the FO, it seems reasonable to posit the Priests are likely one terrain feature behind, if not more, ready to provide hasty support fires called in by the FO. George Blackburn, in Guns of Normandy, describes a clever technique in which the gunners in march column would keep running track of where they were and, on order, would swiftly pull of the road, set up shop, fire the mission, pack up and return to the column. This was for 25-pdr. Obviously, this drill is much easier to do with a Priest, where there are no tow vehicles, limbers and caissons to deal with. Seems to me this is a perfect CMFB (or maybe CMBN) level tactical all arms formation. Regards, John Kettler
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