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RexSaur

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About RexSaur

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  1. RexSaur

    CMSF2 Release Update

    I don't know how Battlefront is handling this but the so called "crunch time" period before release can be insane, literally. I know a few guys who burned out on that. And when the game is released you need devs to fix bugs instantly just like domfluff said. Having a game released prior holidays means a lot of stress for the devs and their families. After witnessing that I don't have problems waiting a bit longer or pay a bit more for a game I really want. There are other games to play in the meantime. Imagine those devs who have to have their games released prior to the lucrative Christmas time.
  2. RexSaur

    New Schmuck in need of advice

    Yes, I believe that. However I just played through the Combat Mission Black Sea demo and small arms fire is definitely more effective there. Maybe it is intended because Black Sea plays in the near future? I don't know but the infantry squads in Black Sea feel a lot more capable than in the shock force 2 demo.
  3. RexSaur

    Demo Feedback

    True but this doesn't work if I have split the team already.
  4. RexSaur

    Demo Feedback

    Sometimes I want them to use the AT4 against buildings but not the Javelins. The commands "target" and "target light" unfortunately don't allow for such detail.
  5. RexSaur

    CMSF2 Demos Released!

    I think that compound you are trying to take is probably a bait by the map designer to lure your troops into a trap. It is well fortified and occupied by several squads. I had to level half of the buildings to be able to take what's left of it. Otherwise you would have to encircle it to suppress all enemies in the compound without destroying the buildings but that exposes your troops to the other enemies on the map.
  6. RexSaur

    Demo Feedback

    One feature that would really come in handy would be to restrict the use of certain weapons with a tick box/toggle or something like that. For example I want to order a bradley to suppress the enemy in a building with its machine gun. If I use the target command the bradley fires TOW, 25mm and machine gun. If I order target light it still fires 25mm. If the UI had a way to "turn off" a weapon system that would make the whole targeting a lot easier because you would not need to use different commands target and target light and it would prevent units firing precious AT ammo while overwatching. Same situation applies for infantry squads. If there would be a toggle to prevent the use of weapons like RPG/AT4/Javelins etc. it would be easier to control squads so they don't fire precious Javelin missiles at buildings or RPGs at light vehicles.
  7. RexSaur

    New Schmuck in need of advice

    ^This! These are the main reasons for my causalties. Even if I suppress the **** out of the enemy they somehow manage to fire an RPG which takes out half of my squad in one hit. ATGM likewise. Even when surpressed they one-shot everything. Small arms fire hardly kills anything in this game. Even if I manage to flush the enemy from a building, I have 3 squads firing at them while they run in panic through the open without killing a single enemy. I just had a squad take out a BMP after 4 shots from the AT4s. The crew bailed out but was able to run around half the map without taking casualties from my 2 squads firing at them. Meanwhile a suppressed ATGM took out my Striker. The only things that kills reliably are the larger calibers.
  8. RexSaur

    CMSF2 and the 4.0 upgrade

    Is there any disadvantage to giving more ammo and weapons stored in vehicles to soldiers? Are they slowed down or react slower or anything like that? The manual doesn't mention anything like that so I let them aquire all the ammo from vehicles.
  9. RexSaur

    Demo Feedback

    In "Breaking the bank" the on map mortar teams can only fire directly. Even the mortar is deployed it does not come up in the artillery menu and the whole point of using mortars is they can fire volleys without LOS. In the same scenario there are some glitched building walls where soldiers inside the building position themselves outside. The enemy then fires a rocket and kills the soldier outside and inside of that building. Same scenario I had problems with artillery fire when loading a savegame. The length and the location of the artillery fire drastically changes when loading a savegame. Same problem with helicopter attack. In one instance splash rounds were reported complete and fire for effect announced. I saved the game artillery kept firing for 2+ minutes. Then I loaded the savegame and I got message "rounds complete".
  10. RexSaur

    CMSF2 Release Update

    I can remember when CMSF1 was published. It was so horribly broken with bugs, rightfully all the reviews smashed the game. It took a long time to get the games patched to state where it was fun to play. Please not again.
  11. Applying the tactics and strategies I just learned my latest attempt is going a lot better now. Maybe too good because now whole enemy teams suddenly surrender. How does this surrender feature work? Do they disappear after a certain time automatically or do I have to move my guys near them to get the "white flags"?
  12. Thanks everyone for the very comprehensive material. Lots of stuff to go through and I see a lot of things I will do different next time.
  13. I went through the other scenarios quite smoothly. "Day on the beach" was a walk in the park but "Breaking the bank" proves to be a tough nut and I don't see what I am doing wrong or what could I do better. The main problem is that my infantry when it assaults a building gets instantly slaughtered by enemies hiding in the next building. I usually use the assault command to clear buildings. In most cases when I place infantry in buildings they are quite resilient to enemy small arms fire but in this scenario the enemy kills them very easily although they are across the road in another house. I can't bring my armor because they are also quickly taken out by RPGs, I can't suppress the enemy because too many buildings and no LOS and the artillery is ineffective for buildings too (LOS problems as well). I managed to get a rifle squad take position in a good spot but although they suppress the enemy an RPG instantly took out half the squad. What am I doing wrong?
  14. RexSaur

    Demo Feedback

    Some sort of feedback when zoomed out would be required to avoid a lot of confusion. I was hammering enemy troops with suppression fire and even artillery just to find out they surrendered already. Especially when they are in a building it is very hard to notice even when zoomed in.
  15. RexSaur

    Demo Feedback

    Is there a way to spot surrendering enemies without zooming in to the 3D model?
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