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Historian

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  1. Seems like the OG campaigns would be fair game as they're in the game already, though if you started messing with battlepacks or expack campaigns that only come with an additional purchase it would not be ok.
  2. They all tripped on the boarding ramp of the C-17, busy at medical and couldn't make the flight.
  3. Some sort of basic WRA like in Command: Modern Ops would be ideal here. Everyone has a different idea of what you should be doing with XYZ ATGM, and they're all valid depending on the scenario you face. It'd be nice to have it in the admin panel near Acquire: 'Fire guided ATGM at: >All >Tanks >APCs >Command Only', would also be useful with Snipers or units in general.
  4. So it seems like Combat Mission Fulda, or rather CMRR (Combat Mission Red Rhine, for the famous Seven Days to the River Rhine plan) is the most upvoted. I'd like to see it set in 1983. Seems like that'd be the best time, with US soldiers just transitioning to PASGT, no M1A1 yet. It's the time when M60s are still in regular use, where the US Army is below its peak, and the Reds are just as capable on paper. Primary modules should be CENTAG (Base, US Army/Soviets), BALTAP (Denmark, Britain, West/East Germans, Poles, VDV), and AFNORTH (Norwegians, Swedes maybe, USMC Iceland/Norway, Naval Infantry). Content from this can then cross over to CMTE: Combat Mission Thirty-Eighth, a CMFB-style game set with the same US units, ROK, and DPRK units. Perhaps this one can include the M1A1 and be set in the later 80s. The second upvoted I've seen and would love is 'One Engine', but the only thing I'd really want out of one engine is a DCS-style Unified Modular Engine, where WW2, Cold War, and Modern can all be played simultaneously, with integrated maps and system modding. Fight Stryker vs Panther, Shermans versus BMPs, storm Normandy as the modern 101st. Perhaps add in the ability to call/recall transport vehicles. Rather than leave ten trucks at the map's edge, send them off from transit points at the map edge, and maybe even call in helicopters the same way. Conduct SOF missions: infiltrate, engage, and extract from the hot zone. Drop paratroopers on-map, and organize them for the assault on the objective. In that vein, make squad organization more flexible: merge shattered units into still-effective elements to regain the initiative, and even reoccupy bailed-out weapons like MGs, Mortars, and AT guns.
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