Jump to content

Aquila-SmartWargames

Members
  • Posts

    384
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Aquila-SmartWargames

  1. Switching CMRT´s air support to how the other titles handle it was not the point of the question.
  2. Is there any news that Red Thunder´s air support system will see a rework with Fire & Rubble?
  3. A feature to consider for engine upgrades is the command delay of CM1 being reinstated as an optional setting.
  4. Yes, lets focus on Fire and Rubble, Engine Upgrades and other upcoming CM content. That is more interesting.
  5. My post was meant to support your statement not to question it Good article published by the US Army Medical Department: https://history.amedd.army.mil/booksdocs/wwii/woundblstcs/chapter11.htm On the WW2 US M1 "Some aspects of the value of the M1 helmet are discussed by Beebe and DeBakey in their book on battle casualties.4More recently, Norman Hitchman5 of the Army's Operations Research Office reviewed some of the World War II casualty statistics and reached some important and timely conclusions regarding the value of wearing a helmet in combat. The following observations resulted from this statistical analysis: 1. Of all hits upon the helmet, 54 percent were defeated. 2. For every 100 men wounded while wearing helmets, 9.6 men received wounds in the cranium. Without the helmet, it would be expected that 11.4 men would be wounded in the head. 3. The M1 helmet prevented a number of incapacitating hits equal to 10 percent of the total hits on the body. 4Beebe, Gilbert W., and DeBakey, Michael F.: Battle Casualties. Springfield: Charles C. Thomas, 1952, p. 176. 5Hitchman, N. A.: Keep Your Head . . . Keep Your Helmet. Army 8:42-44, September 1957. 4. The estimated savings in total battle casualties means that the helmet in World War II probably prevented wounds in more than 70,000 men. A significant proportion of these men would have been killed had the helmet not been worn. 5. To get the same amount of saving by protecting other regions, body armor weighing more than twice as much as the helmet would have to be provided." - Should be also obvious that the main purpose of a helmet was not to protect from direct good-angle impact penetration by rifle rounds or them to do wonders. "However, battle casualty survey studies during World Wars I and II and the Korean War have shown that the primary wounding agent among the WIA and the KIA casualties was the fragmentation-type weapon" - that helmets cover a small part of the body is evident but it should be obvious that the upper cranium is one of the most critical areas when it comes to incapacitation and/or death. It is also a good idea to think outside of a wargamer chair as everybody with a service record would point this out: what is a more-than-usual exposed body part when situated in a trench, foxhole or in a typical (prone) firing position? Exactly. Thus simply comparing helmet body % vs overall body % is lacking. - For the French Adrian helmet 60-70% reduction in shrapnel head injury are thrown around in articles. These are secondary/tertiary sources and I never saw the primary source so I am in doubt about this high numbers without sighting the ps, could be "Helmets and Body Armor in Modern Warfare" by Dean, Bashford (1920) but not confirmed. The soldiers were often subject to shrapnel projectiles coming from above, these numbers could be very situational. - it was stated in this thread that the true protection of WW2 steel helmets is in the dark and that is exactly the case and what a good researcher/expert would point out. - Being almost a decade involved with military professionals, studying at military schools, reading multiple, multilingual sources, witnessing shrapnel/fragmentation and the protection of similar fashioned gear first hand I can´t remember coming across an opinion stating WW2 helmet shrapnel protection did not matter too much as it would be self-evident. Despite this it is not a really important discussion for me as I am currently fine with how the CM simulation behaves when it comes to frag/shrapnel and that headgear is to some extent incorporated is a fine extra.
  6. I would like to see the source that states that a WW2 steel helmet doesn´t matter too much and only offer a slight reduction in injury when it comes to shrapnel protection.
  7. This was introduced with R2V a year ago and appeared with the recent patches in other CM titles. Might help to distinguish contacts aquired by sharing. Not 100% confirmed.
  8. Distant Ground Texture Modding Experiments & Tutorial Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary) https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  9. Many are tweaks and additions. There is an extra mission. From nowadays perspective it can be expected that the revised campaign plays more challenging due to the less experiencied 2/8, more resistant Germans, and less ammo/refit. On the other hand you will have more air support and more variable time at your disposal. I would see it as an alternative to stock Montebourg. Bummer when it comes with wrong uniforms.
  10. The Road to Montebourg revised.cam can now be found in my Dropbox: https://www.dropbox.com/sh/1tviryry89g6py7/AAAJpSvGH6u1iEx4WzwVLSnJa?dl=0
  11. Outstanding screenshots, is there already a way to download all of these mods and specifically the reshade profile(s), I want to combine it with the Hedge Hell mod.
  12. The games allow modification of what I call "hard data" so the JTS mods are not only cosmetical. While it is technicallly correct that HE does not change hard data, calling it only cosmetical would be the biggest understatement I´ve heard alongside it. To everybody that has the slightest interest I recommend to test it out for yourself. Playing the yot Rat campaign in HE was on of the greatest and most unique experiences I´ve had in recent years in CM. It is remarkable what the team achieved despite CM´s modding restrictions. Which brings me to my point: I do not ask the devs to go full 180 degree on CM´s modding friendliness as I understand the reasoning. However I am confident that offering the community at least some more modding options would be a win-win situation for all involved.
  13. Another recent example is that there were people telling me that they got into CMSF2 because of the Heaven & Earth mod. If I hypothetically had zero interest in CMSF2´s Middle Eastern modern warfare setting but some interest in the Vietnam/Asian setting, I would buy CMSF2 just for it without thinking twice. I mentioned it several times while playing the Year of the Rat campaign on the stream and it was meant serious. I guess I have a lesser threshold than the average to spent money on wargames but if I assume that for some reason I had no interest in the default content of the other CM titles - which is not the case but hypothetically - but had for whatever reasons interest in user content such as the various mod/campaign projects, I would buy CM games just for them alone. Last week I bought two JTS games primarily in order to get my hands on total conversion mods.
  14. Also when viewers on my channel ask for recommendation which CM game they should buy, one of the most popular questions they add in is, wether the games come with rich user and mod content.
  15. My first physical copy of IL2 I bought because of German 3rd party historical addon campaigns. I purchased a second digital copy of IL1946 exclusively for the BAT mod. Similar with countless other games. There are dozen games I would´ve never purchased if there would be no modding coming with them.
  16. China modern/near-future PLA as a faction would be interesting. Expanded campaign mechanics aswell.
  17. That a tank in a ditch in front of another one might get later fully aquired but might catch a shot by accident doesn´t seem that unreasonable. I second that. While it a) can stand for a contact report that was received from contact sharing it b) also can stand for "I see an enemy tank but don´t have it fully identified and/or are not ready to engage it yet" There is sometimes no way to distinguish if a contact report is coming from a) or b) and can be of mixed sources but the very strong color points more towards a very strong b) (This limitation is also why I think why we see this new icon blinking in CMFI RtV.) Doesn´t mean that I want to justify this case here. With the little information I have no real opinion on it. However labeling the tank invisible is wrong.
  18. They decided to move alot of the effects into "legacy" when installing which isn´t downloaded anymore by default but has to be selected manually, perhaps thats the issue.
  19. @37mm The Reshade settings of your latest CMSF2 video, are they available for download?
  20. Courage Conquers, 1st mission. First encounter at 1:46:00, Sherman vs Sherman at 2:35:19 Really liked the idea.
  21. One of the CMFB campaigns is featuring a German Sherman Beutepanzer.
×
×
  • Create New...