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whyme943

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  1. Thanks for all the Replies in this topic! I'll start with SimpleSimon: I am, at best, a history enthusiast. Your post was thought-provoking, and I'll see about looking into WW1 situations that aren't 'Static West' or 'Fluid East'. Definitely, about as far as I've gotten past the 'Trench War' stereotype is 'There was also the Eastern Front'. Apparently that is incomplete. To Repsol's first post: I am aware that a real battalion commander would probably not be in charge of these decisions. However, as CM players (at least in Quick Battle/ Multi-player), we are in charge of what forces we bring and the way we employ them. My suggestion is that the terrain and equipment (both C&C and weapons) of the time would lead players to discover for themselves why WW1 was different from WW2- different force capabilities require different approaches. I hope this would induce a certain amount of empathy for WW1 commanders, and lead to a more complex understanding of that war. Based on the replies I've seen here, that may be preaching to the choir. To Bill: It is somewhat cathartic to see someone in at least partial agreement! And yeah, I'm hoping that a 'CM: WW1' would naturally have less emphasis on tanks and more on infantry and prepared artillery attacks. Hopefully this tactical style would be different and therefore interesting! (or perhaps the other way around...). One thing that SimpleSimon pointed out is that there were 'Trench-Warfare-like' scenarios in WW2, and his post has me interested in just such a scenario in a WW2 Combat mission. The primary difference to a hypothetical WW1 combat mission would then seem to be fewer tanks and worse C&C/ artillery call-in. I do think this would still be enough to warrant it's own game. Finally, to everyone pointing out development and time considerations: My post was definitely made from the perspective of a fluffy-unicorn-land where these constraints could be ignored. Battlefront knows more about their capabilities than I do, and in general I do agree with the principle of finishing projects you've started. In regard's to Repsol's alternative, early-war 'Next CM' games, I'm also interested! I will point out that AFAIK one can do a pretty good mid-war North africa using CMFI, but Early war campaigns and Tech like Poland, France, Barbarossa, Finland, and even Stalingrad aren't well-covered by CM and would probably be quite interesting. My desire for a WW1 game is largely based on being even more different from, say Fortress Italy than theses scenarios. That's why I think a WW1 Combat Mission would have more value. In summary, thanks for all your opinions! I don't agree with all of them, but it's interesting to see what people would want in a hypothetical next combat mission (and yes, I do think current games should be made as complete as possible first).
  2. So, WW1. A famously static war, at least In the West. Why would I want a Combat Mission set there? (and yes, I was thinking of the western front. I don't really know enough about the eastern front to make a proper request for it). Essentially, I want a game set on the western front of WW1 because the commanders on that front get such a bad rep. I think that facing the tactical problems of trench warfare could be educational, helping explain why WW1 generals chose the tactics they did. Players would get the opportunity to try out tactics such as creeping barrages, night raids, stormtrooper tactics, and early tank warfare. Fire support would pose a unique challenge, as you have even worse communications than in WW2, favoring greater use of pre-planned bombardments- just like the real war. Having to set up, say, field telephones in order to call in artillery from a recently-captured enemy trench, and then dealing with enemy shells cutting the line, would be a unique tactical problem. In summary, a Combat Mission set in WW1 would be educational. It would teach players the following key concepts: Why Militaries used the tactics they did Why and how so many WW1 attacks failed Why and how successful attacks were carried out. I hope this post gets at least a couple of ideas in people's heads. Obviously, any implementation of this idea would take a long time, but I wanted to put a unique setting out there as an option for future games.
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