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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 4 results

  1. Just as I finished my Comic for the CMFB Beta, I felt quite exhausted. It was a lot of work. But I really wanted to finish Apache, which I had all the screenshots for but had interrupted to do the Beta CAAR. When Apache was finished, I felt rather different than I expected. Instead of being glad it's all done, it felt a bit of a let-down, as I was actually really enjoying working on it. It was a different graphical style and narrative focus and style as well, and when it was over I kept looking for something I wanted to do. @kohlenklau suggested an Afrika Korps comic, using his mod for CMFI. As he can attest, I find mods (beyond a file or two) fiddly and limiting in that one has to have multiple installs in order to play normally, or to do QB's which by now anyone who knows me here will be aware is how I play 99% of the time. That said, the visuals he showed us all here with his mod were just inspiring. Like many others here I think I was enamoured with the North African war long before Normandy was catching my attention. And so I fell into his trap. Ok, not really. But we both had some ideas and in a moment of fantastic synergy, they meshed perfectly, and a scenario was born, as well as some graphics work beyond what his mod included. I hope you enjoy. PS: I've said this with every Comic I've done here, but it bears repeating: click on the images to see them full screen. You're missing stuff if you don't.
  2. The long-delayed and heretofore illusory comic, Apache, is finally nearing completion. Like my previous CAARs (links below in my signature) this one shows something new, both in terms of the side being illustrated, as well as design concepts for the comic. I'll let you mull that over and see if you find them appropriate and intuitive. This CAAR was unusual in that it required substantial setup to provide useful and interesting material. Some of the lengthy pauses in development were cause by obstacles in story-telling that had to be worked out in a pleasing and realistic manner. The fault is mine - I never used the scenario editor for anything other than map-making, and Apache necessitated a foray into scenario design that illustrated (see what I did there?) that it takes practice and a LOT of effort to make workable scenarios. My respect for those volunteers who design them here is increased by an order of magnitude. We all owe them a debt of gratitude for enriching our experience in these games. Once again, the map is one of my own making, another 208m x 208m custom job with a beach and water for troops to come out of as they invade. Fortunately, my partner in this, once again the inestimable Kohlenklau, recognized that the map was too small with the beach and water and the need for some space to represent a landing, so he made alterations that greatly improved on my original work. Much as I'm fond of the idea of micro-maps (after all, these comics are called Micro-Battles) there comes a point where being able to spit in your enemy's eyes is just a tad too close. I hope you enjoy this effort. As always, comments and questions are welcome.
  3. Some time ago I began my first foray into the editor to see what it worked like. I made a map, the smallest size possible (208m x 208m) and tried to give it a realistic, inhabited appearance. Kohlenklau and I have had a lot of fun battles that do not exploit the full points afforded by the Quick Battle generator. We decided to explore this little world I created, and see what happens if we limit points to 325 each, and show a chance encounter (meeting engagement in CMBN terms). I've always had a hankering to do an AAR, but Bil Hardenberger really set the bar very high - and the work involved was quite daunting. The magic of the iPad and the software for photo editing and layout that is available for it encouraged me to try. I'll admit I had to resort to Photoshop a bit but this is otherwise entirely a product of CMBN, Kohl's and my battle, and the iPad. Despite what seemed like a simpler course than following Bil's incredible work, I can tell you that for what is essentially a battle between two opposing platoons, it takes about a day of work per minute of battle to present to you what follows. It is shown from the German perspective, with the limitations and erroneous assumptions the man would be subject to. I do not write this with a global perspective because I don't know what Kohl is up to with his GIs. What is a CAAR, you ask? A Comic After Action Report. Done as best as I can as if you're reading a comic book or graphic novel. I hope you enjoy it.
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