Jump to content

tpr

Members
  • Posts

    155
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by tpr

  1. I´ve spent hours just watching the models in this game. I think I will make a showcase series of all the CM factions.
  2. A playthrough of one of the missions of "The Road to Montebourg" campaign. I am almost only utilizing the interface for issuing orders (except for mandatory hotkeys like SHIFT+"Target Arc") so you can keep track of what I am doing and thus this is a great resource for new players try to understand how to play the game (and for what mistakes to watch out.) Beside a collection of mods and shaders, there are movie soundtracks included alongside gameplay to help creating a gritty atmosphere. Have fun!
  3. My short video playthrough featuring the first mission of the custom mujahideen campaign "Salang Blues". Enjoy!
  4. Reshade installed in OpenGL mode. For the shaders I´m using check the beginning of part 1.
  5. The second and last part of the battle. Includes extensive battle damage assessment showcasing the new hit and penetration markers featured in CMSF2. Finding them can be hard even for a trained eye. For future playthroughs I will use Mord´s colored hit marker mod which allows you to distinguish between the different effects much easier. Have fun!
  6. The Alamo playthrough is now finally ready in full HD. And the link to the German Leopard 2 wrecking trough two enemy vehicles with one shot at 1:36:31:  https://www.youtube.com/watch?v=DAx81M54ZSw&t=1h36m31s Enjoy!
  7. For somewhat reason Youtube failed to process to 1080p. I am reuploading it and will then post a renewed link here.
  8. A playthrough of the CMSF 2 Demo "Alama" scenario featuring German Bundeswehr forces. I am almost only utilizing the interface for issuing orders (except for mandatory hotkeys like SHIFT+"Target Arc") so this is also suitable as a learning resource for new players to get an idea how one possible approach to Combat Mission overall could look like and how to achieve total victory in this scenario. One of the highlights at 1:36:31 - A German Leopard 2 wrecking trough two enemy vehicles with one shot: https://www.youtube.com/watch?v=-yhHhENytnU&t=1h36m31s Have fun watching! (It is full HD when processing is completed)
  9. I´m already excited, there are so many conflicts and possibilites to cover with custom campaigns in CMSF2.
  10. Definitely. One crew may aquire and kill a target in matter of seconds the other may struggle to do so. So many circumstances, you never know. Also you´re probably right with the asumption that operations in CM play out fast. Some of the scenarios you´re playing would in real life not take hours but probably days and also the casualties rates in many CM sorties weren´t acceptable at all for many real commanders. I think this is a welcome abstraction for us gamers. Still CM is the closest to the real thing when it comes to ground ops.
  11. And yes vehicles use thermal sights automatically
  12. Not a bad idea, modding perhaps 1 female face for Uncon, Syria, Germany, Netherlands, and Canada and replacing 1 soldier shout with a female one for these factions could do the trick. And for the other factions like British... Why not, if one desire. Mods aren´t obliged to stick bone-headed to this 2008 timeline tag and there are several fantastic SF mods and scenarios that didn´t.
  13. I´ve participated in the beta and it is a really neat game which reminds me alot of Steel Panthers/WINSPMBT but in real time. I´ve just had the feel that the AI struggled to present a challenge and would like to see improvement in this department and also hope for an engaging SP campaign.
  14. Leave the model/world detail on "balanced", you won´t notice much visual difference but performance impact is huge. Try enabling HPP and install on a SSD. Try disabling vsync or nvidia gsync in case it is turned on.
  15. I´ve made a presentation video of one of the CMSF2 demo missions for people who either aren´t able to play the demo for whatever reasons or for people who want simply to check out what CMSF2 is offering: Enjoy, more will follow...
  16. Sadly Distant Guns and Jutland have to be run when stormpowered is running. Admin mode on all and removal of these files did it for me. When you say it wants to be reinstalled, Is there a dialogue appearing or what exactly is happening?
  17. Years ago when I made my initial purchase of CMANO when it was on sale I was somewhat frustrated because it was micromanaging hell for me and the missions/functions that were supposed to reduce that problem often didn´t worked out like I intended or were a huge time sink on their own. But with the years they´ve kept patching and adding more intelligent features and especially sophisticated AI functions/routines that I meanwhile changed my opinion and really enjoy the hell out of it without the need to manage every asset, no matter if bigger or moderate scenarios. Immersion was always a big problem for me also because that pragmatic windows interface. It may look not different from software at use in the real military but from a gamer´s standpoint it can be hard to immerse itself when confronted with such an interface. I´ve learned to get used to it and especially those free seperate addons/mods that add pictures to the assets helped a lot, and I even proceeded to include my own asset pictures and high res map overlays from Google or other Services that even let you see the real life facilities, airports, or harbours that you may use or even attack in a scenario (which is a scary thing to tell I know but it adds an unbelieveable amount to immersion). Also love their realistic what if scenarios that they´re selling as DLC. You can play it also with this "decide as it were real and if I am were responsible for real soldiers, sailors, and airmen here" attitude I am also enjoying when playing Combat Mission games (altough the psychological and moral simulation of CM is not represented in CMANO and abstracted due to the scope). Don´t know why but excercising this "real responsibilty" is a very important challenge/roleplay aspect for me when playing wargames. It requires to understand all aspects of post ww2 modern warfare except land based operations and COIN which is underrepresented for a good reason. Thus you need to especially understand how guided weapons, air combat, naval surface and subsurface combat work and what weapon and active/passive sensor systems are deployed, and how they are countered. If you understand this and invest some time into understanding the vast functions that come with that software you may have the best simulator in your hand in this regard (and yes I owned and played all alternatives like H3, Fleet Command, etc.) Would like to get eyes on the GOV version of it and how different it is out of curiosity.
  18. Yes I run it in Windows 10 newest update only with admin mode. On thing that always created issues for me is the splash.exe in the stormpowered install folder and in Jutland/Distant Guns install folder. This is supposed to be a small intro but sometimes stopps Stormpowered and also the games from working. Just backup/delete it from all folders and the update or game start just runs fine, it is possible that after the small automatic update another splash.exe is created, also remove it from all folders, you don´t need it to run the game. Try if this works for you. If this is the same issue for you, I will inform the Stormpowered guys that they should remove it or at least add a instruction disclaimer because not every consumer can figure such stuff out. I´ve noticed it in the task manager and after killing it, everything booted up. I was 5 secs away from giving up and deleting everything and never take a look again at these gem games.
  19. That is true, I am actually not that of a navy buff but caught myself now lining up dozens of BBs and BCs in the quick editor to see them cruising (and blowing each other into pieces), very strange enjoyment haha. Nevertheless best luck with recovering your account! Let me know if you want to try the MP one day...
  20. When you remember which email you used for purchase you should be able to recover your account. The UI definitely has issues and requires some work, figuring, and hotkey memorization until you´re able to issue orders with confidence and convenience. The battle UI thankfully works quite well but the dynamic campaign UI is really "expert level" in figuring stuff out and required alot of trial and error. Yeah I love the hundred detailed ship models they´ve put in. There are some static crew to spot and I could imagine that during combat operations bigger ships may have less crew outside because it could become a real hazard to their life but nevertheless "real" crew with animations like seen in SH5 would be super awesome and raise this to "rated M for ship porn" level. As far as I understand this is/was a very small studio with limited options so I am pretty happy that they atleast got a solid graphics engine which still looks good to me despite its age.
×
×
  • Create New...