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AdamPraha

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  1. Hi Dave Thanks for your insight into the mechanism. Unless the scenario is for real-time playability it doesn't matter. Because even if I stop the game the player still has to use a total of 4500 manual instructions. It is not necessary to play the game turn-based. Because in preset 1 minute moves it doesn't solve anything anyway. There will never be a reduction of 4500 movement actions to a total of 90 playable units. You still have to control them manually even with a reconfigured firing arc. It doesn't matter if it's a huge battle. This is simply where Mius Front has an advantage, because these tasks are "automated. But they have all the other disadvantages...for example they don't have weapons or different maps. Just one over and over again. They have a tiny amount of equipment. However, any trick to reduce roughly 50 commands per game to 1 unit simply cannot be reduced in any way. There's not much to learn from it. By the way, this mission is really the best I've ever seen. I really enjoyed adjusting the defensive position during my inspection. But that doesn't fix the need to use a total of 4500 manual commands per game on this map. The game can be manually saved and paused. But even that doesn't solve the need for 4500 manual commands to units to make the battle real.
  2. I am talking about mission : Panzergrenadiere Im Hauptkampffeld Really beautiful mission. So it's a defensive mission first and also an offensive mission.
  3. I calculated that there are 90 units in one particular mission. In order to give them the command to "surge forward... But the command from cover to cover... I'd have to do it manually. That's 90x50=4500 On average there are 50 manual commands per 1 unit which makes a total of 4500 commands per game. The game is unplayable on offense. Switching to turn-based game mode solves absolutely NOTHING. Because you still have to enter those 4500 commands. That's where M.F. is better. Because they have automatic commands for everyone. Move by covering up.
  4. That's right. They say 30 tanks destroyed about 300 enemy tanks. On top of that, they fell into their own anti-tank ditch. I'm not familiar with these new studies. My latest information is from the Cold War. Tank collisions happened mainly at Kursk.
  5. This "technique (H) is fun when clearing trenches. It's really fun.
  6. That's very interesting. In all the films and testimonies of Soviet tankers this is described. There are pictures of tanks wedged inside each other. As far as I know the German side complained that the tankers drove into them deliberately. There's a logic to it. These Soviet kamikazes can damage an enemy tank and cause its entire loss! Not a single tank damaged in battle can ever be repaired. I believe the Soviet tankers in their testimony. Have a nice day.
  7. The box formation is not dead! It's far from dead! It is the most used formation in history since the Ancient Wars. (Falangs) Balbo formation -Tight aircraft formation. Combat box - https://en.wikipedia.org/wiki/Combat_box Tank battle at Prokhorovka where tanks drove into each other in a huge rectangular formation. Battle boxes are far from dead. I saw them recently in the current battle on the eastern front.
  8. Basically, yes. It's just that a bunch of tanks...or a mass of tanks has to advance somehow. I move a few of them forward and then move them back 10 meters after the shot. At a range of 2,000 meters from the enemy is plenty of time to avoid a flying projectile. If you fire at an enemy you have time to start moving backwards as the enemy projectile comes at you. (I think in this mission both sides have the same victory conditions. They only aim to get the most points. Not to take any position.)
  9. I've known all this for about 10 years. I have a game " Mius front for about 10 years. I'm talking about the advanced battle progression on veteran difficulty. Current tank battles seem to favor " box" formations. Also, the tank formations from the Battle of Kursk used the box formation technique. Just like in the good old game " Order of War.. I'm just wondering what technique to use here in this game. For example, on the map "Cat and Mouse.
  10. The manual doesn't say anything about how to resolve a battle in RTS mode. Enemies just keep popping out of the bushes and there's nothing you can do about it. There's no technique for that... However, I developed for the game myself one technique. It's a 17th century technique. Put more tanks in the firing line against the enemy. If the enemy has 2 tanks hidden in the bushes, I'll use 4 of my own against him in a row.
  11. Thank you for the inconsequential warning. I'm gonna go take a pacifier. Which is in no way related to the question of how to handle the attack procedure.
  12. Turn based. But that's the whole game then. But it's only needed in an uncluttered map. It's not a tactical solution. This switches the whole game completely into a turn-based game. But I'm only talking about a partial solution to an cluttered control. Nothing in the 200 page manual says anything about that. It's a very nice and clear manual, by the way. One of perfect manual in the world. Otherwise, I've known about this problem for many years. This is also the reason why nobody plays this game. The impossibility of solving the attack for RTS players. As for your assumption, the manual doesn't say a word about it ! That proves you've never read the manual.
  13. Sure thing. I'm playing it as an RTS. What button do you use to switch to WeGo ?
  14. Hi, there. A war spread over a large map, does not allow direct control. That's why I only play defensive battles. When moving forward, the landscape changes quickly and it is not possible to follow the eyes of the "tanks. So how do you do it...? I know it might be in another game, but when an enemy appears it would be good if the game would stop "itself. Or how else do I know that a tank is "flashing" at the other end of the map ? If it is not visible in the player's perspective ? In the player's view of where he's looking... And how do you deal with that, anyway?
  15. And lest I forget. If anyone wants to share their many graphics MOD editing packages with me. In that case, could someone give me a download link.
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