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LukaFromFallujah

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  1. Hello guys, after days of work, is finally here, this is an high fidelity remake of Strike at Karand from BF2 to Shock Force 2, the map consists of an 1520 x 1520 City with Hills, Suburbs and an Factory, the outskirts were modified so it could fit well in Combat Mission Gameplay, there is 9 versions of this map, 1 Base version so you can do your scenario or your own quick battle objectives and setup zones, 3 Meeting Engagement, 3 Blue Assault, and 1 Meeting and Engagement and 1 Assault based on the original Battlefield 2 Flags that were on the conquest version on it, hope you enjoy ! Link: https://drive.google.com/file/d/1VscLVSszzFhz7K5ZIhjc31blZW-Bo3Dw/view?usp=sharing Gallery: Enjoy.
  2. when we have the east and west germans, it would be great for doing iran iraq war, iranians with g3, mg3, m60 and british tanks, plus some tows, and iraq as east germany with 7.62 ak's and t-55s and other early war soviet vehicles.
  3. Map looks very good, suggestions that i would give you is to do more micro terrain, small elevations and ditches, put some trash as flavor objects maybe, Fallujah had alot of those, and maybe some more texture variation on some houses, but that's optional.
  4. Hello Steve, mind a suggestion ? Why not turn "CM:A" into an cold war module, bring afghan terrain just as "NTC Terrain" with the date going 1979 until 1989 only for "Afghanistan Terrain", i mean, you have almost all the assets done for the soviet side, you need some new uniforms and orbats, then DRA, Tribal Militia and Mujahideen new models and textures, the ww2 weaponry for these factions you have in WW2 families, PPSH, Mosins and Lee enfields, in CW you have some stuff too like the M16a1, the good thing would be that people who want the afghan experience would need to buy CW in order to play it, plus the module, so it would sell well, and probably with a different name, or as it will come as a module and not a game, shouldn't have license problems and should save alot of time with reworking assets.
  5. Hello Guys, me and some friends are making an Combat mission Discord for people ho speak portuguese, so we can exchange MODS, Tips and play together, everybody ho speaks portuguese is welcome. Link: https://discord.gg/tqAUAXnp
  6. The scenario wasn't made by me, i did the Terrain so people could put their Mission ideas on it, instead of complaining you could put some of your time into making cool content for it.
  7. Based in a neighborhood called Boa Vista, Porto Alegre, RS, Brazil. Map is focused on dense urban combat, should be challenging. Link: https://drive.google.com/file/d/1_ffQOlRThVypbWAvU2w9GOzy16_kN_2g/view?usp=drive_link
  8. This contains Replacements of some factions from project reality, you cannot use all of them together (only Russians and Militia, Insurgents and Hamas or MEC only) The mod itself contains reskins, models and textures made by: Oleksandr, Frenchy, 37mm and many more people, if you made any textures and your name is not included, please send me a pm and will gladly add you.) Content: model Replace, model retexture, new gui's, sounds and some small extras. Link: https://drive.google.com/file/d/1U9benbrFZZ-t0eKue5OeERKaKFreXscT/view?usp=drive_link Factions MEC: Hamas and Insurgents: Russian Army and Militia:
  9. Recreation of the Yamalia map for SF2, contains: The map itself, and HVH scenario and Blue vs AI scenario. (i highly recomend the use of russian unit mods and eastern enviroment for better experience). Link: Project Reality – Yamalia (1104 x 1104) (thefewgoodmen.com) Terrain: Spoiler alert: Gallery of the battle
  10. New Version, after patch 2.06 : https://drive.google.com/file/d/1r6ER3WESS1_xBTeAsKFzRGr30pos7-js/view?usp=sharing
  11. An remake based on the STALKER Map Great Swamps (1520 x 1520), Hamlets, a church and a many small bridges. Great Swamps.btt
  12. I guess what they could bring as soviets could maybe be the VDV or VMF ?
  13. An remake based on the Project Reality Map Kokan (2000 x 2000), Hamlets, farms and a FOB. Link: CMSF2 – Kokan 1.0 [P.R] (thefewgoodmen.com)
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