Special Upgrade 4 Tech Tips 12/27/2016Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing. Fortunately the rate of problems is extremely small and so far most are easily worked around. We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1. CMRT Windows customers need to re-license their original key. This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using. To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key. Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key. That should do the trick. 2. CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders. For CMBN you have to go through the process described above for each of your license keys. There is no special order to follow. 3. For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key. If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure. Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do. If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4. There's always a weird one and here it is. A few Windows users are not getting "Activate New Products" shortcuts created during installation. Apparently anti-virus software is preventing the installer from doing its job. This might not be a problem right now, but it will prove to be an issue at some point in the future. The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:
Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around. Let's hope it stays that way Steve
Forum Reorganization 10/12/2017We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code. Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums. There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums. The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second. The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK). We didn't want to cause confusion so we added the "x". Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already. Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him. Which is important since he is the one programming them
Search the Community
Showing results for tags 'administrative commands'.
Found 1 result
I was generally using US infantry in the WWII titles but recently have started to use Armored Infantry. I like the idea of having the tracks with additional ammo for resupply. It kind of adds a logistics element to battles. However I was accustom to the platoon HQ as a separate team in the straight leg infantry platoons. In CMFI the 44A Armored Infantry platoon HQ is part of 1st Squad. Same for Armored Infantry in CMBN & CMFB. I have been experimenting around with the best way to administratively split the HQ teams in a US Armored Infantry Platoon. I found a way, using the administrative commands that ends up with the Platoon Leader (the Lt.) in one team and the platoon sergeant (SFC) in a different team. There is also C team with three riflemen. The interesting thing is both the Lt. and the SFC have arty/mortar calling ability. It is easiest to make all these administrative splits during the Setup phase. So with the below administrative split there are two separate teams in an Armored Infantry platoon that can call for fire. Split Assault Team from base and then Scout Team from base. (If you stop here this scout team has the radio which might prove useful. Or disastrous.) Place Assault Team and the Scout Team in the same action square and allow them to recombine. Then take the now combined Assault Team and Scout Team and use Split Teams. You will end up with three teams two of which can call for fire support. Following the above administrative splits you end up with the following. And C Team Any other suggestions /ideas for administratively splitting teams? Please share any tips you may have.