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Everything posted by DerKommissar

  1. I love it when you evaluate the map and you sneak a potent AT asset (Javelin, 6-pounder) into a nice ambush position. Baddie AFVs roll into the killzone like dummies -- PENETRATION THIS, PENETRATION THAT! Wrecked tin cans smolder and explode. Some lucky crewmen/passengers survive -- they either cower or run away. Those that stay maybe be disintegrated by a nearby explosion, others run only to be cut down by small arms fire. LONG LIVE THE FIGHTERS! Bonus: Huns holed up in a fortified building take pot shots at a turned-out ISU commander. He scowls, turns in and blows the house of cards away with a 152mm.
  2. DerKommissar

    Tactical use of Mortar Carriers

    I don't really see any cons to keeping your mortars mounted in WW2 setting. A hanomag is a very safe place for a mortar team. It's immune to small arms, resistant to artillery fragments and can get out of a hairy situation -- with all the ammo intact. The only con comes in on the logistical side -- halftracks being in-demand for moving troops and supplies. Considering IL-2 or HS-129 strikes are rare, they are pretty safe from bullet strafing from the air. I even found myself using mortar halftracks in a direct fire mode, they were safe from MG fire and could deliver surgical mortar barrages on occupied buildings. In BS, the widespread use of RPGs, ATGMs, autocannons, optics (TI especially) and airborne assets makes APCs very vulnerable, indeed. I tried using an M113 mortar in direct fire and ended up with a melted can. I hid another behind a building, but it was spotted by a rolling BMP3 and easily toasted with a Bastion. This being said, the vast use of air-burst munitions is a big reason not to leave any personnel stuck outside when its raining shrapnel on their heads.
  3. DerKommissar

    Tiny details you might have missed

    I've always been confused regarding the SU-76's coax DT. So only the '44 versions feature it? Does it apply for all the various manufacturers of the vehicle -- different Soviet factories often introduced their own modifications for mass produced vehicles? Was this MG used as coax, or did it often get passed to more desirable roles -- like the P. 3's MG? Yeah, most AFVs in WW2 featured a bunch of pistol ports. Never saw them used in-game (very rarely used IRL too). I've never seen 'nades tossed by the crew from hatches either. Which was a real thing. Yeah, I have yet to see infantry shooting out of BTR firing ports. Strange.
  4. DerKommissar

    They meant september of next year!

    It's true. Obsidian always got a raw deal from publishers (worked on an Aliens game that got cancelled), good thing they do crowdfunding now. I aspire to not buying games that support that nonsense. My wallet is still sore from that Mass Effect Andromeda. Phewww... what a stinker... How about deliberately falsified trailers and promotional material? PREORDER NOW! Damn, indeed. I can imagine how ridiculous a lot of commonly accepted modern practices must seem. Buy a Ubisoft game on Steam and get ANOTHER piece of DRM software for which you have to register, with its own annoying online store promotions. Don't like it? Too bad, the game won't launch without it.
  5. DerKommissar

    They meant september of next year!

    Well, that's the thing -- it's not with all the trimmings. It's also got a lot of content behind microtransactions (at launch). As a customer, "Games are expensive to make", is not really an excuse when their competitors offer a better deal. Go up in price, and you'll get even less sales (optimization problem). How much do they spend on marketing? How much do they spend on bonuses? That's additional overhead that does not add quality to their product. I'll admit, I like GTA V's model -- and my friends do too. Maybe why it is so damn successful. You buy the game for standard price, you get a singleplayer campaign, and full multiplayer with regular FREE updates. Sure, they sell Shark Cards, which are microtransactions -- but Shark Cards are just in-game currency. You do not need it to access any of the content, as you can buy anything in the game with PvE money. No pre-order bonuses, no dlcs, no paid mods, no paid currency -- you get the game, you have the game. If I can get quality content for cheaper -- I'm there, dude!
  6. DerKommissar

    Combat Mission future

    I think that if packaged properly with really nice graphics, graphical effects, sound effects, and marketing, CM: 1967 could triple the customer base. Sci-fi doesn't have the mass appeal it once did, and recent history period pieces are actually quite popular. "Based on real events" is always a selling line. Or just look at three of the biggest game franchises now: CoD, BF and AC. All of them try to do the historical fare, World Wars are surprisingly popular. Not even talking about the great success of World of Tanks or War Thunder. Marketing is expensive, so you need to make money to make money. I can picture BFC at E3 -- it'd be hilariously absurd. Actual developers in the midst of hype hacks. I think it'd be cool if big CM had a fully voice acted career mode, where you roleplay an officer throughout a campaign.
  7. DerKommissar

    They meant september of next year!

    Dude, CK II is a minor offender. I'm not a fan of excessive DLC, but they got nothing on the big boys (Ubisoft, EA, Activation-Blizzard...) Bethesda is becoming a bad boy, too... (Creationist Club, no mod support, less quality content per dollar) Look at the new AC game? A game designed around microtransactions, with a 150 dollar Ultimate edition -- ON LAUNCH! Look at what EA did to the SW Battlefront franchise. Bioware is now making a cookie cutter open world multiplayer shooter -- like everyone else. They're legit selling F2P games, these days. It's gotten so bad that I think even the mobile market is blushing in comparison. I don't know a single Paradox game that even touches microtransactions. Their games are usually released with above-average content -- for below than standard price for games. I like how Graviteam handles DLC. There's a lot of it but it's generally substantial and you know what you're getting. CM games are even more substantial -- I have yet to complete the content of an entire game. There's also RNG missions and user content up the wazoo (which I haven't gotten around to yet). Then, I get Destiny 2 and seasons pass (buying hypothetical glorified free dlc early), I beat the campaign, reach max level and beat endgame in like a week. The game wasn't Big Rigs, was it? xD Yeah, that's sadly a story I've heard a few times. At least they shipped an improved version, I've bough one or two games that promised they'd change -- but never did. One of my favourite games, KoTOR 2, had to cut a lot of content for Christmas release. It took a decade for fans to reconstruct a significant chunk of cut content. I feel you, man. Plenty of customer companies that are internally conflicted about what they want from a design, or simply do not know what they want or why they want it. Most irrational customers are older folk that want things done a certain way, simply because that's what they're most familiar with. Which is something many of us are guilty about.
  8. DerKommissar

    Combat Mission future

    Funny story. Two mates and I went to see 2049 exactly one week after opening (friday evening) at a major cinema. I kid you not, the theatre was empty -- 8 people including us. I generally liked the film for its aesthetic -- the villians were silly and it was amusing to watch Gosling play a robot. He may not be able to sing, but he sure can keep his face still. I'd be interested in seeing the director's cut. Hopefully they'll replace that ridiculous "CELLS" sync sequence with a proper, noir, Void-Kampfwagen test. As I have a mech from 2142 as my mugshot, I suppose I cannot disagree too much. This being said, sci-fi "strategy" games often come up with lazy home-brew sci-fi. The success of this game would depend largely on the quality of this imaginary future. The world has to be built to be consistent, interesting and lived-in. I can't really see BFC writing much sci-fi -- at least, in the near future. I think making a sci-fi CM in an established IP would be better. A lot of smaller wargame devs are making 40k games (Sanctus Reach, Armageddon), these days. The IP has low overhead and was made specifically for wargames. Stuff like leadership, experience, armour values, strengths and tactics are already fleshed out in the lore. CM would need melee, though. Which would be a sick feature if they ever get around to it.
  9. DerKommissar

    Ordering product on new website.

    Did you get an email with the DL link + code? I usually DL CMs from the emails I get when I buy 'em. (Picked up FB on the new website too)
  10. DerKommissar

    Combat Mission future

    Not on board with the first idea. Fantasy units would take away a lot of the appeal of Combat Mission. Arma 3 did this to attract a larger customer base, and it made vanilla a joke. I am a fan of World in Conflict -- so a Red Dawn scenario could be pretty cool. Especially as an expansion for Ful-da-Sap. ;P
  11. DerKommissar

    M-26 Pershing..Super Pershing ??

    An experimental modification of a glorified prototype by day, WOT icon by night! Super Pershing to the rescue!
  12. DerKommissar

    Shock Force 2 Beta Showcase Video

    ❤️ Gulda Fap
  13. DerKommissar

    More drama in Ukraine--Sea of Azov

    Yeah, sorry about that -- I was using stupid lingo. MSV stands for Моторизо́ванные стрелко́вые войска which translates to Motor Rifle Forces. It refers to the Motor Rifle Divisions that make up the bulk of the (ex) Warsaw Pact armies -- and are the antagonists of CMBS.
  14. DerKommissar

    They meant september of next year!

    Gotta love that OG business model, in the age of preordering ultimate editions.
  15. Yeah, I try not to use ASSAULT at long distances for that reason. I usually air on the side of caution when approaching, and stick with HUNT. 3 squads of a platoon HUNTing parallel to each-other, but spaced out. That way, if shots are fired, a squad or two will drop to the ground -- and cover the squad that has not been shot at and is still HUNTing. Let the enemy engage guys that aren't advancing, so a squad can sneak in. Yeah, C2 is a challenge with the Soviets. You may have things worked out in the fire superiority department, but keeping all your many ducks in a row takes special attention.
  16. In CM, Difficulty doesn't really mean how difficult the game is. It's more of a realism setting. There's nothing inherently more difficult about Iron, Warrior or Elite. I never played training difficulty though, so maybe it's easier. Difficulty in the traditional sense depends more on the scenario. Most commercial games attempt to present a "balanced" game. This makes sense, but it trains you to expect fair treatment. CM, in that regard, is more like a roguelike. The playing field is rarely balanced and a lot of missions you will do will either be "too easy" or "too hard". I rarely split squads, and mayhaps I should do it more often. I split squads in 3 situations: 1. To "cap" objectives. Often times, I clear out an objective and immediately move to the next -- but I do not occupy it. As Objectives are important in this game and require some people on the point to register as "capped", I split and divert a team to play mama hen. 2. To ACQUIRE items. You need to grab something from an APC -- why send the entire squad to do so? 3. Anti-tank suicide missions. Your squad spots a tank nearby, and its only a matter of time before it spots you. I'll split the squad, draw straws and send the unlucky bastards to get the jump on the tank. It's a 50/50 deal, depending on the terrain -- best not put the entire squad in one basket. I try to keep my squads together because I feel they're a more effective fighting force than 2 teams. Better leadership, better communication and better concentration of firepower. This being said, I try to space out the platoon, putting squads in distinct locations. I also use ASSAULT quite often, a very sure way to advance under cover. I haven't played Soviets in 4.0 yet. I will say, I do remember their squads putting out A LOT of firepower. SMGs are a surprisingly powerful defensive weapon, apparently. The more the attacker advances, the worse it gets for them. Loved the Disc Player (DP), having seen it being used very well at medium/long ranges. I find that the Soviet answer to any tactical problem is MORE firepower. I remember assaulting a heavily entrenched town (final training mission). Whenever a German tried to take pot shots at my squads from buildings or trenches, an ISU would lob a 152mm shell and just reduce the entire area to rubble. I never split a Soviet squad because I treated a Soviet squad as a team. I rarely have to conserve manpower as I do while playing Germans in FB. This being said, their squads are pretty big and like to bunch up. They'd probably benefit from splitting -- more so when defending "SEND ARTILLERY HERE" positions, than storming Fortress Europe.
  17. DerKommissar

    Combat Mission future

    Yeah, word on the street is that CM3 is going to have a new engine (DirectX friendly). I'd be happy if they move to CM3 after like 50 more modules.
  18. DerKommissar

    Combat Mission future

    Aye. That makes sense.
  19. DerKommissar

    Combat Mission future

    Combat Mission: Star Trek Seriously, the Star Trek franchise has some sort of sick fetish for WW2 western europe (no other theatres though)... Not sure how I feel about a futuristic CM. I think 40k setting would work, considering it originated from wargaming (Just not 8th edition). Maybe Star Wars, because it's kind of set in WW2. I sure as hell do not want something like Arma 3.
  20. DerKommissar

    CMx1 Please Don't DIE!

    I'd like to see the OG games remade -- or just compatible with newer OS and on GOG.
  21. Are you sure the bullet is modeled as a 3d object, and not a 2d image? Tracers look like an OG 2.5d deal.
  22. Self-preservation is a powerful instinct and is often ignored by games and movies. In most games, every soldier is Rambo. In real life, guns are loud, dangerous and very scary.
  23. DerKommissar

    Shock Force 2 Beta Showcase Video

    This looks incredible. Can't wait for update!