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zigzag109

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  1. Right but that’s the issue my license keys for CMSF1 say no activations available. I’ll open a support ticket and see if I can’t get it resolved
  2. Hey everyone, so i had a few questions regarding Activation codes. I bought shock force 1 back in 2017 played and played it all the time, when shock force 2 came up i bought the upgrade and have played it since,but i recently bought a new desk top and tried to install everything only for it to tell me that i have no activations left on my SF1 code so now i cant play SF2. My question is do i have to re buy everything now or is this something i should talk to support about?
  3. Thanks for all the help, I’ll definitely have to look into everything and see what I can do. Also can’t wait to see what you’ve been working on @MOS:96B2P
  4. Well I’ll definitely have to give that a try and hope it doesn’t destroy the vehicle hahaha on a side note you three have put out some awesome content, @puje your valley campaign is great! @MOS:96B2P coup is extremely cool what you’ve done to make that mission, and @Sgt.Squarehead I just downloaded your large rural map and I love it!!! So thanks guys I know it doesn’t need to be said but great work.
  5. Hi everyone so quick question here, I’ve been editing scenarios for a bit now and have been thoroughly enjoying it but I’d like to get into making my own. The problem I’m running into however is placing vehicles with no crew, IE giving a unconventional pickup to an American infantry squad. How do I make it show up in game without a combatant behind the wheel. Thank you for any help y’all can give me. Ps. I see in the editor under vehicle status there is an option that says dismount but it’s always greyed out
  6. @MOS:96B2P I will definitely go in and try to set something up! thanks!
  7. Thanks for all the replies!!!! ive tried my hand at the editor so far I can create a very basic mission with no reinforcements (haven't figured out how to spawn in where I want) and editing scenarios with different countries ie, playing passage to Wilcox with a Canadian mech company instead of American. is there dukes modeled in game as a way to counter ieds?
  8. Abu Susah, is one I’ve played around with it in the editor and played through it twice and both times couldn’t get them to use their ieds.
  9. I’ve played through a number of scenarios and a few quick battles and from what I can tell the enemy doesn’t ever set off ieds or use the vbieds. Is this just me or are other having the same problem?
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