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Found 8 results

  1. Do you guys split your units often? Perhaps to have many people occupying buildings at the same time for area control? Only time I've actually used it wasn't a real combat situation, but during the training exercise. It does make people useful for scouts at least. Speaking of which, can buildings be used as scouting locations once you shorten the targeting cone? I'm trying to learn about every tactic I can use to my advantage, this game is really tough, even on the training difficulty.
  2. I know this is a pretty loaded question so let me break it apart. I'm watching Armchair General's tutorial on Battle for Normandy, and he said that the most important thing is fire superiority. This question is going under the assumption that this is 100% fact, so it can be used as a universal unit of trade. So, first, because it's 4am and I'm bored, let's define just what fire superiority is so we are all on the same page. Essentially, it is the measurement of Delta between you and your opponent's firepower; the bigger difference between them, the more superiority is had. On to the first part of the tactical conundrum: how do you spend firepower efficiently so you gain superiority? So, to elaborate on what I mean a little, let's start with "spending firepower. The reason I call it spending firepower is because everything you do in combat has the opportunity of making you weaker. Moving your units around the map, shooting at a target, firing artillery, all has a chance to limit or reduce your firepower, or reduce your resources. So, the question becomes how can you do this to your opponent, before they do it to you? How can you control the loss of your military to your advantage? The next part of my question applies to when you are already licking your wounds. How do you regain fire superiority once it is already lost? Now, I don't mean necromancy, bringing forces back from the dead, but instead how do you deal more damage with less firepower in order to turn the tides of battle?
  3. I'm playing the first campaign, and over a dozen times, I've had people run away the moment fire starts to be exchanged. Why is this?
  4. So, I've been trying to learn how to play on the tutorial mission, and I've realized something: The armor given to you is completely useless.Let me explain my situation So, my plan is to attack through the north field. This would allow me to avoid their anti tank gun with concealment, and a few of their regiments thanks to the bushes along the road. Here's the biggest problem: *Armor can't run over hedges*. For whatever reaeson the tanks can't go through gaps in hedges or or fences something, but they must always drive along the road and then come back off of it. I don't know what gun Germany is using in this scenario, but one hit from it leaves the tank combat ineffective, and I can't issue any more orders to it, which means they'll just keep attacking it until it's destroyed. This gun has overwatch across half of the map, so the moment a tank has gone on the road, they are in extreme danger. So, I guess my question is, what's your advice on using these things? I haven't been able to find a "fire on the move" button, and opening up seems to do absolutely nothing for your line of sight sadly, when that was a huge part of of going hull down, your commander directing the gunner so he ecould fire at what he couldn't see from that position. I really could us some advice.
  5. So, after getting this game yesterday, I'm having a hard time with it. I'm loving the game regardless of my failures, but I just have to ask, why do tactics fail here but succeed everywhere else? In most other games, there is the general idea of, "push first, and push hard" in order to capture your objectives. While I attack with what I believe are "overwhelming odds" (although without any intel to support this), by the time the battle ends, it was a horrific, bloody draw. In my current game, the first campaign mission, I've gained control of multiple areas, but barely nobody is alive to continue the attack, with most of the units written down as casualties (also, learning how to heal people would be great). So, making my attacks at least somewhat more efficient than a Skaven bumrush would be very useful information. My next question would be about artillery. I find myself completely dry halfway through the battle, which I wouldn't mind if I knew that it was being used effectively. My first targets at the beginning of the match are the objectives, in this case I bombard the school, or other clumps of buildings with hope to suppress or just wipe out many squads at once. What fire modes do you guys use under what situations? In exchanges of fire with other infantry, I tend to use light fire for short periods of time, and for groups like machine guns and infantry in buildings, I would use heavy for short as well. I don't use Long much because I'm worried that the fir will continue long after we push upwards into the location. Something someone posted that got me curious was to "always leave units in reserve". Does this help? Won't your attacking forces just get overrun immediately without strength in numbers? My last qustion is, how can you preserve the health of your units, and how can I reduce the number of times they just drop what they're doing to run away? It feels like the moment a fight begins, a unit is running away, and their fear level is difficult to manage.
  6. So, I'm in the setup phase and learned that the open up button allows the vehicles gunner to shoot, and acquire gives people ammo! In a conquest to just click everything, I noticed those three buttons in a row, the green red red ones with different symbols on them. What do they do? A second question as well, do rifleman need the 7mm ap ammo? How can I get them to use it now that I've given it to them? How much ammo should I give them before it affects stamina? (assuming it does at all)
  7. Hello folks, I'm a lifelong strategy gamer who is new to the Combat Mission games, and am elated to finally be able to join you all now that I have a computer powerful enough to run it! Hopefully I'll be hopping into PBEM battles after I've cut my teeth a bit against the AI. I'll be sure to make my way over to The Few Good Men forums when I'm ready. I come to you today with a seemingly simple set of queries which I have found near impossible to answer. Though I am a WWII history nut, my focus was always on the politics and grand strategy of the war, never the nitty gritty tactical battles which the Combat Mission series so masterfully recreates. When I started playing a month ago, I could have talked all day about the Molotov-Ribbentrop Pact but couldn't have told you the difference between a Panther and a Panzer III. I've had a lot of fun learning these things myself, even though I've found the manual to be woefully inadequate when it comes to describing the materiel present in this game. Finally, now that I am on the fourth mission of Kamfgruppe Engel, this paucity of information has become too much. (Kamfgruppe Engel Mission 4 Spoilers) In this mission, I have been tasked with interdicting Allied armor simultaneously with repulsing an infantry assault; to aid me in my tasks, I have been provided a host of on- and off-map artillery, of greatly varying caliber. I am at an absolute loss of which of this artillery would be better directed towards the armor and which I should use to repulse the infantry. I know my 81mm mortars are useless against armor, but what about the field guns? Is the 105mm shell from the Wespe adequate to penetrate armor? What about the daunting 120mm shells from my off-map mortar, even though they're HE? While I am aware of the dichotomy between HE and AP & HEAT, surely the Hummel, with its 150mm (!!!) HE rounds, will be more than sufficient to penetrate most Allied armor? Normally. I'm more than happy to learn by trial and error, but here I can't even begin to formulate a plan until I understand the capabilities of my artillery assets. (End Spoilers) Question: Is there a resource where a neophyte such as myself can begin to learn about the materiel in the Combat Mission games and their relative strengths and weaknesses against one another? Free and online would be preferable, but print is fine, too. If it was geared towards the Combat Mission games it would be fantastic, but a solid primer on common WWII equipment should work just as well, or, failing that even something like a wiki for some other WWII strategy game. I ain't picky. I have already read Bil Hardenberger's excellent Battle Drill blog, and watched the excellent six part Wargaming tutorial on YouTube. What I am looking for is not a primer on tactics, but a primer on the equipment itself. Thanks in advance for any help you can offer, and if any of you would be interested in starting an assuredly one-sided PBEM game at some point in the near future, feel free to PM me—I think you'll find that I live up to my name
  8. Hello, I purchased Combat Mission: Shock Force and am looking to buy Battle for Normandy but have a few questions. I haven't seen anywhere to purchase the game besides on the website itself, where it is listed at no less than $90.00. Can anyone explain to me what the game entails for that amount of money? Is it just the basic version of the game or are there added items with that package? Also, I am used to playing games like Company of Heroes and Sudden Strike, but am looking for a new true RTS. What are your thoughts on this game and its features? Thanks in advance
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