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About VendoViper

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  1. Hello Jan! I am interested in playing some combat mission with you. I have sent you an email.
  2. I was able to largely defeat the mission, hopefully the briefing is not lying about casualties not being a major factor, I am used to campaigns where if you take very many losses at all it snowballs so rapidly that you cannot complete them. I actually found the left flank to be very engaging to attack, its much more heavily defended than the right which is a complete push over. The biggest killer was actually the seemingly infinite German mortar ammo, which I think I was missing the spotting rounds since its such a huge scenario, and if you try to fight both sides at the same time its easy to miss what is going on. From watching youtube of other people playing, I have seen the error of my ways, and am trying to notice enemy artillery and get out of its way, instead of being surprised that a whole platoon is effectively gone. The behavior I was noticing was just supremely frustrating, and is present throughout the title. In Normandy and Italy the maps tend to have units in defensive positions where you can effectively area fire against them, since units tend to be adjacent to hedgerows, low walls, or in buildings. In the undulating swamps of Russia the fact that you cannot order grazing fire against a reverse slope really makes the day difficult. I will try again paying more attention to C2, but I think part of the problem is simply that if the LMG gunner doesn't have LOS, these squads are not going to be shooting much past 100m, and that's just completely different from the American infantry I am used to.
  3. https://imgur.com/a/YY5i4Ie Here we have the exact opposite situation, and the behavior I had come to expect from playing on engine 3 for years. Fired up Fortress Italy to try out the new scenarios, and here the completely badass veteran american infantry have opened up fire with their rifles after spotting a prone German marksman at 250 meters through the trees. Of course there are no reverse slopes at play here, so its not at all related to the problems reported in this thread, just kind of funny after the frustrating morning I had.
  4. Yeah, and this behavior is super problematic in the absence of a grazing fire command. There are just situations where the game where you have to rely on getting enough guys into position to open fire on a spotted enemy to have any hope of actually gaining fire superiority, and if they wont open fire on their own on spotted enemies it super frustrating.
  5. Well the editor clears up that its not just fundamental to foxholes, there must be the combination of foxholes and lower elevation at play here. So at least in a perfectly flat perfectly open field they open fire! Its hard to see in the screenshot, but there are a stream of bullets coming in, the point was the guys are clearly on a reverse slope, being on the far side of the rail road berm. And its not your statement that irritates me, its these soldiers refusing to open fire on spotted enemies when they have LOS LOF and are in weapons range that is irritating me. When you combine the AI's gunshy nature (and this happens with full strength full morale squads too) and the games refusal to let you area target things like foxholes and trenches with area fire it results in being unable to build a base of fire or gain fire superiority leaving only mortars as the only possible solution. Bulletpoint, that is exactly the issue I am seeing.
  6. I guess I am going to go learn how to use the scenario editor to explore this more, but I also swear it feels like given two squads in an open field one armed with kar98s the other with mosin-nagants, one will start shooting while the other will sit there.
  7. While I do have trunks only the pictured trees to not have foliage for the first 15 feet or so. Also, its a moot point, the squads can see each other. As you can see in the picture specifically the selected squad has spotted this specific enemy. Also, notice how all three soldiers in the squad are "Spotting" and not "Cowering" and they are not pinned. Their casualties and C2 should not be relevant, there is a German right there and they see him, and have LOF. And we are talking un-interrupted spotting for minutes without opening fire.
  8. No, he really doesn't. There is either something very wrong with the TacAI for the Russians, or prepared positions are broken. They do have line of fire, if you give the fire target order they open up just fine. And they wont open fire on their own even if you leave them there turn after turn, I tried. In the next scenario I am seeing the same behavior with a lot fewer trees, the Germans in foxholes and trenches will not be targeted by the Russian infantry without a direct target enemy order (and remember these are reverse slope targets so I can't give a fire position area). When you give a direct fire target order they start shooting accurately and effectively so they clearly have LOF LOS and are in weapons range. Meanwhile the Germans have no compunction against shooting at reverse slope targets: https://imgur.com/a/uiWRElu (pictured some guys on a reverse slope getting murdered by a German machine gun). Notice how I am being fired on from a spotted enemy, no one has returned fire on him, not the marksmen, not the set up machine gun teams, nor the DP teams. I really think it is related to the trenches and foxhole assets. The question here isn't about morale, or not returning fire while cowering, these are concepts that I understand and the game communicates well. It has always been my understating that the most effective way to eliminate the enemy with small arms in this game is to position your men so that they open fire under their own volition, these Russians seem awful shy about pulling the trigger until they are in the trench with the Germans. Maybe there is just some strange disconnect here where everything else is supposed to be WISIWYG but you are just supposed to imagine that the foxholes and trenches don't stick 3 feet above the ground?
  9. Basically in the same situation in another title the squad would have opened fire, if you actually give the target order the whole squad opens up, suppresses the panzershrek, loses sight of them, and then does not start shooting again when he stands up. I really recommend anyone coming along not running version 1.0 of Red Thunder to just skip this mission. I remember playing it on release and it was significantly less frustrating. I think the density of trees on the map is really causing strange behavior, but as you can see in my picture and many other times, there is a very very clear line of fire between the two squads. And I know the line of fire is there because the Germans are returning fire with laser accurate mg42s. I fully appreciate the difference between targeting an AS and a Pixeltruppen, the latter being taller when standing, but it makes the game infuriating when your guys wont return fire on a sound contact, wont return fire upon receiving fire, cannot target the Action Space you know the fire is coming from and then finally continue to not return fire after actually spotting the enemy. Meanwhile in the same game I had one machine gun team in a tree line on the right flank decide to start opening up on a bunker clear on the left (which if you have played the scenario, the map is quite wide). So just a little salt in the wounds.
  10. I have been beating my head against the first mission of Hammers Flank since upgrading to engine 4, and I have just been having the damnedest time getting my infantry to actually engage the enemy. Unless I give a target area order (and even then its pretty dodgy with all these trees if they will ever pull the trigger) or close to within 50m my regular infantry squads just will not open fire. https://imgur.com/a/zzCAFMl Here I have had a squad stationary for almost 4 minutes now with this panzershrek team spotted the whole time, and they will only shoot if given a direct order, the enemy team pictured is 79m away and counts as a "Reverse Slope Target." This entire scenario it has felt almost impossible to actually shoot at any of the German positions, like these trenches and engine 4 don't get along. Maybe i'm just jumping at shadows with the engine upgrade, but i've seen other wonky stuff in other titles too, like 3rd story buildings I cant shoot at from a field because the first floor is "Reverse Slope". But every position I have engaged once I have started taking fire, I typically find I am unable to return it, even with target area orders, and when you combine that with these guys not firing on targets they have spotted without an order, it has been rough going.
  11. I was trying to play The Scottish Corridor, and I just cannot possibly complete the first scenario because of this bug. Whenever taking fire my guys, (and the Germans) bolt through their cover into the open, running directly towards the guys they were just shooting at. And then on-top of it I had another bug where my Churchill refused to fire on a wooden bunker which was behind a hedge with its main gun. It just sat there spraying the thing with both the hull and coaxial MG, without ever once firing a shell (before you ask no it was not on a target light order). After 10 minutes it hadn't kill anyone inside the bunker either, it was just a log bunker with sandbags on it. Are there any campaigns that engine 4 didn't ruin? I kind of want my money back at this point.
  12. I just "completed" this mission, running 4.02. The bridge is bugged for the Americans, after you blow the wire you cannot cross the bridge, or even step foot on it. I assaulted along the american side of the lock trying to kill enough germans to trigger a surrender, but they retreated behind the woods and out of view of my soldiers and I had to just wait out the extra time and then lose the mission despite completely breaking the defense. Very disappointing.
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