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Josey Wales

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Posts posted by Josey Wales

  1. Hi guys, I've just come across this thread as I don't frequent this forum very much these days.

    Firstly I'd like to say that I am very much still alive, the Union soldiers haven't caught up to me just yet!

    Thank you for the appreciation of my AAR video's, it's really nice to hear how people have enjoyed them over the years. There are others out there producing great content, Usually Hapless has to be really commended for his commitment to the game and the high quality of his videos. I also enjoy the content of others, particularly Double's and some of the older channels like Rinald's, Ithikial's and his1ojd's.

    So to give a bit of context to me, I started my own business in 2014 and it was a slow start which allowed me time to make AAR's of this amazing game. As you can probably guess it's a very time consuming process that took me around 2 months to play and edit each video. As time has gone on my business has taken off and in early 2020 it really started to take up more of my time to the point where I couldn't really commit to making vids. I've always really enjoyed war films ever since I was a kid, the main reason I played the game was to make the vids and recreate the battles from movies like A Bridge Too Far and The Longest Day. So as a result of not making the AAR's, I've also not played the game for 2 years.

    I still believe that CM is one of the best games that has ever existed and I still follow it. I am still a member over at the Few Good Men but mostly play Field of Glory II & Medieval with some of the other members. The FOG games resolve much quicker than a CM battle and suit my current lifestyle better.

    It's unlikely that I'll be able to make any more AAR's for the foreseeable future, maybe one day when retirement rolls around! (CM3 perhaps?)

    So just wanted to say thank you and remove the mystery of what happened to me.

    Have fun, and don't forget...War is Hell!!

     

     

     

  2. You do realise you have destroyed the British Army from within;

    Sgt: "Perkins what the hell are you doing? You were supposed to be on patrol 10 minutes ago!" 

    Perkins: "Err yep.... be right with you sarge... just got to split off this scout team, give them a hunt command"

    Sgt: "Perkins get your backside in gear!"

    Perkins: "Yep yep, just calculating the turn.... just got to quickly watch this replay" 

    Sgt: 'PERKINNNNSS!"

    Seriously though, really interesting to see this. Well done. 

  3. Thanks @MOS:96B2P, you have eagle eyes! Yes, however the commander only changes from Spotting to Aiming once a second Panther comes into view to the left of the first one. It's this second Panther that he is aiming and preparing to fire at, not the first one which he can already supposedly see. It's hard to tell from the angle of the video, but the T34's turret never points towards the first Panther which is spotted from the start of the turn, but it does point towards the second Panther moving up the hill. 

  4. @Bulletpoint, ok great, then it does look like 'a thing'. The only thing I noticed although I have no idea if it's connected is that the T34 in the original replay went from Ok to Cautious to Nervous due to one of it's other platoon members being destroyed by the Panther. (This didn't happen in the replay where the target command was used because the Panther was destroyed by the T34 before it could take out the other platoon member.)

    So one thing to rule out (or in) would be if this something that is seen more often in units that are going through morale state transitions that turn.

  5. Welcome back to the game. 

    Split your squads into fireteams and scout teams. Use the scouts to find the enemy locations. Basically they'll get shot at and hopefully you'll gain a contact location when that happens. 

    Amass firepower on the enemy locations as quickly as possible. Engagements are won by the side that can bring the largest amount of firepower to bear quicker than the other side can both in terms of volume and caliber. 

    Get to know the terrain. Each type of terrain has advantages for some units and disadvantages for others. Locate areas which give good cover & concealment and offer good lines of site towards the enemy. These areas can be considered key terrain. 

    Be patient! It's easy to get carried away in the moment to try and build on a gain, but there will be another enemy nearby that you haven't seen yet who will make you pay for being too hasty. 

  6. 18 hours ago, MOS:96B2P said:

    +1  Very, very cool.  You should post this at grogheads and maybe other places to advertise CM.  

    Cheers bud. It's a nice idea but I've got to be careful with that. Each vid I make with a soundtrack from a well know artist already flags as a copyright claim. That's no big deal as the owners of the rights can either monetise or ban the vid in some countries. Sometimes they do nothing and I've had all 3 outcomes.

    With this vid though I've also copied the style of the music video and if it was used to advertise a product I could end up with a copyright strike which is a bit more serious. It's why this vid is unlisted on my YT channel so that it can only be seen by clicking the link here and over at the FGM.

  7. @Aurelius I had been mulling over doing a video which tackles this topic. My findings in tests I have run on my own small map agree with yours. This has changed my play style in that provided I have enough time I will always try and get contact information to my tank crews as it greatly increases their chances of getting that crucial first round hit.

    Sometimes I have found this difficult to do and I've had an infantry unit with the contact information next to my unbuttoned tank but it has not been passed on. I have gotten around this by dismounting the crew and then re-crewing the tank which seems a bit rubbish to me. I wonder if it has something to do with the engine noise and by getting the tank to 'Hide' the info is passed on quicker?! 

  8. 44 minutes ago, Kuderian said:

    Fascinating but I am confused!

    Is the suppression meter relative or absolute?

    The OP suggests the former. ( And my instinctive understanding would be the former too).

    The suppression meter is relative.

    This can be seen in units with high and low leadership values (all other factors being equal). The higher leadership unit will reduce the suppression meter level quicker than the lower leadership one for the same amount of incoming Firepower.

    Also sustaining a casualty will cause the suppression meter to spike to simulate the immediate shock of 'man down!'

  9. Just quickly going back to the point about the suppression indicator being objective or subjective... from my post ' The Relationship between Soft Factors, Moral and Fatigue'

    "The Suppression Indicator is not merely a measure of incoming fire, more accurately it represents the units perception as to how much danger it is in based on the incoming Firepower, the immediate casualties sustained, and the Experience, Leadership & Motivation of the unit."

  10. Thanks for the extra suggestions, it's much appreciated. My next movie will be with Vegas Movie Studio as I'm getting along quite well with it. As with all these things it takes a while before it becomes intuitive, which is my main frustration with Movie Maker being unavailable as I could make vids without really having to think too much about the technical stuff due to using it regularly for the last 4 years. 

    It's back to school for me.

  11. I'd like to ask some advice from my fellow video creators.

    So it appears as if Windows Movie Maker has been discontinued. This has been my go to video, text and narration editing program for all of my Combat Mission videos and I am struggling to find an adequate replacement.

    I have tried Shotcut but found it to be too clunky and I am now experimenting with Hitfilm Express which is better but still not ideal as text editing is cumbersome and there is no narration recording software included (unlike Windows Movie Maker).

    Is anyone aware of an accessible editing program which ideally has narration recording built in. I don't mind spending money on one but I don't want to waste my time and money on something that doesn't work for me. If no such program exists then I can live with getting a separate recording program, however the video editor would at the very least need to make it simple to add in text where I wanted without having to create composite shots.

    Any help would be greatly appreciated.

    JW

  12. 3 hours ago, IICptMillerII said:

     😉My current understanding is that low starting morale and low veterancy (conscripts/green) are more likely to abandon an ATG after taking direct fire/casualties than a highly motivated veteran crew would be. Does this correlate to what you have observed in testing?

    Yes that would tie in with what I have seen. I tested this with a Green crew and a Regular crew. The Green crew abandoned the gun more readily when 'Shaken' than the Regular crew which tended to stay on the gun. 

  13. I've just run some tests in the editor and gun crews do behave slightly differently from infantry when suffering from Combat Shock and Combat Stress. The tests were done with small arms so as not to confuse the results seen with the HE bug.

    Typically infantry that is 'Rattled' will stay put unless they become 'Pinned' at which point they will auto evade. A static gun crew however will stay on their gun when 'Rattled & Pinned'.

    Gun crews do seem to abandon the gun sometimes in the 'Shaken' & 'Panic' states, however there were times during the tests when 'Shaken' crews do not abandon the gun, and 'Panic'ked crews attempt to relocate the gun. The reason as to why a crew will choose to remain on the gun as opposed to abandoning it is not yet understood. I think it is too early to say it is a bug, it could just be a mechanic that is not yet well understood.

  14. @Swervin11b a unit cannot become 'Broken' by suppression alone even if it was 'Pinned' for 20 minutes.

    If you can answer these questions we can build a better picture to answer your question;

    1. Was the crew in some sort of fortification e.g. foxhole, sandbags?

    2. What were the crews Experience, Leadership & Motivation?

    3. What was the morale state of the crew when 'Pinned'?

    4. Did the gun crew suffer any casualties or did one of the other crews in their section/platoon suffer casualties?

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