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Found 1 result

  1. Basic concept - WeGo turn intervals are inversely proportional to Comand & Control of each opposing side. For example; a side with excellent C2 running throughout the ranks would get WeGo intervals of the thirty seconds. On the other hand, a side with terrible C2 would have WeGo intervals of three minutes. In practice, the side with the C2 advantage would get more detailed control of their forces while the side with the inferior C2 would have to command with more broad strokes (Think Italians vs Americans). The length of the WeGo interval would be a combination of the a static historic C2 rating and the dynamic current situational C2 rating so it could vary considerably for both side within any one battle. This idea would work both in single player and PBEM's but obviously not real time mode.
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