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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. The screenshots in the original C2 and Information Sharing topic were destroyed by Photobucket. As a result a REDUX C2 and Information Sharing topic was created with new screenshots. Some mods that will show up most often in the screenshots are, user interface (UI) and floating icons: Floating Icons – Cat Tactical Icons CMFI User Interface – Juju’s TweakedUI CMFI V5 Some interesting topics have been started about how information moves through the C2 chain both vertically (up & down the chain of command) and horizontally (directly from one team to another team). As a result I did some experimenting with C2 & information sharing. Below are the results with screenshots from the experiment. If anyone can offer a correction or additional information please do. Additional useful information and supplemental C2 rules: 4.0 Engine Manual page 66 Command & Control. @Bil Hardenberger Command Friction 2.0 - http://community.battlefront.com/topic/125172-command-friction-20/ @Peregrine Command Layers - http://community.battlefront.com/topic/110861-command-layer-in-ai-battles/ The distance information can be shared vertically (chain of command). Voice C2: Up to six action spots, approximately 48 meters. If either unit is on Hide then the distance is reduced to approximately 16 meters. Close Visual C2: Up to 12 action spots, approximately 96 meters. This is also the maximum distance a higher HQ can fill in for a lower HQ. Example: Company or battalion HQ fills in for a platoon HQ and provides C2 to the platoon's fire teams. Distant Visual C2: As far as the unit’s line of sight. (In the experiment I had units in distant visual C2 at 40 action spots, approximately 480 meters before I stopped.) Radio C2: Entire map. In the WWII titles, CMSF & CMA - C2 via backpack radio is lost during foot movement. C2 is maintained during foot movement in CMBS. The distance information can be shared horizontally (directly between teams). Up to four action spots, approximately 32 meters. (Sometimes a team had to move to within 3 action spots) Can information be shared horizontally between teams from different battalions? Yes Can information be shared between two different HQs that do not have a common higher HQ? Vertically: No (With no common higher HQ there is no bridge for the information to pass over) Horizontally: Yes The experiment was conducted on skill level Iron in CMFI v2.0 Engine 4. I used two different US battalions on a custom made map for the experiment. The 4th US Tank Battalion on the west (left) side of the map and the 1st US Infantry Battalion on the east (right) side. A high ridgeline divided the two battalions. HQ units are blocked from C2 Voice, Close Visual and Distant Visual with other HQ units. At the beginning of the experiment no units of the 4thBattalion were in C2 with units of the 1st Battalion. An immobilized German Tiger and a destroyed Tiger were used as the OpFor unit to be spotted and reported. The Area of Operations (A/O) for the experiment. Note the highlighted scout team with no C2.
  2. Some interesting topics have been started about how information moves through the C2 chain both vertically (up & down the chain of command) and horizontally (directly from one team to another team). As a result I did some experimenting with C2 & information sharing. Below are the results and several chronological screen shots from the experiment. If anyone can offer a correction or additional information please do. Additional useful information on the topic: Game manual 3.01 page 62 Command & Control. http://community.battlefront.com/topic/113787-can-somebody-answer-some-questions-on-information-sharing/ The distance information can be shared vertically (chain of command). Voice C2: Up to six action spots, approximately 48 meters. Close Visual (eyeball) C2: Up to 12 action spots, approximately 96 meters. Distant Visual C2: As far as the unit’s line of sight. (In the experiment I had units sharing information vertically with Distant Visual at 40 action spots, approximately 480 meters before I stopped.) Radio C2: Entire map. (In the WWII titles If a unit is moving on foot they will drop out of radio C2 during the movement) The distance information can be shared horizontally (directly between teams). Up to four action spots, approximately 32 meters. (Sometimes a team had to move to within 3 action spots) Can information be shared horizontally between teams from different battalions? Yes Can information be shared between to different HQs that do not have a common higher HQ? Vertically: No (With no common higher HQ there is no bridge for the information to pass over) Horizontally: Yes I used two different US battalions on a custom made map for the experiment. The 4th US Tank Battalion on the west (left) side of the map and the 1st US Infantry Battalion on the east (right) side. A high ridgeline divided the two battalions. At the beginning of the experiment no units of the 4th Battalion were in C2 with units of the 1st Battalion. An immobilized German Marder II was used as the OpFor unit to be spotted and reported. The scouts move out to locate the German Marder II. At 03:58:43 the scouts obtain a sound contact for the Marder II but they are out of C2. 1st Platoon is selected but shows no icon for the Marder II. Additional to follow.
  3. So I did some searching, but couldn't find anything definitive on this issue. In my demo of CMBN, the Alt-Z key worked fine for showing the command structure effectiveness. Then when I bought the full version, the key stopped working. I've also got the demo of CMBS installed and the links don't work there either. Every other Alt-based command works as it says in the keybindings. I also notice this isn't user-controllable via the text file. CMBN is v 3.12 and Game engine 3. Any help?
  4. I've seen this in a number of titles, but most recently in RT, so I thought I'd post the topic here. I occasionally encounter a situation where one of my units gets a "full" spot (with a complete ID and icon) on an enemy unit, usually an AT gun, but then that information doesn't disseminate outward. In other words, other units of mine don't get a "possible" icon for that unit, no matter how close or how well in C2 with the spotter, and no matter how long I wait. Sometimes the original spotting unit itself doesn't even keep the "suspected" icon after it moves out of line-of-sight. It just completely forgets that the enemy unit exists. Has anyone else seen a situation like this? Is it a bug, or meant to represent something in real life? (This matters to me because when I play against the AI, I try to keep my units from area firing or reacting to units they're not aware of, which means I pay a lot of attention to C2 and information sharing, based on @MOS:96B2P's very useful findings.)
  5. Trying to understand tanks and maintaining C2. In the following two pictures both tanks' HQ is another tank on the other side of the map (far away). Why does the tank on the right have a connection to the platoon HQ but the tank on the left not? Only thing I could come up with is the unconnected tank is both lacking a radio operator AND unbuttoned. But I found another tank in the same scenario with no radio operator and the hatches open and that one has C2. I am trying to diagnose some issues with my tanks not necessarily following their driving instructions. Not sure if it's a C2 issue, an enemy fire issue, or a friendly fire issue (they were operating in the midst of a friendly mortar barrage ).
  6. During a recent PBEM game I noticed Russian Bn. HQ and Company HQ teams did not have radio C2 after using the Assault Team split (Platoon HQs are to small to split). I noticed the behavior in CMBS v1.04 Engine 3 just before the upgrade. I tested and confirmed the behavior in CMBS v2.0 Engine 4. I tested this with a Battalion Tactical Group BMP. Below are screenshots showing the behavior. I'm thinking this is not intended behavior but a bug. Or maybe I'm missing something. What do you think?
  7. Hi, I'm playing a mission, NATO side, and am given UAV's and Apache air support. At the moment one of my UAV's spotted two Russian IFV's, within 100 meters of each other. When calling in the air support, via the UAV operator (a Fire Control Team), does it matter if I use point targets on the IFV's (so two separate fire-missions, + 2 times waiting time) or an area target (including both IFV's in a single fire mission). My big question is; does one or the other way, makes a difference in spotting and/or engaging (air support wise) the IFV's. And does the area mission reduce the chances of engagement enough to justify the use of two separate point fire-missions, + 2 times waiting time? Thanks in advance!
  8. Due to the efforts of Shorker during a PBEM I was provided yet another example of an XO (2IC) taking over from a KIA'd CO. So my company commander did not die in vain, and since this topic comes up every few months or so, I thought I would share some screenshots of the incident. Company HQ team that had been coordinating indirect fires on Shorker's forces as they advanced against the objective village. The 2IC team becomes the new Company HQ. Unfortunately they don't yet have access to a radio for C2 purposes.
  9. C2 confusion

    Why does this tank have no C2 with his chef?
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