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Frenchy56

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Frenchy56 last won the day on December 17 2019

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About Frenchy56

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  1. Congratulations on finishing the mod! Not to be too indiscrete, but have you done anything on CMFI?
  2. Yeah, I've tried it and the modtagged files in the sources don't seem to do anything. I've replaced the textures with Ez's and used modtags on the scenarios instead.
  3. Ez made some HG Division skins, tropical and temperate. Go and grab them here: http://cmmodsiii.greenasjade.net/?p=5140 You can also find the ones he made for CMBN for field divisions. http://cmmodsiii.greenasjade.net/?p=8257
  4. Yeah, they are. Usually if the exact variants of the vehicle/weapon are present between games they should be compatible.
  5. I managed to fix the problem with the wheels in my AT gun rescale mod. Check it out here (use the download links at the bottom of the thread)
  6. I've managed to fix the bug with the wheels. A consequence of that is that the wheels don't spin anymore, but it's a pretty decent tradeoff. The strangeness while towing is still present unfortunately. https://www.mediafire.com/file/d7mxd9vqv4ngg3k/rescaled_pak36r.rar/file https://www.mediafire.com/file/11lryhfcew1lcyd/rescaled_57mm.rar/file
  7. That's something a lot of people seem to not know about. The early-war divebombing mania sputtered out around 1943 in favor of the faster Fw 190 which became Germany's ubiquitous fighter-bomber.
  8. Hmmm, well for now I'll try redoing the mod then we'll see. I could use the US model however the legs are different, and it doesn't have a muzzle brake so I can't use it to replace the Mk IV. I could try to replace the barrel and the legs but for me it would be kinda hard. I could try though, if it comes to that.
  9. After investigating further it actually happens after an enemy vehicle is spotted, it doesn't have to be an AT gun. This happens to the modified 6 pounders (only the limbered models) but not to the Pak36(r), which is interesting. It could be for multiple reasons, maybe I exported a screwed up model for one of the 6 pounders or something. I'll remake the mod from scratch with the knowledge I've gained and see how it goes.
  10. I see. I guess I'll experiment further on this subject. I haven't seen a marker, so it might be the legs themselves which have that behavior. Interestingly a muzzle marker is still present on the limbered models, even though it isn't supposed to fire. By the way, the wheels on the 6 pounder become bugged (they change position) once another AT gun type appears. Would you happen to know something about this? Is there a particular order for applying rotation + scale and position transforms?
  11. Yeah, we could use one of those. It's funny that it hasn't shown up yet even though all WW2 CM titles happen after its introduction.
  12. Ok, I managed to get it to bug out when the gun is abandoned in the stowed position. I'll take a look later since it seems to work fine in most other situations.
  13. I can't seem to reproduce the problem. Just to be sure, you're not talking about when this happens? : As I said, I can't do much about this. The alternative is it looking like this:
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