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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Found 7 results

  1. precision arty

    Modern CM games include artillery that can hit targets much more accurately than traditional artillery. How good is it really? https://www.youtube.com/watch?v=hj85GLezCWE
  2. Does anyone have any good references for indirect fire? Questions: How to use? - General Command and control - dos and don't How to decrease delay? How to improve accuracy? Limitations and considerations of the "Cancel' and "Adjust" order. Other helpful hints. It seems that my troops have a lot of difficulty hitting what they target, if they fire at all. I've done a search on the forums and come up with; more than 70 results for Arty and 125 for Mortar. It would be nice to find a comprehensive guide, tutorial, or video. Or series.
  3. This is a hopefully simple question for everyone: How do you utilize your fire support - do you use the whole gamut of options? Emergency, harrassment, medium, light, etc along with quick, short, medium, long missions? Under what circumstances do you use which combinations? Do you use linear targets, area targets, point targets, and what do you use each on? For me, effective use of fire support has always been my weak spot. One can always improve via vague forum questions!
  4. FIST Grid

    I've been using a lot more artillery since you explained that modern FISTers strive to deliver first round FFOs. The idea of keeping a running plot of an up-to-date overlay ready to go makes perfect sense to me. But after throwing 30 or 35 TRPs out on a huge map, it occurs to me to ask why a grid? Surely there's a more efficient form than a rectangle. Dazzle us with your wisdom, FO, and we will lift your heavy **** for you.
  5. This seems to have been happening with my battles for quite some time. I've never posted about it but I'm getting tired of dealing with this since it's caused me to lose one PBEM battle and come pretty close to losing some battles against the AI (inexcusable). It doesn't happen all the time, but every now and then I'll call in artillery and even though the spotter has a clear LOS and isn't under stress . . . the shots fall nowhere near the target. This has occurred in the last two battles that I've played which has prompted me to write about it. You can see in the screenshot exactly what I'm talking about. The shots are falling to the far right of the screen when you can clearly see that the spotter is supposed to be directing them on a point to the far left of the screen. This strike is almost falling on my own guys and it's a good thing I didn't move them forward. In the last battle I called a linear strike on a treeline . . . and the whole thing fell in a line about fifty yards in front of the target . . . in an open field. My game is fully patched. What's the deal? I've been wanting to play PBEM again . . . but I'm hesitant to do so with this artillery thing going on.
  6. Inaccurate Arty

    I must either have a run of incompetent FOs or something I'm missing here. Most every call for fire mission I've done uses UAV spotting in commo with a FO, yet my fires are wildly off the mark. "Fire for effect" is called even though the spotting rounds are nowhere near the target, hence my fire missions are not on target. I've fired "precision" missions where the first round hit in front of the vehicle, second attempt behind the vehicle, no damage either time. I've had fire missions visibly impact off the map, linear smoke missions way off the mark, etc, etc. What gives?
  7. Please teach me how to beat 4th mission of "THE ROAD TO NIJMEGEN" campaign. 300 meters of open terrain guarded by dug in machine guns and pak40s surrounded by marsh that insta-tracks any vehicles that try to wade through it. I thought I would shell/bombard one side until I can clear it with infantry but no matter how many direct hits I can't seem to injure anyone inside. The picture I uploaded is from an airstrike that didn't kill or wound anyone. This was after a previous strafing run and a maximum barrage from 25lbers. Hopefully this hasn't been discussed too much and I appreciate any help guys.