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Sprocketman

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  1. Hey guys, I'm looking for some advice on the NTC campaign. I'm actually stuck on the first mission (hasty attack). I learned to basically camp out in my start location and ambush the Soviet armored/mechanized push, and I can accomplish that pretty well. Enough to get a 'tactical victory' if I ceasefire. Anything beyond that and things start to fall apart. My main issue is that I can't find a way to maneuver effectively in this wide open terrain. Since the enemies' surviving BMPs are dotted around, any time I try to push up with my armor (peaking over ridges in hull down positions) I get ATGM'd with almost uncanny accuracy (in 5 attempts at this mission, I haven't noticed a single Soviet ATGM miss!) What's more, I try to get infantry eyes on the nearby mountains, but they get spotted pretty easily and aren't able to stick around. I just feel like I'm missing some important lesson. As is, I'm basically stuck in my deployment zone and unable to take initiative outside of calling in air attack missions. Any advice?
  2. Combat Mission has infantry modeled as well, and most scenarios have a mixture of infantry + vehicles.
  3. I for one would be very interested in a CM: Afghanistan or CM: Chechen War module more or less along the lines of SF2, but with Russia & Allies as the protagonists. But I (unfortunately) have a feeling that just wouldn't be a commercial success for the developers.
  4. I think the most compelling (and plausible) scenario is an ailing Soviet Union goes to war as a pretext to rally internal support around the regime and the maintenance of the police state. Arguably the only reason the Union collapsed when it did is because a relative liberal (Gorbachev) was in power and all but refused to use Soviet conventional and strategic forces to maintain the empire in ways Brezhnev wouldn't have thought twice about. A different leader, or different ruling clique could've chosen a more violent way to paper over the cracks in the Soviet foundation.
  5. I agree that adding Warsaw Pact nations would be a great way to add a little more depth and flavor to the game. Arguably they're basically Soviet-Lite, but the same the argument could've been made against added Commonwealth nations to Normandy/Fortress Italy. At the least, I'd like to see East Germany, Poland, and Czechoslovakia... which are arguably the 'first tier' of satellite states. Romania too would have some interesting stuff that might be worth adding.
  6. I asked this question in Bil's thread, but I'll pose it here for discussion. Based on Bil's pre-game analysis, it sounds like the only infantry Bil has at his disposal is (6) scout teams (assumed to be small, 2-4 men squads), compared to Capt's maybe 2 platoons of Russian line infantry. If I were Bil, I'd be extremely worried about my opponent getting his infantry into the town because at that point I'm not sure Bil has the pixeltruppen to dig Capt back out. It seems like Bil realizes that and is trying to dominate the field around the town and interdict his opponent's movement, but in order for that strategy to pay off I think he needs an overwhelmingly favorable result in the early game skirmishes, and I don't know he'll achieve that.
  7. Bil, Thanks for doing yet another beta AAR - I know that providing your customary level of detail in maps/analysis/blood-boards must absorb an immense amount of time and effort so (if you're not tired of hearing it) I wanted to let you know it's appreciated. Really interested to see how this battle develops. My understanding is that your force basically has little effective infantry combat power (assuming your six 'Scout Teams' are small, 2-4 men squads). By contrast, it seems likely the Russians have 2+ platoons of dedicated line infantry dismounts. Are you concerned that if your opponent gets his infantry into the town objective that you won't have any good way to ferret him back out? It seems to me like your goal is to dominate the space around the town with firepower but may have a lot of difficulty later in the battle if you can't decisively win the long range, tit-for-tat phase. On another note, have you considered making fresh updates to your Battle Drill blog? It just so happens that today marks one year and a day (I think) since your last update. I really enjoy the content on your blog, and would love to see it expanded upon, your time/interest level permitting. For example, I'd be interested in seeing you finish the Rifle Platoon series. I also think a more in depth tutorial explaining how to analyze a map, things to look for/identifying approaches/key terrain features, etc. would be very useful. Men like yourself with formal military training may take it for granted, but for us civilians it's not always as obvious to look at a map and understand all the tactical implications of the geography. At least that's something I have a lot of trouble wrapping my head around. Thanks again, and good luck in defending Dolbach.
  8. I'm a little late to the party on this one, but I wanted to say I would definitely buy more SF2 modules, whether that's a smaller battle pack or a major expansion pack. Realistically, it's difficult to see what could be added while staying within the constraints of the game setting but I'd be open to anything that BF wants to try in this regard.
  9. I actually think the WWII interest waxes and wanes. If the FPS genre is anything to go by, seven or eight years ago the fad was futuristic shooters with jetpacks and wall running and exosuit nonsense. Then the industry found renewed interest in the past, with Battlefield releasing a WW1 and then a WW2 shooter, and Call of Duty releasing its own WW2 shooter in-between. Now you (correctly) perceive the interest as trending more modern with Call of Duty Black Ops (Cold War era), and Call of Duty Modern Warfare being the latest big ticket shooter titles - and the next Battlefield is rumored to be modern-set as well. My rambling point is that I don't think it's a permanent shift where WW2 interest is doomed to decline, but instead cyclical. Hopefully in a few years we'll see interest in World War-era games on the ascent once again!
  10. I think @Macisle makes some good points. I do think there's an imperative to get a World War 2 combat mission onto Steam, because it is still a popular genre that has a lot of fans. But, with June 6th coming up, we can probably take a guess as to which WW2-era combat mission will be coming first. So I think that's probably also at play, I wouldn't be surprised if they're also doing work to get Combat Mission: BN ready for Steam integration and that too may be sapping resources from RT.
  11. For my part, I really enjoy seeing many different armies represented, and my favorite Combat Mission games are invariably those which have more variety in playable nations (SF2, Normandy, FI) rather than less (RT, FB, BS). So I would really like to see a prioritization towards development of modules that add new nations. The #1 addition in that regard is probably West and East Germany for me, but that could very easily roll into Netherlands/Denmark, and eventually France/Britain along with other Warsaw Pact nations that would add something interesting to the mix. I realize most Warsaw Pact nations were 'Soviets but worse', but the same could be argued about the Commonwealth nations in Normandy/Fortress Italy. The long-term desire for me would be an expansion of the game to include other theaters of war more incidental to the main conflict around Germany For example, a Balkan/Mediterranean module with Italy and Yugoslavia, or stuff in the Middle East (Israel vs Arab Powers), or the Arctic (Finland/Sweden/Norway, possibly bring in Canada). But I would prefer these inclusions only be explored after a really solid fleshing out of the Central European theater. And maybe a 'stretch goal' could be the inclusion of some more obscure conflicts... Bush Wars in Africa/Asia/Latin America, hypothetical scenarios that could involve Asian powers like a fictional Korean War 2.0, or a Sino-Soviet alliance and/or split that leads to Asia becoming a major theater of war.
  12. Yes - the first mission! I see what you're suggesting I do. At first I didn't realize my tanks could get through those thin tree lines, and I was supposed to send the scout teams forward to locate enemy positions before pushing with all my tanks across the open field. Silly me! I'll give the suggested strategy a try and see how it goes.
  13. Hey guys, I got Road to Victory module for CM:FI and I was interested in trying the road to Celleno. My problem is that I'm a mediocre player at best and I'm having a really hard time deciding how to approach this mission. The enemy is dug into buildings/trees overlooking clear fields of fire, with anti tank guns dominating the main avenue of advance for my armor. I can't find a good way to spot the enemies - my own recon soldiers get picked off easily, and only the 'detachment leader' (i.e. 1/3 of my squads) even has binoculars. Through trial and error I've figured out where the enemies' main AT gun is positioned, so I could just cheat and artillery that position, but I want to hear people's input on the 'right way' to make it through this mission. Thanks!
  14. Thanks for all of your guy's advice. I ended up getting Black Sea just because I've really been enjoying SF2 and I want more of the same. I'll definitely pick up RT and FB at some point though.
  15. I thought all of the existing titles had been updated to Engine 4? Which are we still waiting on? So it sounds like CMRT for sure has a module coming. CMBS and CMFB don't have any that we know of yet? It seems like adding to CMFB would be hard since it's already right at the end of the war, so maybe that's the safest bet?
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