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ZeroAstray

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  1. The time between aiming and firing is not stable on its own, which will be even worse when the LOS to the target is not stable, so with pause the result may not work out as intended. I've got times my Javelin team run away without firing missile, while other times they works as I planed. Hopefully the Devs could add something to fulfill such needs.
  2. Hi, I'm always playing turn based. It's great, however certain action which is possible in reality is not available in turn based. For example, when my Javalin team shot a missile, they should immediately break contact to avoid return fire. Or when the point team being engaged, they should not just try to continue moving to the destination without return fire or seek cover. If we could define a conditional action for these units, these problem could be remedied a lot. For example, The javelin team can have a conditional action: after firing missile, fall back. Or the point team can have a conditional action: when engaged, fallback(or seek cover). So I suggest to add in such function to make turn based order more flexible and (maybe) more close to reality action.
  3. Hi, I purchased CMSF2+NATO bundle. And when I try to register my game at slitherine, the base game registed fine, but my NATO bundle registration was rejected, saying I'm using a invalid key. What should I do to correctly receive my dlc? Thank you.
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