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Found 7 results

  1. I was playing a quick battle, and I moved one of my Jav teams up to spot and take out enemy vehicles. He spotted the one I was hoping to take out and started aiming, but somehow lost the target and then spotted an enemy vehicle probably more than 1000 meters away and fired at that one. I'm wondering how he lost the target as he was aiming at it with a Javelin, while it was stationary and out in the open, and then somehow spotted a vehicle farther away than the one he lost visual on? Is this a bug or is it a flaw in the spotting system? Here's a video of what happened: https://streamable.com/en4n7
  2. Hi, Just a quick question. Before we start of i am relatively new to cm. been playing a lot of the scenarios in sf2. is there some sort of bug with the gill atgm for the dutch. it seems like when vehicles are located at some sort of a depression/at an angle, the missile keeps on landing right behind them. i had this thing pop up like crazy in the dutch scenario back on tracks i believe. i launched four missiles one after the other at the same tank and they all landed right behind it. distance was well within the hitting range(slightly above 1000m) of the gill and the atgm team had a clear los to it. I was launching it from a tower. The same problem popped up in the mission where you have to defend the town(same campaign) from a syrian mech force. this time it was around 750m. i launched four atgms from two teams and they all landed right behind it. Not sure what's happening. i know these things do miss sometimes but consecutive misses like this are strange
  3. Doesn't look as though you can select Technicals, Transports or VBIEDs in the QB force selector as Uncons. You can choose them in the Scenario Editor, where Combatants and Fighters are separated as different "branches" (they're all mashed into one big group in the QB Selector). No idea if that, or that Uncons can only be picked as "Infantry Only" has anything to do with it. I've got all the modules.
  4. Has anyone had their pixeltruppen getting stuck in a planning loop? This happened in a PBEM: As much as I'd like the pixeltruppen to think more, I'm pretty sure they shouldn't be standing still like that. There's a few others in the same turn who stopped what they were doing and started scratching their heads, but this is the most obvious. The turn is here: https://www.dropbox.com/s/16uh5d1gmxjayqs/Hapless Attack 089.ema?dl=0
  5. Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out. now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of. (Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too)
  6. I noticed this small issue in CMRT 1.03 when playing a scenario in turn based mode. My T-34/85 tank's main gun had been damaged earlier so it could not fire. I had not noticed this, so I gave it a Fire order. When I looked what was happening during the turn movie I noticed the crew was doing all the steps of firing even though they couldn't use the gun. Aiming, Elevating, Firing etc. and then repeat.
  7. Here is something I've noticed while playing a scenario in CMBN 3.11: Germans have several flak vehicles which cannot shoot straight ahead. . Because of this limitation it often makes sense to keep the side or back of the vehicle towards the enemy that you intend to fire. One such vehicle has 4x20mm, another one 37mm gun. I try to make short movements using Reverse order. Once the vehicle stops it is immediately ready to fire. BUT: often the vehicle won't move using reverse, but instead decides to make a slow 180 degree turn, then drives forward and stops in orientation so that it cannot use its gun. IMO this is quite annoying. Movements take much more time and the vehicle is very vulnerable every time it cannot protect itself. What do you think - is this a problem? And could it be changed so that for these flak vehicles it would use Reverse order if player has plotted that order?
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