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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. From an elite pack formations I would want would just the Commandos and Royal Marines Armoured Support Group. Could end up realising more but at the moment those come to mind. Was going to agree on that. At least regarding the British ones. However do not see an formation that quite works for representing 6th Airborne Armoured Reconnaissance Regiment? Also to mention that in the quick mission mode removing all their glider borne transport, should there not be an couple universal carriers in the air landing battalion also, air landing battalions not purchasable either unless the quick missions dates set for September. Not seeing the parachute battalion (only the independent company) in quick missions either.
  2. Happy New Year's Day! 2018 look ahead

    So much goofy gear? Been doing same campaign, also getting my arse handed so to speak. Seeming to need to be more cautious to avoid massive casualties. But its meaning I am not achieving much in the way of objectives. Giving the campaign an rest for the moment and just doing some quick missions, to resume/restart once the patch comes in, think that not having much MMG (not given) or LMG (given an extra per platoon but not doing its job unless close) capability (other than whatever Bren Carriers or Tanks am given) has been an kinda big handicap to me.
  3. Happy New Year's Day! 2018 look ahead

    Post from me was amoung the casualties from the relocations. So here goes again. Yep sounds great to me also. The fantasy things not so much. That sums my feelings up too.
  4. Noticed some graphical strange-ness on some units that appear to be uv mapping errors with the model. As though one side of the model does not have an region on the textures so the texture from the other sides gets stretched across it. But I imagine they have been seen before as are not that un-obvious. Should I post them in any case, not seeing any obvious posts referencing them during an quick search?
  5. Yep sounds great to me also. The fantasy things not so much.
  6. Happy New Year's Day! 2018 look ahead

    Awesome news indeed. I too most hope for the Bren guns single shot problem to be resolved. But the other problems being solved welcome too such as in relation to those QB formation errors Millar mentions the Vickers specialist team giving you just the useless vicker'less 2IC team.
  7. More points for QBs?

    Until someone with more experience than me pipes up on this to confirm or debunk or add anything more; The Points/Rarity are changed by the Battle Size parameter. The Force Adjustment parameter provides the means to then increase/decrease the Points/Rarity allocated to the attacker, making the sides unequal in some way. Also the Rarity parameters something to take note of, adjusts how much Rarity the various units cost, on Huge Battle Size (around 9000 purchasing points, and 9000 rarity points) I can get around 22 x Air Support Element [Heavy], that is should I have the Rarity parameter set to none. However when I have the Rarity parameter set to Strict I can only actually purchase 1 before the rarity points are all used up as they are deemed an rare unit.
  8. Phew heh. Recognised the Dido and Nelson also of course dead giveaways they are even at that detail. Though I kinda got an soft spot for our destroyers of that era bugger that trying to guess them. You could have used the O and P for both the destroyers.
  9. Looks like in combat mission battle for normandy (at least when I explode the games files) that there are just the one image for destroyer, battleship, heavy cruiser and light cruiser, which means that; You would need to install an silhouette pack for your preferred nation, when you play an different nation though you would see the same problem, Septic ships then looking more like the Andrew etc. As there is just the one silhouette for battleships, again its rather similar issue, those 16 inch Nelson and 15 inch Queen Elizabeth classes are going to look strangely identical. Maybe better off with some generic silhouette that does not attempt to represent any nations
  10. Rather strangely I have not used the naval assets in Combat Mission yet, so not noticed that issue, and now that I am aware and seen those images you made I say gimme gimme gimme Though on the subject of that catch 22 situation discriminating eyes that @weapon2010 mentions, was not aware that the Andrew had heavy cruisers with an 6 inch armament and my moneys on your silhouette showing an Light Cruiser of the Crown Colony class, oh wait not so sure now maybe its London
  11. New features curiosity

    To be honest I would prefer the opposite. As from what I’ve read our sections were organised around an gun group (lance corporal, bren gunner, loader) and rifle group (corporal and remaining riflemen). So the soldiers assigned as in the images would make more sense for them. Besides in CMBN the rifle sections have no binoculars anyway. Oh and also keeping the Corporal with the gun team would end up depriving the others of an SMG once up close assaulting an enemy position! Maybe that would make sense for other nations like septics and germans etc, my knowledge on these other nations is rather poor. Wonder whether the binoculars could be taken when detaching teams like ammunition and grenades are?
  12. New features curiosity

    Have an like for seconding that. Another two wishes, imagine they are not outlandish ones, imagine that the reasons for wanting them are easy to discern also; Gun Team Admin Command Highlight Action Spots When Editing Movement Nodes
  13. I was curious and wondered about that fudging results in your setups description, so checked through Josey Wales thread about soft factors for anything relevant, only finding that "ok through to nervous are simple gradations and a nervous unit will not behave differently from an ok one".
  14. reckon its going to be embarrassing reading to see the results for an british rifle section, plummet once testing the 200 marker...
  15. Been sent up to Brigade and back down.