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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. British Army 2 Inch Mortar Bug?

    cheers, understood, waiting out
  2. Ah interesting. I was wondering about getting an Buffalo in CM, though would that pack for CMBN just provide them for the Americans? Given the dates that separate CMBN and CMFB? And that sounds similar to the Boase Bangalore indeed. I've not been able to find any actual images for you showing them on an Churchill unfortunately (just this and this). Do not know whether they were ever used and worked in anger against any soft french sand dunes either, but Tony Younger mentions that tests with them succeeded and they became part their equipment.
  3. Got an link? Though I think the most dangerous thing about that situation may just be falling from the ladder to be honest. Not to ruin the fun in that image for you though. Though from what I have read (sorry to say have no professional experience) in some military engineering manuals (both modern-ish and from the war) state TNT as being rather insensitive to shock/impact. And need another small bang to occur first in order to make them in turn go bang, hence the use of detonators and blasting caps. ETA: But here's me presuming the fun in that image is it being some perilousness situation, dropping the TNT from the ladder and etc. And me there giving some kinda boring lecture that could just amount to "suck eggs". When the fun is probably rather about the size of the bomb and that they've got to get up an ladder just to put the explosive into the thing.
  4. British Army 2 Inch Mortar Bug?

    As for the acquiring the 2 inch mortar from vehicles. Has anyone else managed to obtain them? Here is the video showing me trying to obtain them. What am I doing wrong?
  5. Cheers for that, just an couple good new bits and dits though to be honest. "Was it an successful design" someone asks, well had it been an complete failure I doubt we would have continued to field AVRE's in our armed forces up to the present day. I've read Major-General Tony Youngers book "Blowing Our Bridges", theres an small chapter about the invasion, he commanded 26 Assault Squadron. During an exercise they assaulted some beach on the Isle of Weight and destroyed the sea wall there (turn some of it into rubble so they could mount it and drive along and exit the beach that way) and later after the war some civil servant sent him personally an bill for the repair work to the sea wall. Another attachment that the AVRE could use was named the Boase Bangalore, according to the book was invented by Dickie Boase who was at the time of the invasion the commander for 3 Troop of 26 Assault Squadron. Jimmy Henry was the 2 Troop commander and Ray Mare was the 4 Troop commander. I would rather like some more attachments the AVRE in game, such as fascines for crossing small gaps, bobbins laying down mat on soft terrain to improve vehicles chances against bogging down. To be honest anything that gives my Sappers (armoured or not) more tasks sounds good to me.
  6. British Army 2 Inch Mortar Bug?

    hahahaha, sorry, I've figured out what's gone on now regarding the airborne mortar, no bug there, the parachute section do not indeed have any high explosive for their mortars, just smoke, so took the same team (loading an save from an turn before the video posted above) and wasted the smoke rounds, no other 51mm rounds remained in their equipment, the reason he was firing high explosive was simply that he was managing to leach an single high explosive round each time (so staying below the grenades in his ammunition list) from the platoons standard 2 inch mortar that was outside an nearby building, should have realised that before keep your 2 inch mortar detachment away from the parachute sections if you do not want the rounds to be wasted on germans that are close enough to be dealt with from small arms and prefer to use such rounds as an mortar
  7. British Army 2 Inch Mortar Bug?

    Am aware how to use them. And also aware about that limitation on the ammunition lists. But the thing is that the ammunition lists are displayed in order from most ammunition to least (for example take an unit that shows 150 x .303 MKVIII , 50 x 9MM, 5 x 51MM WP and acquire them another 150 x 9MM and the list then changes order to display 200 x 9MM, 150 x .303 MKVIII, 5 x 51MM WP). So that given that the team shown in the video has so far fired 7 rounds (2 in video, 4 afterwards) that ammunition should have been shown in the ammunition list, but its not. So what 7 rounds have they been firing? And I believe both the airborne and standard 2 inch mortar are available through the Commonwealth Module also, as they are detailed in the manual for that module, which also states "The airborne 2-inch mortar (located only in the parachute rifle sections) can be used for direct fire only (i.e. cannot fire into defilade), similar to rifle grenades. However, the airborne mortar has only smoke shells." It's an good thought. Would make sense. Unfortunately I am trying to acquire the weapons for their own men, and neither the Carrier Platoon nor Antitank Platoon have any multi-team units. With both I will give an test under "laboratory conditions" and post another video to remove some doubt.
  8. I've just been doing an quick mission and am using the independent parachute company. I've done an quick search and could not see anything relevant to this. So sorry should this already be reported or queried somewhere. In this video I've recorded below you can see the soldier firing what appears to be high explosive from an airborne 2 inch mortar. What is going on there? As I believe the airborne 2 inch mortars meant to just be supplied with smoke rounds, and no high explosive are being shown in their equipment (fired seven so far so would have been high enough on the equipment list to be seen if they had them). Think this might be an bug or something? Also there any trick to acquiring the 2 inch mortar that's available in the Carrier Platoon and Antitank Platoons vehicles in some formations? I can obtain the ammunition but whenever I try to obtain the weapon it just disappears into thin air?
  9. New features curiosity

    Not sure whether this would count as being an relevant one for this thread, but would wish for the quick battles purchase screen to more closely match the scenario editor purchase screen, for most part because saddens me an bit that in the quick battles purchase screen (for CMBN) some formations are not available (for example Machinegun Battalion and Parachute Battalion for the British Army) and some cannot be purchased with their transport (for example Air Landing Battalion and Antitank Battery [independent] for the British Army). But also as I think in quick battles would be good/interesting to be able to choose formations from more than one Army be able to tailor the supply, headcount and vehicle status for my units.
  10. Naughty or nice... here's some bones!

    Done it under fire now also. 17 minutes in and AVRE's from 1 Section, 3 Troop, 82 Assault Squadron have got the job done. I gave them better support than on last attempt. 5 Platoon from 4th Battalion, Wiltshire Regiment and an Cromwell managed to hold the Germans back from the bridge long enough for the Sappers to complete the task. 5 Platoon so far has lost just over an quarter of their strength in that time, 82 Assault Squadrons vehicles are now providing them some protection whilst they collect their wounded.
  11. New features curiosity

    Forgive me though is that not already the case in CM2? I've read on here that in CM1 represented units in that manner, for example the 10 man British Rifle Section being shown graphically as 5 soldiers instead. But in CM2 each soldier you see is an individual soldier, the 10 man British Rifle Section are indeed shown graphically as 10 soldiers in CM2.
  12. Fury Movie Discussion.

    Then there are Wormhout and Le Paradis in 1940. Some managed to survive to become POW's once the Wermacht discovered them. So I can imagine that at the least rumours might have spread. Seem to remember that before being renamed to Commando the previous Special Service name was hated by those units because of the affiliation.
  13. Naughty or nice... here's some bones!

    x2 on the good point
  14. same or similar problem as this one maybe?
  15. Naughty or nice... here's some bones!

    Unless they just happen to be armoured engineers. In testing an little while ago managed to destroy an bridge (cant remember the type) with an couple AVRE. Though took some time, firstly because reloading that things rather slow, secondly because they seemed at times to spas out going through an cycle of aiming and firing but not actually firing the damn thing and needed to be moved to an new position to continue. And they also waste much ammunition for their Besa during that time. Tried once under combat conditions in an quick mission also, and erm lets just say that did not end in success for the RE.