Search the Community
Showing results for tags '4.0'.
Found 4 results
I have tried to play four campaigns in CMBN and easily have over 100 hours of gameplay. Overall, my opinion of CMBN campaigns is low. Lions of Carpiquet, The Scottish Corridor, Courage and Fortitude (with the Razorback Ridge mission). I gave Road to Nijmegen a try but the first mission really defeated me as you have to send your infantry across a large field and version 4.0 infantry behavior makes this frustrating. One thing about CM gameplay is that it takes a great deal of time. Completing an hour-long mission is 60 turns. Orders for each turn take about 5-10 minutes to complete with a few exceptions. Then you watch and re-watch the 1 minute-long action sequence, which can take 3-5 minutes to complete. That's a minimum of about 8 hours for an hour-long mission. That's about 5 days if you game for 1-2 hours a day. Anyway, it's a lot of time. The question is whether it's time spent where you're left feeling like "damn, that was great, glad I did it". I rarely feel this way at the end of my CMBN campaign experiences. I just stopped playing the Lions of Carpiquet campaign. Huge 4x company battles, massive maps, but Mission 2 is not winnable and Mission 3 is the exact same map of Mission 1. I successfully defeated the Germans on the map in Mission 1 and now I am asked for some reason to retake the map in Mission 3. There is nothing to be gained from this. The campaign author claims that the campaign is historically accurate, but really? There seems to be something missing here in terms of text explaining why the positions I took in Mission 1 must be retaken all over again in Mission 3. Even with the explanation though, I have no interest in grinding through the same landscape over the course of the next week. This highlights the critical importance of excellent campaign design. And it lacks in all of the CMBN campaigns I've played. The missions are either completely unrealistic (Razorback Ridge), suffer from bad final missions that highlight the weaknesses of CMx2 coding (Scottish Corridor's night mission where infantry can't see tanks unless their within 10 m of them for longer than a minute (or something like that)), suffer from infantry 4.0, or have no consistency and repeat maps. I will give the Road to Nijmegen a chance again in the near future and report back. Any thoughts? Note: I have not had the same problem with the CMBS stock campaigns. They all play very very well.
I have noticed Italian vehicles parked next to buildings "jump" maybe an action square away in some circumstances. It might be related to the new 4.0 feature that sets infantrymen to post near building edges. Clearly a bug somewhere.
Greetings all, Just upgraded to 4.0, activation worked OK, game opens and saved games all there. BUT - when open game UI is blank I did have a ui mod installed, but completely uninstalled CMBN before doing full install using Full 4.0 version. Any ideas folks, please