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tpr

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tpr last won the day on December 12 2018

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About tpr

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  1. Impressive, thanks for the detailed responses
  2. A scout team without radio spots an enemy position, when withdrawing the scout team still "knows" where the enemy position has been seen the last time (represented by the darkened symbol). When this scout team now moves into the close proximity of an HQ with a radio... Is the HQ unit informed about the enemy position? If yes is the contact report the HQ has received from the scout team shared on the radio net?
  3. Not sure if i get this wrong but I interpreted the information entirely different. That you will able play a US campaign which reflects the operations of specific units like the 42nd LAR which are part of a greater US force. You may succeed in this operations but on the "grand scale" the story will eventually end with US forces´ defeat and withdraw. To put a commander into a position that even with tactical finesse and overwhelming success you may not able to prevent a war´s negative outcome on the grand scale - story wise - is in my opinion a fantastic idea and reflects the reality many great historical commanders had to face.
  4. I also keep the 3D Model setting by default on "balanced" or "improved". On a powerful computer and forest heavy maps it perhaps makes sense to go for one step further with "better" if one want to trade fps for distant tree draw distance. However I never use the highest 3D Model settings in any Combat Mission title as it will severely disrupt FPS even on the most powerful machines without providing much if any visual improvement - at least for my eyes.
  5. Didn´t know that something like this exists. This is probably the craziest military vehicle I have seen in a long time.
  6. If I recall correct the Marines AAV-7 and the Syrian Regulars & Special Forces RPG-29 team is also missing under specialist teams & single vehicles.
  7. For me CM:A is an underrated title. Sure some of the variables and representations can´t keep up with 4.0 level but I still had a really great time with the Complete Incompetence custom campaign I did some weeks back then. The mountain mission also ended in one of the best looking CM experiences I´ve had, somehow all variables (game, reshade) resulted in perfection by accident. Still have the late war official Campaign and the UNCON custom campaign on the list.
  8. I´ve made some test videos but when you followed this thread you won´t learn anything new from watching it. The ESV appears still to come with nothing special as mentioned in the original CMSF manual, blast command for mine clearance can be issued only when there is some obstacle on the tile, marked mine tiles change basically nothing for vehicles. Tried to interfere with MBT and Shilka fire but looks like nothing. So to sum it up mine fields always stay dangerous. Did one of you got it´s MBT completely destroyed by a AT mine in CMSF2? Off topic: Pretty new to this YT stuff but when uploading to Youtube you can see a comment counter for your videos. Apparently somebody tried yesterday to post 5 comments in rapid succession but the comments never appeared anywhere not even in the SPAM folder. I once read an article where the author claimed that Youtube is excercising "shadow-banning" on disprespectful and insultive users which means although they still can comment like usual nobody can see the shadow-banned user´s comments. They also still see other comments as usual so most of them not even notice that they´re banned in this special way. Wonders me if this was a thing here.
  9. Blast, not a bad idea, never thought about that one...
  10. I did something similar and and while a Abrams got struck I was able to navigate most vehicles trough a single gap via slow command. I contributed this success somewhat to engineers being able marking the mines thus lowering the danger especially for slowly moving vehicles. Looks like I was wrong, as I read now that marked mines have no effect on vehicles Also good that we have confirmation that mines are only detected when units are in the the same tile. Two questions: 1) Is it correct that the ingame Stryker ESV is in no way different from a standard Stryker ICV as its special capabilities are not modelled in CMSF2? 2) Given the example there is a minefield with no gaps and you see yourself forced to pass it with vehicles. Beside the option to blast at a single tile at best with 150mm artillery (which according to the tests done here is not a safe option either), is there any other alternative other than taking an heavy armored vehicle, move slowly, and take the risk?
  11. Also in this mission my TOW Humvee crews are not able to move when dismounted. Was the first time in the campaign I was trying to dismount them so this could be a general issue.
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