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Showing results for tags 'bmp2'.
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got a few questions about the bmp2 weapon choice by the ai when engaging targets. What exatly As shown in the picture below i caught a bradley out in the open and the bmp just stood there trying to use it's atgm at the bradley when the 30mm on it is quite capable of shredding the bradley at that range. The weapons choice of the AI seems really strange at times. It does the least optimal thing. I checked los and there really is no obstruction. The bmp itself isn't damaged or anything and the crew isn't shocked. So i have no clue why the bmp just stands there waiting for five seconds while it should be opening up with the autocannon. the bradley spotted me after 5-6 seconds and he did the right thing of opening up with the autocannon. I feel like this is a problem with the bmp(the bmp3 to be precise) in black sea too. It's choice of weapons seems really strange especially at close ranges https://drive.google.com/file/d/1suUftp52cfgOUL6V-sDFF2XPNyRV6gsI/view?usp=sharing
Hi, I started this topic because i just discover a visual bug with the BMP2M vehicle. When you zoom the camera to the vehicle, the turret changes to a turret of a "normal" BMP2. It just a visual problem, the armament of the BMP still the same with the 4 kornets and the AGS, and also this only happens when you are very close to the vehicle. At distance, the vehicle looks right, like a BMP2M. Please, look if happens the same to you too. Thanks