Trying to play an online 2 player turn/based quick mission with my friend...
After selecting our forces we hit ok, and it's a crap shoot whether it connects. We receive an error that says "Player has unexpected disconnected" or something similar, I forget the exact wording.
We have tried all the combinations of having the host hit ok first, and wait on the briefing screen, simultaneous hitting ok, having the client go first etc... nothing provides consistent results.
After 3 or 4 attempts it eventually works... but like... what? Nothing in the manual explicity dictates the order of connecting so is this a bug or are we missing something?
Obviously all ports are unlocked, and it DOES work, just ... never consistently. Having to repurchase units after this error SUCKS, and saving it right after the host connects doesn't save the clients unit purchases.