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Posts posted by LukaFromFallujah
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Hello guys, after days of work, is finally here, this is an high fidelity remake of Strike at Karand from BF2 to Shock Force 2, the map consists of an 1520 x 1520 City with Hills, Suburbs and an Factory, the outskirts were modified so it could fit well in Combat Mission Gameplay, there is 9 versions of this map, 1 Base version so you can do your scenario or your own quick battle objectives and setup zones, 3 Meeting Engagement, 3 Blue Assault, and 1 Meeting and Engagement and 1 Assault based on the original Battlefield 2 Flags that were on the conquest version on it, hope you enjoy !
Link: https://drive.google.com/file/d/1VscLVSszzFhz7K5ZIhjc31blZW-Bo3Dw/view?usp=sharing
Gallery:
Enjoy.
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when we have the east and west germans, it would be great for doing iran iraq war, iranians with g3, mg3, m60 and british tanks, plus some tows, and iraq as east germany with 7.62 ak's and t-55s and other early war soviet vehicles.
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Map looks very good, suggestions that i would give you is to do more micro terrain, small elevations and ditches, put some trash as flavor objects maybe, Fallujah had alot of those, and maybe some more texture variation on some houses, but that's optional.
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On 1/5/2024 at 4:36 PM, Battlefront.com said:
Yeah, sorry about that. CM:A is a dead end and so I don't think about it. I can say that I've tried several times to get permission to bring CM:A into the current CM2 engine, but the company that owns the rights went out of business and my contact (who worked for them) hasn't been able to figure out who we need to talk to.
Steve
Hello Steve, mind a suggestion ? Why not turn "CM:A" into an cold war module, bring afghan terrain just as "NTC Terrain" with the date going 1979 until 1989 only for "Afghanistan Terrain", i mean, you have almost all the assets done for the soviet side, you need some new uniforms and orbats, then DRA, Tribal Militia and Mujahideen new models and textures, the ww2 weaponry for these factions you have in WW2 families, PPSH, Mosins and Lee enfields, in CW you have some stuff too like the M16a1, the good thing would be that people who want the afghan experience would need to buy CW in order to play it, plus the module, so it would sell well, and probably with a different name, or as it will come as a module and not a game, shouldn't have license problems and should save alot of time with reworking assets.
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On 12/10/2023 at 4:28 PM, JM Stuff said:
Ok dont find your drophill but I put it as a gift for Christmas, put on this link available for everybody, couple of weeks, just remember guys, no valid for new system of files from BFC, moderne style SF2, Black Sea, Heaven Earth, Brazil in Flame, but perhaps working with Afghanistan I dont test it. ??
All thanks to the owner of this mod : @Blimey
<some new ideas for a far future >
67 will (couldnt not be far away) all armoury is present in CM modules just pick up them adjust correct calibres to the correct tanks and APC s and this, one the the Phill specialities.
when 67 is present we can jump on 73 need only water canons just use a german flamethrower (using blender knowledges) to a air effect of a vehicle exhaust pipe), (hahaha) ...
(no kidding now ), in the past i was maked a try with a us white sc, to represent a btr 152, but untill now stay with a problem to export in mdr, but is already "in the garage" (like vehicle without plate number).
>but by 67, 73 a lot of sandstorms will cover the desert and it is therefore not for tomorrow or perhaps will never be done...sigh !! <
enjoy !
Again we count of you @kohlenklau or all others modders @37mm @EZ, @LukaFromFallujah @Atlas and another good modder that created the Iranian mod ( @JMDECC...) and many others... !
https://www.dropbox.com/scl/fo/upau828ojxhq22erk89p0/h?rlkey=akhngfvy8zii5lye2e2s2p42x&dl=0
JM
Well, i can help by making one map.
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Hello Guys, me and some friends are making an Combat mission Discord for people ho speak portuguese, so we can exchange MODS, Tips and play together, everybody ho speaks portuguese is welcome.
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The scenario wasn't made by me, i did the Terrain so people could put their Mission ideas on it, instead of complaining you could put some of your time into making cool content for it.
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Based in a neighborhood called Boa Vista, Porto Alegre, RS, Brazil. Map is focused on dense urban combat, should be challenging.
Link: https://drive.google.com/file/d/1_ffQOlRThVypbWAvU2w9GOzy16_kN_2g/view?usp=drive_link
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This contains Replacements of some factions from project reality, you cannot use all of them together (only Russians and Militia, Insurgents and Hamas or MEC only)
The mod itself contains reskins, models and textures made by: Oleksandr, Frenchy, 37mm and many more people, if you made any textures and your name is not included, please send me a pm and will gladly add you.)
Content: model Replace, model retexture, new gui's, sounds and some small extras.
Link: https://drive.google.com/file/d/1U9benbrFZZ-t0eKue5OeERKaKFreXscT/view?usp=drive_link
Factions
MEC:
Hamas and Insurgents:
Russian Army and Militia:
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Recreation of the Yamalia map for SF2, contains: The map itself, and HVH scenario and Blue vs AI scenario.
(i highly recomend the use of russian unit mods and eastern enviroment for better experience).
Link: Project Reality – Yamalia (1104 x 1104) (thefewgoodmen.com)
Terrain:
Spoiler alert: Gallery of the battle
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New Version, after patch 2.06 : https://drive.google.com/file/d/1r6ER3WESS1_xBTeAsKFzRGr30pos7-js/view?usp=sharing
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An remake based on the STALKER Map Great Swamps (1520 x 1520), Hamlets, a church and a many small bridges.
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I guess what they could bring as soviets could maybe be the VDV or VMF ?
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An remake based on the Project Reality Map Kokan (2000 x 2000), Hamlets, farms and a FOB.
Link: CMSF2 – Kokan 1.0 [P.R] (thefewgoodmen.com)
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This is an Raw Version of Fallujah West without objectives, so you can customize it
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On 9/29/2022 at 8:19 PM, Erwin said:
A Brazilian mod for CMSF is something most of us would never have thought about. Brilliant. And another use for the xnt Heaven & Earth mod.
Thx bro Erwin !!!
On 10/6/2022 at 8:31 PM, loporano said:as a brazilian i thank you for the mod i allways wanted to recreate some operation on favelas with video games now with your mod i can recreate operations like jacarezinho and other thx.
As a Brazilian, i would love to see some operations created by you, thx !
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Just played and simply fell in love, i love missions uncons, they are the hardests faction in the game, this mission had a good balance betwen challenge and fun. Really good, congrats !
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Brazil in Flames
After weeks working, it's finished, gentleman is with much pleasure that i present the Brazil in Flames MOD, A Mod that brings an alternative scenario of brazilian government moving to the extreme left wing party, i tried to bring as much accuracy as i could in portraying the Brazilian units at the current state, i pretend to bring Campaigns and Scenarios, but it will take time, so be patient, i want to give my sincere thx to the Combat Mission Discord users that helped me and for the Heaven & earth Team for they amazing mod that have most of the great content that is present in this mod, so cheers for these brothers and go check their mod ! Is amazing ! Now Let's go for the contents:
UNITS:
- Brazilian Airborne
- Brazilian Commandos
- Brazilian T.G ( Basically an Rural Militia)
- Brazilian B.I.B and B.I.M.T.Z (B.I.B for mechanized infantry and B.I.M.T.Z for motorized infantry)
-Brazilian Conscripts (Your basic riflemans)
-Brazilian Militia (Consists of ex-reservists, ex-policeman, ex-fireman and other ex-members from the security area that turn to the bad side)
-Brazilian Druglords
- Units Speak Brazilian Portuguese and have Brazilian names
VEHICLES:
- I don't pretend to bring new ones, since i believe that changing models would affect gameplay quality, so that's why brazil is left wing in the mod hehe.
Campaign, Scenarios and Maps:
- i pretend to bring all of these 3, but i want to work slowly on them in order to have make them fun and challenging, my intents are to explore Favela, jungle and other warfare environments in the Brazilain Biomes and diferent types of urban areas, all i can say is that it will take time, but it will be worth.
All the credits go to these people :
- The Heaven & EarthMod team and those ho helped them with content
- CptMiller, Rice, Frenchy, Kob and the wHole Combat Mission Discord team
- Aquila Smart Wargames
- 37mm
- John Hansen
- If i forgot to credit somebody, please send me a PM, if your mod is on the heaven & earth content pack and want your part to be removed, send me a PM too, i will delete, it's not my interest stealing content
LINK: https://drive.google.com/file/d/1pZuJdiujk0yudSpmVn4W2yxLGl1w2B0J/view?usp=sharing
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DELETE PLEASE, posting error
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DELETE PLEASE, posting error
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DELETE PLEASE, posting error
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I was thinking that today ! Would like to know too .
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So this is how civilian density works :
CMBS Korean Campaign: Red Dragon
in CM Black Sea Maps and Mods
Posted
Abandoned ?