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Vacillator

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Everything posted by Vacillator

  1. I read it the same. No need for any more personal 'digs' but I am ever the optimist.
  2. Ha, I thought of tagging you in as well Dave .
  3. Hi, you need the 'wonder of the world' that is @BFCElvis. He'll be along shortly I'm sure...
  4. Just an aside, but they can make for some pretty tough defenders - I had them in a PBEM of 'A Muddy Affair' and they were absolutely badass. Aside over...
  5. Don't think anything's changed but CMBN has always been a bit different to the others as far as folder locations. @BFCElvis will be able to get you sorted I'm sure.
  6. I was the same until very recently. I'm now having my baptism of fire in a Cold War PBEM. My performance so far could be described as ...
  7. So far in the game we're playing I have no artillery. At all. I have some tanks (now minus one) which could shell, but they would likely die first. So I'm going for your observation based approach for now, and with hindsight perhaps I could have done more earlier...
  8. Yeah, and I think this is why I was jokingly asking about Soviet doctrine earlier. But bugger doctrine, we're playing a game here and I need to see Dave's unfriendly TOW (and other) teams sooner rather than later.
  9. I like it so much that I'm playing the same battle (Pershing versus Tiger) as a PBEM against a second opponent (it's okay he knows and he suggested it). But of course that's a fictional battle, perhaps more balanced than some of the historical ones. And that might be my only reservation about Final Blitzkrieg, a lot of what it does (and could) cover is not likely to be well-balanced as the Germans were in a bad way by then. As for the list, it is perhaps the result of a search on Wiki? I don't really have any issues with that, and there are some 'new' things there that could be done in CM.
  10. Yes, you're probably right. I did happen to spot a TOW in flight so I have a rough direction it came from. No sign of anything firing the missile in that direction though.
  11. Thanks Dave. So far in our encounter (the hypothetical one ) I have not had a single spot / sound contact despite losing three vehicles. So I think I need to do better at this, which suggests the overwatch and perhaps also the dismounting.
  12. They work for me too, albeit with a bit of wierd stripeyness on the Shermans in the second one. I've never noticed how good barbed wire fences look .
  13. Okay, not a precise test but I mounted up full Pioneer squads on the normal IIIM (left) and the Flammpanzer (right), with two squads of Soviet SMGs on either side. After a bit of firing, red crosses on the IIIM exposed squad, none on the Flammpanzer 'hidden' squad: Interestingly, a bit later the Flammpanzer squad jumped ship and ran away: And a final not so relevant remark, the Panzer IIIs proceeded to destroy the SMG squads, the normal IIIM more-so than the Flammpanzer:
  14. Will do, but from @Brille's testing it looks like it's an issue. To quote someone famous "I'll be back". After some testing...
  15. If it's a graphics bug, I imagine they are still available to be shot on the outside, we just can't see them. The dismount looked just like an APC kicking them out though, although it was from the side. @A Canadian Cat - is the hidden Pioneer squad on a Flammpanzer something I should report?
  16. So oddly, I re-loaded my test and yes they now load up. So it's just the Flammpanzer issue...
  17. Agreed, as in my 'test' they'll mount up during the game, but you can't mount them up in the editor, like you can with the 'disappearing' squad in the Flammpanzer. I think so.
  18. I can check that, but 11 Pioneers plus crew inside a Panzer IIIM flammpanzer seems a little cozy ? So I don't think the 'disappearance inside' is correct, maybe a graphic bug if nothing else? And the other squad won't even get on/in the normal Panzer IIIM... So, the check... I gave the Flammpanzer a short move command and the hidden Pioneers a dismount. Sure enough, they popped out. And also, oddly I was able to give the other squad an embark command onto the normal IIIM, and now they could mount up (it was a bit like musical chairs, but they got there in the end):
  19. Something is a little odd: To the right is a Panzer IIIM Flammpanzer with mounted up 11 man Pioneer squad (who are not visible). And just for fun, in the middle is a normal Panzer IIIM, with the similar 11 man Pioneer squad behind - they won't mount the tank. This is January 1945 onwards if anyone is looking for it in the editor.
  20. Welcome and nice work, such efforts are always appreciated. As for getting them on FGW, @Bootie is the man. My tag will hopefully alert him to this thread.
  21. @George MC will be along with explanations (or apologies) I'm sure. While I'm typing, I'll take the opportunity (as I always do) to say how much I appreciate his work.
  22. Is Kruger in the Kubel? Has a nice ring to it... It's not much of a KG though .
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