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Frenchy56

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  1. Frenchy56

    Red Thunder bugs

    Alright, I understand. I'll keep an eye out for practical things to report.
  2. Frenchy56

    Red Thunder bugs

    Well, really, the reason I make these threads is to help make the game more accurate. One of their selling points is their accuracy to the TO&E's, vehicle models, weapons and equipment. That means it's quite bothering if you spot an inacurracy, then another, and then another. Then, some of my knowledge may be incorrect, which this thread helps with so I have other people to discuss these facts. In a conversation like the ones we have here, one side will always come out better informed, if everything goes right. What I feel about the accuracy of CM is that it's harder to reach a very good amount of accuracy, since their games focus on different fronts and different eras, and the devs are only so many, and thus only do so much work getting these kind of things right, because they have to do the same amount of work on each game. The Graviteam guys recently focused their efforts only on a few regiment or battalion-scale operations on the Eastern Front, while trying to make it as accurate to the last soldier fighting in the last unit. Of course, before that they had developed their 3D models of tanks and weaponry, and they are practically flawless. They only bother developing weapons and vehicles that were present in the battles they attempt to represent, and most of them were standard-issue. There are a few quirky vehicles, indeed, but they represent the operation they historically operated in. An exchange I remember with one of the devs on the Steam Forums is when I asked about future inclusions of the SU-76M. He then proceeded to unfold every reason why the designation "SU-76M" is inaccurate to the vehicle we are talking about, and that Western sources which talk about the Eastern Front can be very doubtful. It was quite educative and eye-opening, even though he chose to do it in a somewhat unpleasant way, which he usually does when he talks to the players on the forum. The accurate designation is "SU-15M" by the way. I remember looking it up on Google and Wikipedia and finding only the name of the Sukhoi interceptor, nothing about a Soviet self-propelled gun. "SU-76" actually designates the entire family of Soviet self-propelled guns which had 76mm guns. The suffix "M" designates an upgraded version. There, I just felt like writing a block of text at 1 in the morning. Good night.
  3. Frenchy56

    Red Thunder bugs

    You've got me there. I guess I played too much Graviteam games, since they're set in 1942-1943, where there were still quite a few in German units. Apart from that, should the PPSh show up as well? They're pretty abundant. I've seen a scenario with a captured SU-85 on the German side. That's what made me think about captured weapons. Regular Heer infantry units did seldom capture enemy vehicles and use them against their enemy, just like their Soviet counterparts, and it seemed to have happened quite frequently on the Eastern Front. Why not at least make a system so instead of just making an unit that seemingly switched sides, it comes manned by a crew from its faction, with its insignia? Anyway, this is just nitpicking, the SU-85 can shoot through tanks and blow up infantry just fine.
  4. Frenchy56

    Red Thunder bugs

    I'd like to take a look at the studies they made as well, because I definitely have a feeling there's something wrong with the abundance of SVT rifles. It isn't much more than a general impression, however. Just taking a look at the total production numbers can give you an impression which is most possibly correct.
  5. Frenchy56

    Red Thunder bugs

    " Protection was through a simple, angled gunshield ahead of the breach with cutouts in the panel for vision or optics. " https://www.militaryfactory.com/armor/detail.asp?armor_id=373 I'd say "simple" means non-adjustable. Do you have examples of AT guns with adjustable gunshields because that seems like a superfluous feature to me.
  6. Frenchy56

    Red Thunder bugs

    I compared with a Pz IV H next to it and a shadow wasn't cast at the same angle. Then I turned the Pz IV J around to see how the lighting changed and the invisible Schurzen cast shadows on both sides of the tank at any angle in relation to the position of the sun.
  7. That sounds a bit like rumors, maybe even propaganda, but sure. You know how Marines are with their moto bullsh*t, but it's definitely useful for being able to fight harder by convincing yourself that you are a born warrior, having come into this world for the sole purpose of brutalizing your enemies.
  8. Frenchy56

    Red Thunder bugs

    Invisible Sch├╝rzen cast a shadow on the side of this Pz IV J. I doubt Aris' mod is the cause of that.
  9. Frenchy56

    Red Thunder bugs

    Here, in tandem with the Fortress Italy thread. The ZiS gun's armor plate aren't angled at all, when they actually were. It should look like this, however the plate is angled at a solid 90 degrees in-game. I also have doubts about the regular infantry section's weaponry: way too many SVT's, not enough Mosins. They simply shouldn't appear in every single rifle squad. They should probably show up in German rifle squads however. The lack of captured weaponry and vehicles is kinda jarring, since this front is famous in part due to the massive use of captured equipment. I'd like to know if Shermans and Jeeps are coming, since they were the most common Lend-Lease vehicles after the Studebaker trucks. Also, the absence of the regular, short-barreled M37 45mm AT gun which was still quite present at that time, and I'm pretty sure was standard-issue as infantry battalion AT guns.
  10. Frenchy56

    Fortress Italy bugs

    Very well, thread on the way.
  11. Frenchy56

    Fortress Italy bugs

    Well, we haven't had an update in two years. That doesn't help much.
  12. Frenchy56

    Fortress Italy bugs

    Here's the Pak36(r). As you know it's the captured version of the Soviet F-22 Divisional Gun, which was in fact bigger than the ZiS-3, which itself is bigger than the PaK 38. I may make a new thread as well to point out that the Soviet AT gun models in CMRT are quite wonky as well.
  13. Frenchy56

    Fortress Italy bugs

    Let's use photographic references to get a feel. When I saw the 6 pounder gun in-game for the first time, its size was definitely jarring for me. It's absolutely not supposed to be smaller than an M3 37mm AT gun, and it's not even the same size as the M1 57mm in-game. If all you need is to feel that there's a difference without having to take a ruler out and take measurements, there is definitely a problem. Looking at these pictures tells you that the other guns are definitely better-proportioned.
  14. Frenchy56

    Fortress Italy bugs

    Sure, it's not a big gun especially compared to the 17 Pounder and M1 76mm gun, but how do you justify this: Right, I shouldn't have posted anything without confirming it. It does indeed act the same way on any floor. I had only gotten the impression since I placed 2 MGs on differing floors and one started firing much earlier than the other, which was still deploying.
  15. Frenchy56

    Fortress Italy bugs

    I've noticed that M1919A4's take around 2 minutes to deploy when inside a building on the second floor or above. The deploy timer on the unit description changes accordingly.
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