CaptainTheDark
Members-
Posts
48 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
CaptainTheDark's Achievements
Member (2/3)
36
Reputation
-
CaptainTheDark reacted to a post in a topic: Epic Chaos
-
CaptainTheDark reacted to a post in a topic: The Combat Mission: Cold War v1.03 patch has been released
-
CaptainTheDark reacted to a post in a topic: The Combat Mission: Cold War v1.03 patch has been released
-
CaptainTheDark reacted to a post in a topic: The Combat Mission: Cold War v1.03 patch has been released
-
CaptainTheDark reacted to a post in a topic: The Combat Mission: Cold War v1.03 patch has been released
-
CaptainTheDark reacted to a post in a topic: Some thoughts on the effectiveness of the M735 and M774 APFSDS on the glacis armor of T-64A.
-
CaptainTheDark reacted to a post in a topic: Shock Force 2 AAR: Attack in Brandenburg
-
CaptainTheDark reacted to a post in a topic: Official US Army training film on countering the T-62
-
CaptainTheDark reacted to a post in a topic: Official US Army training film on countering the T-62
-
CaptainTheDark reacted to a post in a topic: Colorized German pics (many unreleased) from Market Garden
-
Artkin reacted to a post in a topic: CMCW Unofficial Screenshot And Video Thread
-
sburke reacted to a post in a topic: CMCW Unofficial Screenshot And Video Thread
-
CMCW Unofficial Screenshot And Video Thread
CaptainTheDark replied to Lethaface's topic in Combat Mission Cold War
Sojer, you ain't paid to guard ammo, yer paid to shoot down airplanes before they kill your buddies. -
Cold War Module speculation...
CaptainTheDark replied to Phantom Captain's topic in Combat Mission Cold War
A school friend and I assembled his model of a Leopard 2 right around 1979 or 1980. He probably got it at a really great hobby shop we knew, one that was known for providing the RC airplanes in the Waldo Pepper movie (among others). Think they did some work for shots in Top Gun, too. I got a great Tamiya Bradley kit from that shop a few years later, and a nice M48. I miss Tommy's Hobby Shop. -
Howler reacted to a post in a topic: Engine 5 Wishlist
-
MOS:96B2P reacted to a post in a topic: Engine 5 Wishlist
-
Centurian52 reacted to a post in a topic: Engine 5 Wishlist
-
RMM reacted to a post in a topic: Engine 5 Wishlist
-
I'd wish for the ability to play back an RT saved game. I don't like to play RT, mostly because I miss too much of the spectacle, the pretty lights, the thing that blew up over there or the awesome firefight my platoon won while I was looking elsewhere. I would like to play RT but be able to play back a saved game file. Or even just a way to package the finished game into a file I can play back and rewind, whether it's RT or turn-based. I really enjoy seeing it all play out from different angles. Big part of the fun for me.
-
Ultradave reacted to a post in a topic: Cold War for Mac
-
Ability to play on Mac is frankly what brought me to Combat Mission games. I'm pleased that CMCW runs well on my newish intel mac mini. It sure ran great on a Mac Pro and a Macbook Pro (but they weren't mine, and now they are gone). Super happy about it. Gonna be up too late tonight fighting through 'Racing the Moon' scenario in the 1982 set.
-
Geoff-Ludumpress reacted to a post in a topic: About to be overrun at the 2 Fahrbahns
-
Are you sure? I think you can give them a waypoint, while they are still mounted, and then Acquire. Works for me. They must be mounted to Acquire. I just acquired LAW and RedEyes while a squad is inside an M113, and they both have waypoints. In an RT game (not turn based), they can Acquire while the M113 is moving.
-
Thanks, domfluff! domfluff's list of CMCW missions sorted by date.txt
-
I think Vin's icons explains it better, but for that mod, I think you have to choose which of several icon sets you want, and change folder names so the one you want has a z in front of its name. I might have that wrong. For the lovely NTC terrain mod I just discovered yesterday, apparently the only thing I needed to do was copy its folder into my z folder.
-
About to be overrun at the 2 Fahrbahns
CaptainTheDark replied to CaptainTheDark's topic in Combat Mission Cold War
Mitteloberunteraschenbach or whatever it's called. Or one that I'm sure is in 1982, yeah, I'm looking for a short armor fight in 82. -
Simply adding a z folder to the Data folder seems to work for me. Vin's icon mod is the only one I've tried here. It definitely works in CMCW for me. I have only tried the defaults set up in the mod, I think. I wanted to try a different set, but the defaults seemed to be describing exactly what I want. Like you, I've had to "Show Package Contents" to gain access to these folders. Actually, I just checked mine, and I don't have to dig into the package to get to the Data folder. If you have to dig into a package often, you can make an alias to a folder inside it, and then move that alias outside the game's folders. I do something similar with the "Saved Games" folder in CMSF2 and CMCW (only titles I own). I save often, and later delete files or rename them so I remember what they're supposed to be. (But the Saved Games folder is not inside the package on my Mac.) Showing Package Contents is a useful trick I've had to use for, gosh, more than a decade. If it's new to you, then welcome to a larger world. Sometimes, good stuff is in those. Obviously, I hope you agree, it can be dangerous to change anything in a package's contents. But at least a few apps document it as a normal process for accessing preferences or making changes to an app's behavior. Situation normal. Once, I was lucky enough to find image files in an app for its interface. I could reskin it just by replacing them... but there could easily have been size limitations on the files that I didn't encounter, or color depth. I just lucked out and changed its buttons to suit me, and it worked. Other times, it didn't work and I didn't spend time figuring out why.
-
CM: Future war/scifi
CaptainTheDark replied to Maquisard manqué's topic in Combat Mission - General Discussion
Slammer's tanks would fire a flat-trajectory shot that travelled fast, but not fast as light (I think). Fast, though. And flat trajectories. These would be line of sight weapons. What I'd really be interested in is gaming to discover what warfare might be like when you can simulate, for example, a situation where air power's impossible, anything above ground is either armored or instantly zapped by *something*. Machines would have to hug the ground, hide, burrow. Or maybe game a situation with "laser" cannon. Or a swarm of small wingman machines that can assist a tank. A drone tender that launches and recovers drones. I get the impression that it's not possible to edit such details in a CM mod, so I'll just focus right now on those awesome 1980s battle scenarios. I'm excited bout this Cold War game. -
CM: Future war/scifi
CaptainTheDark replied to Maquisard manqué's topic in Combat Mission - General Discussion
ngl, if it were possible I would already be learning how to make a Hammer's Slammers mod. -
About to be overrun at the 2 Fahrbahns
CaptainTheDark replied to CaptainTheDark's topic in Combat Mission Cold War
The editors of Place magazine would like to issue the following redaction to our story of the Battle Of The Two Fahrbahns, appearing in yesterday's issue. Typographical errors were corrected. The Place regrets these errors.