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philstat

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Everything posted by philstat

  1. I can understand that, you had a ton of them ha, makes sense, appreciate the response - best!
  2. The vast majority of times, I don't move unless I'm in hunt mode, this way they will engage any target they come in contact with (tanks mostly), infantry and IFVs really depends on the environment and what I'm trying to achieve or do.
  3. Hahaha, found myself watching the entire series of unit showcases, one poster has every unit for every game displayed, he did an awesome job!
  4. Yeah, damn, at this stage liquidation of assets going forth is something to consider, hahaha.
  5. Dang it man, now you have me wanting it more so, LOL!
  6. I bought the CMSF2 with all of the modules, everything was going great until I downloaded the demo for CBBN, damn, this is very likely the best looking and most polished game in the entire battlefront series. Everything about it's good, other than CONSTANTLY fighting through bocage 24x7, haha. I like the look of the maps much more, better overall foliage to hide and conceal troops, tanks and such appear much more detailed, higher quality textures and soldiers appear to be tremendously more responsive, could be me, though they appear to be more organic feeling. Great mix of nations and equipment. I have a date with destiny someday for this game...wished it was now. In terms of overall quality and enjoyment I would rank my experiences so far: (1) CMBN, (2) CMBS, (2A), CMSF2, I believe CMBS is incredible in its own right, just too narrowly focused in comparison to the other two.
  7. Appreciate it, definitely worked for me and I ended up buying the upgrade and all of the modules!
  8. Oleksandr, Are you still making mods and skins for Back Sea, love your work man, great stuff. I left a comment regarding the Ukrainian T-64 skin, looks great, though for some reason the inner left of the front interior hull, near the mud guards is missing a texture in 2K or 4K.
  9. Would love to see it, would be incredible to see something in the ilk of Type 99A2 or Merkava IV in this game!
  10. I ended up upgrading to CMSF2 with all of the expansions, though CMBS is still my favorite of the two, just wanted to own and play both.
  11. HAHAHA, that's funny you mention that, the temptation is strong!
  12. Any thoughts on what is the best module to get if you're only going to get one, USMC, UK or NATO? Right now leaning toward UK or NATO. Just wanted to see what others think is the best module for the game.
  13. Couldn't agree more, would be epic!
  14. Resolved, John from customer service was able to get it to where I could upgrade to version CMSF2 2.1, NICE!
  15. Thanks for the in-depth and detailed response, I definitely have the Paradox version, will reinstall as you said. Hoping they issue a key so I can pay for the CMSF2 upgrade, without having to pay for another full version again. Thanks again!
  16. Thanks guys, opened a ticket tonight, I recently purchased a new physical version of CMSF1, version 1.0 with the booklet and map. I played the game today and it worked fine, I installed patches to 1.32 and now it's asking for an E License Key, which the version I have does not come with a key, it's playable at 1.0 though not when patched due to the activation requirement. Requesting a key from support, then I plan to upgrade to CMSF2. Thanks for the responses.
  17. Just recently purchased a new physical version CMSF1, 1.0, came with the booklet and map, played 1.0, base install and everything was fine, until I downloaded the patches to 1.32. Afterwards, I was locked out of the game, it was requesting an E License key, which the physical version 1.0 doesn't come with, think this changed with the shipment of version 1.2, IIRC. Now, I've got a coaster. Submitted a ticket for an activation code, though have to say this process is frustrating to say the least. Anyone else experience/experiencing this?
  18. It would great if you could get modules outside the scope of this conflict to introduce additional armies into the mix, would be a boon for everyone, devs and consumers. Would also be nice to see SOF and other unconventional units mixed in to a degree. Can you imagine how cool Merkavas would look for example in this engine, would be fantastic...
  19. Definitely noticed a lot of these small intricacies to try out, thanks for the heads-up! AA autocannons are great if you get them at the right elevation for infantry suppression.
  20. I was getting them as stand-alones, figured out, now I'm getting MTLBs and other vehicles to move them, like that you have some options to work with.
  21. Thanks for the responses, for now, just going to stick with CMBS, kind of like the setting better any ways. I bought CMSF1 on DVD, because I thought it would have a code to download the game, instead you have to use the disc which is unfortunate, I don't have a drive. Saw on these forums where it supposedly comes with a code on the CD case, definitely not the case - I purchased it brand new.
  22. Yes, when I purchase it, shows up on the map with a few soldiers and no prime mover to move it across the map. IMHO referenced the MTLB which makes sense will look for that as an option.
  23. I picked this up a week or so after trying the demos for CMBS and CMSF2, I like this setting better, especially from a terrain and concealment perspective. The TO&E for the later is more flushed out, though I just couldn't get past the desert setting, and the cost, $125 is a lot of coin, haha. I noticed the towed artillery in this game just shows up on the map without a prime mover, is this by design or what? Troops pack in the limbers and move it manually though they CONSTANTLY get stuck on any type of foliage, it's frustrating to watch. I was somewhat disappointed that air assets are not observable in any type of way, takes away from the aesthetic immersion, would be cool for example to see an Orlan 10 scouring around the battlefield.
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