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Aquila-SmartWargames

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Everything posted by Aquila-SmartWargames

  1. I identified two issues: 1) metadata checkmark was missed upon import or export (wheels/tracks disappear or behave strange) 2) the already mentioned naming extension mechanism of Blender (vehicle functions cease to work properly) I used this to make a tutorial video in how to identify, prevent this issues and on how to recover bugged projects with minimal lost work
  2. Lets see what comes to my mind - Are you using Nvidia or AMD? - I run most settings in the driver on default except AA and AF, do you have special settings there? - empy your complete Z folders and see if it goes away - In the settings menu shaders on?
  3. I don´t think its the mounting points. There is a interference when using this method when loading multiple vehicles into the same Blender application instance. No matter if recent items are present or not it might attach those x.001 x.002 extensions to model parts which can cause issues. Good news is that it shouldn´t be hard to recover it, let me see if it can be done.
  4. Wacht Am Rapido.cam https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  5. Instructions included on how to make it quickly fully compatible with CMRT and likely other CM titles:
  6. It seems that the hit is not exactly tied to the 3D model of the soldier. I observed what might looked like shots that went through the limbs of soldiers without doing harm. To me it seemed to require something close to a "center mass" hit in order to have an effect and it is also very dependant on angle when using area fire.
  7. I did further testing with removed windows/doors and depressed terrain behind the building and b) infantry located on higher floors. There is also further details in the video description Despite all of this it was quiet surprising to see that at least the M10´s AP shells seem to come with considerable effectiveness against infantry on ground level inside buildings. On some occasions casualty rates around 50% were inflicted upon with a single AP shell detonated inside this building. Beforehand I ruled AP shells being rather a pointless waste of ammo in this type of situation. However it requires the tank to spot infantry inside or when issuing area fire vs the building some elevated fire position to get the ap shell consistently detonate on the ground of the building interior. There are again ways like moving the vehicle to instrumentalize the introduced inaccuracy but this isn´t reliable and rather silly. Against infantry in higher buldings levels this is different as I know no way to burst/detonate AP shells in the interiors of higher levels. So with AP vs. higher levels you might be only left with the rather ineffective method of sending enemy infantry on Baron Munchausen trips.
  8. Movement along the railway was possible but due the tank´s elevated exposed position it was taken out by the AT gun quickly.
  9. I observed regular AP shells neutralizing infantry in buildings several times. However the shell usually has to impact into personell almost directly.
  10. Starting a playthrough on this gem Playlist which will be updated as it goes along: https://www.youtube.com/playlist?list=PLlUX4ALH7zTN3Z2ffol_RZfAKfbTE4ysC
  11. Didn´t save after mission start but will keep it in mind in the future when dealing with bridges.
  12. Watch out when trying to pass the bridge undearneath with vehicles at the Station Underpass objective. My Sherman teleported onto the top of the bridge, was trapped there, and got taken out by a AT gun.
  13. Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary) https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  14. I am looking for the best campaigns in the vein of CM2 creations like "Kampfgruppe von Schroiff" "Field where the Poppies Grow" "Iron Cross" with extensive briefings, narrative and/or historical background, preferably for the early war/Operation Barbarossa timeline. Is there anything that hits these checkmarks?
  15. Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary) https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  16. This video was already linked in another thread but its better placed here Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary) https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  17. It´s already flying, see the screenshot. However you better find another reason to open up that beer of yours. Even if one manages to get the impression of proper airborne rotor RPM right via 3D model rotor tricks it still looks/controls awkward. While the landed active rotor version provides enhanced immersion I personally see no real utility yet in having an airborne helo and thus won´t continue on this. If one wants to work on it contact me and you can have the files.
  18. No Space Lobsters for you, just a test of size limitations and dynamic model parts.
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