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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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  1. The Heart of Darkness “We penetrated deeper and deeper into the heart of darkness” Joseph Conrad, Heart of Darkness The Heart of Darkness is a semi-historical CMSF campaign depicting actions of the US 1 Bn 508 Parachute Infantry Regiment (PIR), 82nd Airborne and the British Army 2 Bn Royal Regiment of Fusiliers in the Sangin Valley, located in the Helmand Province of Afghanistan during March and April of 2007. It is designed with the latest version of CMSF as well as the NATO and British modules which are required. Several mods are included with the download which are needed to create the immersiveness of the campaign. They are included in the folder called Sangin Valley Mods. Just place in your dataz directory and remove when you finish playing the campaign. 1. Blimey's Afghan National Army Mod 2. British Camo Screen Mod by MikeyD 3. 82nd Airborne Mod v. 1.1 by Normal Dude 4. Irregulars Afghanistan by Blimey 5. Muddy Waters v. 1.4 by Birdstrike 6. Humvee modification by myself 7. Softskin Vehicles by Kieme Other mods that I recommend that are not included in the download. 1. All of Kieme's building and terrain modifications (A Must Have for the immersion of this campaign.) 2. Combatants, Mixed Combatants and Syrian Fighters by Mord All credit goes to the authors of these mods. The campaign was designed to be played from the blue side only. Core Units: 2 Bn Royal Regiment of Fusiliers 1 508 Parachute Infantry Regiment ( 82nd Airborne ) 2 Bn 319th FAR (Artillery Regiment) 1 Tolai 309th Corps ANA Campaign Tree: 1. Bombs in the Dirt (British vs Taliban) Draw will advance. 2. Hunting the Vipers (US/ANA vs Taliban) Draw will advance. 3. Blood on the Sand (US/British vs Taliban) Draw will advance. 4. Denial (US/British vs Taliban) Draw will advance. 5. Haven (US/ANA vs Taliban) Draw will advance. 6. Call of the Nightingale (British vs Taliban) Draw will advance. 7. Siege of District Center (British/ANA Police vs Taliban) Draw will advance. 8. Operation Furious Pursuit (US/ANA/British vs Taliban) Draw will win the campaign. Campaign Notes: " War is a sad, horrible, tragic, display of man's inability to accept the premise that the subjugation of one by another will not be long tolerated... ...Paul Mehlos - The Poor Bastards Club In designing this campaign I have tried within the limits of the game engine to recreate what combat in Afghanistan was like. The missions vary from probes, attacks and defense scenarios. All the maps were created by the author (me) and I tried to give each a 'Afghanistan' feel with the tools currently available in the editor. The units are historical though some of the places and engagements are fictional. Unit management is critical in advancing through the campaign. There are no reinforcements, though I have given a high refit and resupply rate to the ISAF forces involved. The Taliban have a unique way of "popping up" anywhere so stay on your toes. They have developed intricate tunnel and trench complexes throughout the valley which allows them freedom of movement. This along with their ability to mingle with the civilian populations make them dangerous. Background "You foreigners have the watches, but we have the time".... suspected Taliban insurgent The Sangin River Valley is commonly referred to by British Soldiers serving in Southern Afghanistan as The Heart of Darkness. In early 2007 Sangin, situated on the Helmand River, was the world’s poppy capital and a vital Taliban stronghold. Given the Taliban’s reliance on poppy to fund their fighters, control of Sangin was vital for the Taliban’s survival and consequently would be fiercely defended. Sangin is a district of the southern Helmand Province of Afghanistan and also the name for a town in the district, population in 2006 at about 14,000. Politically, Sangin held little sway in Kabul, a “minor backwater.” The Taliban did not see it that way, and neither did the Allies. The district and town sit on the Helmand river-valley plain surrounded by rolling hills and mountain ranges to the east and west, and desert to the west and south. It has been referred to as a canyon town, a valley town, a market town on the south bank of the Helmand River. The Sangin valley became known as the Green Zone, with a population approaching 800,000. It is a mix of rocky desert and stretches of farmland, rolling hills, groves of trees, and multiple crisscrossing canals. To the northeast is the Kajaki Dam. The Helmand River rises in the mighty Hindu Kush mountains, about 50 miles west of Kabul. It is about 715 miles in length and passes through desert, marshes, and a lake region at the Afghan-Iranian border. It provides no outlet to the sea. Its water is considered essential for farming and is crucial to the locals. The irrigation system so important to the growing of crops, mostly poppy, is fed by the river and dam and presented Allied forces multiple obstacles they had to learn to overcome. Experts say Sangin’s geographic location gives it strategic importance. It is at the confluence of two rivers in the northern section of the province, the Musa Qala coming from the north, and the Helmand. Just north of Sangin, the land rises to a plateau. Toby Woodbridge, in his book, Sangin, A Glance through Afghan Eyes, wrote "the narrow plateau (offers) commanding views over the town centre, fields, and river below, foot-hills and mountains beyond". Woodbridge was an officer in the British Army and served in Sangin. He is now a journalist. Woodbridge wrote this informative piece in his book: “From a military standpoint the town (of Sangin) was no natural fortress for those stationed within.” He said foliage and high growing crops reduced the field of view. The rolling hills could mask sight of enemies hiding behind them. There was sufficient high ground in every direction enabling an enemy a good view of the town below. The walls are “interlinked in a warren-like honeycomb without external support, a permeable perimeter enabling easy access into the town’s center from myriad different directions.” Woodbridge said that it was impossible to place enough troopers out there to cover every potential gap, and the enemy had a way of finding the gaps and punching through. He explained that the terrain was such that soldiers were virtually forced to take known paths, vulnerable to easy ambush. The troops had to take round about routes to avoid Improvised Explosive Devices (IEDs), the most lethal threat they faced. He noted this reality: “From the defenders’ point of view it was a landscape that rewarded constant presence and continual oversight at all times, for the moment you turned to look another way so your enemy would ensure danger greeted the next discerning glance. There was of course no possibility to place a boot on every piece of grass, dirt or track ...” The Sangin District has long been a center for the opium trade, and has long been ruled by tribal politics. The economy depends on this opium. Dependence on opium trade, which is theoretically illegal, usually involves a requirement for a certain degree of instability. As a result, various tribes would work to assure such instability existed in order to conduct their trade. That in turn is related to tribal politics. Local government was weak which made instability easy to create and made it easier to conduct opium trading and smuggling. The opium trade is significant. It is a multi-billion dollar business that accounts for roughly half of Afghanistan’s economic output. Speaking broadly, Afghanistan accounts for nearly all the world’s opium production and Helmand Province accounts for most of Afghanistan’s opium production. In addition to all this, the region provided a near perfect sanctuary to process the raw opium. One estimate states that there are or have been some 30-35 processing labs from which the processed opium could easily be moved to Kandahar and on to Qetta, a major haven for Taliban leaders. The terrain features allowed insurgents of any variety to come through the mountains between Kandahar and Helmand provinces with unlimited access to nearly all Helmand. These features also enhanced the capacity to conduct a lucrative opium trade and enabled intensive arms smuggling to, through and from the region. The British referred to Britain’s operations in Helmand as “Operation Herrick,” and numbered each deployment with a Roman numeral, as would be the case for all British deployments. The strategy was simple yet controversial among the other coalition forces, mainly the Americans. Setup "Platoon House" bases and provide security for the local populations. The Taliban had something completely different in mind than what the British thought they were going to do. The Taliban took the offense in a very aggressive way. So right off the bat, the British and others had wrongly assessed the nature of the threat. The British forces deployed and had barely set up shop when they found themselves embroiled in almost immediate open warfare with the Taliban. The British had no idea that the Taliban’s intent was to destroy them. Over time, the British would send in about 1,500 more troops but it took nearly three months to get them there. During the period 2006-2007, the Taliban showed itself to be a formidable and skilled group of fighters, well schooled on small unit tactics. It operated extremely well in the field. The Helmand environment described earlier gave it plenty of opportunities for ambushes, and fighting quite often occurred with only 200 meters or less between opponents. Close-in fighting seemed to be the name of the game. Bayonets were employed more than once. Air power was used against them within close proximity to friendly forces. The entire landscape in Afghanistan changed. As a result, the British commanders set up what came to be called “Platoon Houses,” small fortified “bases” in the towns of Sangin, Musa Qala, Nawzad and Garmsir. Often these platoon houses were government complexes where the troops could bed down, organize, obtain shelter, and prove a place from which they could launch their patrols. The plan was to hold these towns by using these platoon houses. The Sangin Platoon House was located in the abandoned District Center along the Helmand River. Some soldiers called it “The Alamo.” The fighting here has been so fierce and deadly that British forces called it “Sangingrad” after the WWII Battle for Stalingrad. The enemy commenced its siege of Sangin, then occupied by the British, in June 2006 and this initial siege lasted until late April 2007. At the time the British had several companies located there. Helicopter and fixed wing air came in to support the troops. General Sir David Richards, the NATO commander in Afghanistan at the time, said the fighting here was the worst the British had experienced since the Korean War. Then in April 2007, J/42 Commando participated in Operation Silver, a multi-national offensive to clear the Taliban from in and around Sangin. It was meant to be a surprise, “shock” attack. During Operation Silver, 42 Commando Marines led an armored column and pushed into the town from the north. The US 1/508 Parachute, 82nd Airborne Division, augmented by the ANA, conducted a heliborne assault towards the District Center, coming at the center from the southeast. The 82nd refered to it as Operation Furious Pursuit. This was part of a Helmand wide offensive known as Operation Achilles designed to clear all of the province of enemy. Operation Achilles was the largest NATO operation to date in the war, involving some 5,500 NATO and ANA troops. It was led by the British and, at the request of President Karzai, focused on the Kajaki dam and the towns in the area. The 2nd Battalion Fuseliers infantry had replaced the 42 Commando in the town center. In their first 20 days they were attacked 79 times. (Special Note: This campaign is only partially tested (due to RL stuff) so consider it in test mode. I will make changes based on player feedback.) https://www.dropbox.com/s/sfc5316dglrf452/The Heart of Darkness.zip?dl=0 Place the mod folder contents into your dataz and the .cam file into your campaign directory. Hope it proves enjoyable. Michael