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professionalXMAZ

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About professionalXMAZ

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  1. so in my situation, if I back the m10 towards enemy infantry they should shoot at them?
  2. per title. M10 main gun is disabled, everything else is at 100%, but even when turned backwards, unbuttoned + able to see the enemy, they haven't fired a single round. how do i get them to shoot?
  3. I recently played a QB against the AI...I used both my off-map mortars, they had a handful of WP rounds + something else, but when they ran out of HE rounds they were completely unusable (showed as 'out of ammo' or whatever it says). After it happened on the first one, I watched the second one do the exact same thing. lists secondary ammo types, runs out of HE, goes winchester / unusable. is this a known bug? apologies if this has been asked / answered, couldn't find anything in search.
  4. is it missions called directly on the TRP, or within a certain distance? apologies, haven't used them even though they've been in many missions i've played
  5. dang, frustrating but good to know, thanks guys
  6. hello, i'm playing a h2h, I chose a battalion of crack german infantry on defense. In the last couple turns I bracketed a linear mortar mission and it went a long way to breaking up his attack. now he's pushing up a parallel lane about 200m to the east, but when I call another, almost identical barrage down on the same line (it's just 200m to the left), it says it will take 7 minutes. how can I speed this up? seems a half competent battery wouldn't have a problem adjusting
  7. Just turn back now Chibot, why throw away your lives to my superior american missiles?
  8. https://old.reddit.com/r/CombatFootage/comments/am4am9/lada_of_ukrainian_army/
  9. as a web dev by trade I'm curious - the engine is the same between red thunder and SF2 right? But the animations aren't transferrable between games?
  10. thanks for the full response. Never said it kills QB but as @MikeyD showed further up his entire armored force got smoked by redfor air with no way to fight back, so again, not sure how our argument is weak. Fair enough on not wanting to put in x representing y. and please don't remove redfor air support! also this video of syrian airpower being timely and effective against an enemy without manpads IRL
  11. why? people want a fun game, not 'brits don't get aa bc our books say they don't and we have rules for ourselves' i don't think the solution is removing syrian airpower. shooting at eachother is fun. being unable to shoot back is not fun. even against the brainless qb ai it annihilated his tanks and he couldn't fight back at all. They have starstreak. It's from 1997 - present. So yea, i don't understand what the argument is even about or why it was removed. Who cares if it's stingers not starstreak. Please keep the british competitive and give them back AA capability. https://en.wikipedia.org/wiki/Starstreak In July 2001, Thales received a contract for a Successor Identification friend or foe system for Starstreak.[6] In mid-2007, Thales UK in Northern Ireland revealed that it had developed Starstreak II, a much improved successor to the Starstreak missile. Some of the advantages included in this new missile are an improved range of 7 km (4.3 mi), improved lethality,[2][3] an improved targeting system and the ability to operate it at much higher altitudes,[7] up to 5 km (16,000 ft).[8]
  12. played a big QB today as redfor and my dang dudes had to slog it over like at least half a mile, but i had plenty of tanks they could have ridden on. Tell me it ain't so
  13. eyyy so the thing is I've reinstalled 3 times before rujasu recommended it and idk what the deal is. I'll work with rujasu to get screens of the setup and try to replicate it @IanL also rujasu tried creating a game after my reinstall and I wasn't able to join at all, said wrong module version (in red script, said it was X version, don't remember if it was NATO or marines) @Sgt.Squarehead as long as they're aware of the 'suggest forces' bug i'm fine
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