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Found 4 results

  1. Hi, Just a quick question. Before we start of i am relatively new to cm. been playing a lot of the scenarios in sf2. is there some sort of bug with the gill atgm for the dutch. it seems like when vehicles are located at some sort of a depression/at an angle, the missile keeps on landing right behind them. i had this thing pop up like crazy in the dutch scenario back on tracks i believe. i launched four missiles one after the other at the same tank and they all landed right behind it. distance was well within the hitting range(slightly above 1000m) of the gill and the atgm team had a clear los to it. I was launching it from a tower. The same problem popped up in the mission where you have to defend the town(same campaign) from a syrian mech force. this time it was around 750m. i launched four atgms from two teams and they all landed right behind it. Not sure what's happening. i know these things do miss sometimes but consecutive misses like this are strange
  2. NOTEs: 1. This is a scenario, "First Clash", about 5 mins in 2. I haven't personally observed (granted,I haven't been paying attention) if the BMP-3M fires its ATGMs in quick battles. 3. I have not checked any other BMPs. Ukrainian BTR-4Es do fire their ATGMs, and very effectively too.
  3. Here's a long awaited proof that the BMP-2 is able to fire it's ATGM to a good effect against an enemy tank. It took it about 10 seconds to fire the ATGM, since moment the tank had been spotted. subir fotos subir fotos subir fotos
  4. Kornet looks deadlier in real life compared to game :-)
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