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GladiTimor

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  1. not really streams, just youtube vids. Hapless is the leader at that front, consistent high quality content. there is also josey wales but he hasn't uploaded in a while now. apart from these two there are a few small channels like: KOB https://www.youtube.com/channel/UCyAadbk8mAnphZsX5YUnkDQ smart wargames https://www.youtube.com/channel/UCeK7fSyoEE8aorVLlVfNcAQ and a handful others
  2. here you go: https://easyupload.io/l366d3 password is ASD.
  3. Well, it's a hard pill to swallow (was for me also), but the game is right in principle, although one guy defeating two US squads is a bit extreme. IRL doing FISH with "tacticool" swat\coin like room clearing tactics against a prepeared\entrenched opfor will end in disaster for your troops. You always want some fire from the outside, especially of the explosive type that can go inside the building to do its job.
  4. True and I guess that's how it works in CM. The current problem with advance ATGMs in CM is that the pixeltruppen prioritize the reloading animation which means that you can't make them really fire and forget, rather: "shoot, wait 20 second for the gunner to reload and get killed, then order his assistant gunner to buddy-aid his corpse later"
  5. Not really, Gill uses an optical cable to communicate with the IR sensor on the missile during flight, mostly guiding it manually (man in the loop), Thus giving it NLOS (non-line of sight) capability IE you can fire behind cover and hit a target which might be also behind cover. The disadvantage is that human in the loop means that human error can happen. The Jav on the other end locks the target with the CLU and feeds it to the missile just before launch and then it's completely fire and forget. the disadvantage is that it requires LOS to the target during the targeting phase. also the minimum range of the jav is better (shorter), in CM at least. Overall in CM the jav is better simply due to the fact that the NLOS capability of gill is not modeled, which is fine cause it's an ancillary weapon system for a specific module after all.
  6. This is suprisingly new for me, is there any reason why it's not labeld as such in-game? Is possible that it's only partially modeled?
  7. Hello, as a player of both the WW2 titles and the modren ones I noticed the lack of a 'turret down' text when positioning my AFVs. The game shows when the the vehicle is partialy hull down and of course when it's hull down, but no turret down postion?? I find is kind of disapoinnting. the turret down position is a very imprortant tactical tool which is relevant for both timelines - in the WW2 modules where an unbuttoned TC\VC can spot while keeping almost all of the tank profile behind cover but much more for the modern modules that feature vehicles with hunter-killer 'thermal towers' on top of their turrets and even some weapon system that IRL can shot from this position (Bradelys can shot their TOWs while being TURRET down IIRC). Does Battlefornt.com have any intentions to introduce this feature?
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