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Jkirsen

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  1. Thank you. Yes after much tinkering i discovered that the AI was using the pre-set plans for the original assault/attack/probe scenarios, which is why it did not play out as i had expected when i changed the scenario to meet/engage. All is good now and thank you all for the help.
  2. But when i set up a quick battle and purchase units for the other side how do i give them orders to move? I can only move the units that i control. I thought the whole point of a quick battle was so that you got into the action immediately without having to construct a scenario.
  3. Just to be sure does there need to be at least one AI plan active in a qb for the battle to work? I have no problems constructing scenarios and so forth but i assumed with a qb you just purchase the units and so long as there were objectives on the map the AI would automatically move to occupy those zones.
  4. I had thought that in Qb's purchased units did not need orders and just advanced to occupy objectives. In any case i experimented by creating an AI plan, i disabled all other plans and went with plan 1 plus support targets but again they just sit there doing nothing. I was wondering if it was because i attempted to change the stock map from an assault to a meet/engage.
  5. Vehicle damage modelling? It would be nice to see the odd turret popping off the tank hulls instead of the huge crater the vehicles make when hit. Also would be nice to see the effects of fire such as carbonized hulls develop as the fires take hold - especially in longer scenarios.
  6. Hello all I am having an issue when i attempt to change a quick battle map from assault/attack into a meet engage. When i start the game the AI units do not move from the setup zone or at least a small portion of their forces do but the rest stay put. Obviously i am doing something wrong here does anybody have any tips to help me out with this thanks? Specifically i am playing CMBS - qb map River of tears. Thank you
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