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About Nektoman
- Birthday 05/22/1984
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Moscow, Russia
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Nektoman reacted to a post in a topic: MASTERTOE Stalingrad 1942 6th Army(+) + 62nd Army
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New Compaign: ,,March of Retribution,,
Nektoman replied to Chelentano's topic in CM Shock Force 2 Maps and Mods
Hi. Thank you for what you're doing, I lack such 'breakthrough' missions in modern CM. I have two points about it: - it would be cool if the ground surface were little more rough, with large low hills or just little ravines; - I think the ditches/trenches should be more curving. It is an usual claim of field manuals. The curves protect infantry from shells and rifle fire while assault. I don't insist, it's just my opinion. Thank you. -
Nektoman reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Nektoman reacted to a post in a topic: Tank desant
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The absence of the tank desant is one of the things which strains me in modern CM games. Of course we know that the infantry should be inside the vehicles during the battle, but the possibility of mounting them in the "tankodesantniki" style could make the game much more atmospheric. Not to mention that a IFV can carry more soldiers (inside and outside) and the "tankodesantniki" can dismount much faster (what was why this transportation mode was widely used since Afghanistan in Soviet Army and other armies armed with soviet weapon).
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Nektoman reacted to a post in a topic: Tank desant
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Nektoman reacted to a post in a topic: Tank desant
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Artkin reacted to a post in a topic: IMHO, Kalugin & anyone else, have questions ref handling of new Russian recruits
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Yes, but we didn't need really qualified specialists in our regiment. We had only sergeants (conscripts too), trained in a special training unit for the sergeant staff and then coming to our regiment. Truckdrivers (we had only tracks, not IFVs) were licensed before conscription. I think that soviet education allowed it because a high percentage of conscripts was qualified in professional colleges before conscription. As far as the military conscription was comprehensive, Soviet Army was never lacking qualified conscripts. Regarding SRT, I think they have not only best conscripts, but the percentage of specially educated officers was always very high in this corps.
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I was in service as a private in 2003-2005 in a small regiment. I wasn't building generals cottages (of what the generals in Russia are often accused) but we really had much guard and fatigue-duties. We had trainings in a field camp several times a year for 1 day, usually it was shooting practice, or we've been seeking someone in the forest. My regiment hadn't its own training camp, but I think that a smart and motivated officer could train his soldiers in these conditions. First of all, it's a matter of will. As far as I know, military specialist (tank crews for example) take training course during several months in specialized training units before they come to a regiment.
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Nektoman reacted to a post in a topic: Black Sea v2.16 is now available!
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Nektoman reacted to a post in a topic: CMSF irregular thoughts
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Nektoman reacted to a post in a topic: CMSF irregular thoughts
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Nektoman reacted to a post in a topic: CMSF irregular thoughts
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Nektoman reacted to a post in a topic: CMSF irregular thoughts
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Saint_Mattis reacted to a post in a topic: Semenovka master map
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Saint_Mattis reacted to a post in a topic: Semenovka master map
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George MC reacted to a post in a topic: Semenovka master map
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Yopo reacted to a post in a topic: Semenovka master map
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Justas reacted to a post in a topic: Semenovka master map
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https://www.dropbox.com/s/eh2n63i3ahqjz33/Semenovka (2608 X 2608).btt?dl=0 I've deleted the old version, this is a link for the last one. Couldn't edit it in my post.
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@Haiduk According to memoirs of DPR volunteers who fought in Debaltsevo, "who has more serviceable tanks and heavy guns is winner". Not because he could break the defenders to pieces, but because the defenders just retreated first. Nobody wants to rush against enemy's tank with a grenade. Not that time, not that war. But in CM we model a fictional conflict (or even fictional "Battle for Debaltsevo") where the well trained assault groups could seize buildings with heavy fire supression, smoke screens etc. Passable houses could be appropriate here, I think. Can you give the link? It would be interesting for me.
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I'm agree that it was fun, I can't say that I was really concerned, it is really "Clausewitz' friction". All the more it was a vehicle with "green" crew. I just have reported. I have suddenly remembered one more thing about map designing. After my MTLB has bogged down, I tried to drive other vehicles strictly along the road (I moved from the deployment zone on the right flank). It was not really convenient because the road was very squiggly and I had to place many waypoints. Maybe it is better to make roads more direct? All the more so this road was not very important for the entire scenario. Unfortunately we can't make 100% copy of real environment (even if we make "real" roads we can't rotate houses as we want) and I think there should be a compromise between reality and playability. Also direct roads just look better. Anyway, your map, your rules
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Zveroboy1 reacted to a post in a topic: [scenario] Logvinovo
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Zveroboy1 reacted to a post in a topic: [scenario] Logvinovo
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I have one remark on map designing. We know that CM soldiers can't use windows for entering houses. "Independent buildings" usually have 2 doors on opposite sides, and there is no problem. But if we model a village house using "modular building", I think we should make at least 2 doors on opposite sides too. The attacking group usually uses windows for entering, but does not walk around a house just to go through the door. Of course we should imagine that the windows are protected with grilles, but they are rare in villages. Only in villages - in towns and cities of former USSR they are used often. P.S. I lacked a sapper squad in this mission)
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I ended this mission up. I like it. It seems that the defenders were a little passive. But I have an expirience of creating AI plans and I know that it is really hard to make the defenders as active as if they were ruled by a human. As I have already said, it is very atmospheric map. I had enough time and not great power. This way, the mission was more infiltration than assault. I think it is very realistic. The feature of CM battles which I don't like is lack of time - many battles end in a slaughter. This mission should be executed otherwise. I have lost 1 vehicle in first 5 minutes - it bogged right on the road. Another should have been destroyed by AT rocket but it stroke a tree. The appearance of Ukrainian truck was scaringly unexpected. It would be nice to play this mission h2h, I don't know is it balanced or not.
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Oh, sorry, now I see that it's "part 1"
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Nektoman started following [scenario] Logvinovo
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Hell, this map looks great, very atmospheric and realistic with winter mod (at least at the images). Thank you for this job. I'm going to test your scenario. As I know, there were very intensive clashes after seizing Logvinovo, when Ukrainans tried to return it and relieve their Debaltsevo forces. It could be simulated too. It could be even a mini-campaign Do you intend to create any other scenarios based on the events of that time?
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Boche reacted to a post in a topic: Semenovka master map
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HUSKER2142 reacted to a post in a topic: Semenovka master map
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Nektoman changed their profile photo
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Size: 2600x2600 m Semenovka is an eastern suburb of Slavyansk. In 2014 , during the struggle between Ukrainian army and DPR militia, it became a battlefield. In june it was the last supply route for the DPR forces in Slavyansk who controlled it until the withdrawal. https://www.dropbox.com/s/f8vt26mk622h75o/Semenovka.btt?dl=0