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chuckdyke

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chuckdyke last won the day on February 5 2022

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    Cebu, Philippines
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    Traveling.

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  1. Good tiny scenario in FB Trouble with Siegfried Imo. It teaches how to clear mines, how to clear a building and finally capture pillboxes. After that little but challenging scenario you can tackle Campaigns of the Capture of Aachen. Blow them all up.
  2. I just feel the player's birds eye view is a little bit of a spoiler. Yes, it is up to two players to have fun and it is up to us to accept invitations. We have enough experts on the forums to share their methods. But silence is Golden.
  3. There should be in the manual a guide from Battle Front how the game should be played.
  4. Play Hammers Flank without be tempted to do Borg Spotting. I mo the only way to conclude the Campaign successfully.
  5. WW2 just accept your TacAI won't provide tentative contacts as fast as the other units in WW2 because they lack radios. Reason full contacts are much slower generated and the Germans shoot first. As Soviet the armor most of the time lead the way they have radios. A good tactical range for Soviet infantry is 100-200 meters. It is when the TacAI will favor you as their submachine guns shines. Artillery is the other one you have maybe one opportunity in a scenario to call them up. Call in times 15 minutes. Their AirForce also they can't be influenced by ground units. The way to favor you you know when they are above the Germans don't.
  6. I works inside buildings by giving the face command towards a different window.
  7. Two men scout teams on Hunt. Press H after the first waypoint all subsequent waypoints also have Hide on them. I found the usually expendables have a much higher survival rate. Two rifles are not much use, unless your name is Clint Eastwood and order he locals to get off his lawn after the war.
  8. If it's TacAI is not coded as such you will probably come out 2nd Best. It is just my opinion. To find out for certain make a testing scenario in the editor. To establish reliable horizontal communication, I think you need to be inside four action squares. Better three action squares that is 25 metres and the Stug needs to be unbuttoned.
  9. I think regardless of what speed you plot, the tile is the cause of bogging.
  10. If it is it should apply at every scenario. I my 20 years of experience as a player I have found no evidence. My default mode of travel is fast for me unless there is a reason not to. The engine slows vehicles down automatically anyway. In Black Sea I found that Ukrainian vehicles seem to bog down a lot. In Battle for Normandy allied tanks are doing OK.
  11. There is no evidence that plotted speeds influences bogging. My default setting is fast or hunt if it has riders. In a muddy affair FB, I immobilize one Sherman on average. Your case seem to point towards the map design.
  12. It is actually keeping waypoints to a minimum by knowing when the convoy stays on the road and when it doesn't. Attack on Son Battle for Normandy if you play Germans the first bridge is horrible and I found my carefully plotted waypoints changing position in the following turns.
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