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Josey Wales

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Josey Wales last won the day on February 2 2018

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About Josey Wales

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  1. Ha, but my tanks don't fire their guns! The video clips above are from the that AAR.
  2. Ha, I've been away for a while and I need the practice before I release another AAR 👍
  3. Perhaps, here's a vid showing the T34's turret and what it's tracking; https://youtu.be/VZmwNS9bdY0
  4. Thanks @MOS:96B2P, you have eagle eyes! Yes, however the commander only changes from Spotting to Aiming once a second Panther comes into view to the left of the first one. It's this second Panther that he is aiming and preparing to fire at, not the first one which he can already supposedly see. It's hard to tell from the angle of the video, but the T34's turret never points towards the first Panther which is spotted from the start of the turn, but it does point towards the second Panther moving up the hill.
  5. @Bulletpoint, ok great, then it does look like 'a thing'. The only thing I noticed although I have no idea if it's connected is that the T34 in the original replay went from Ok to Cautious to Nervous due to one of it's other platoon members being destroyed by the Panther. (This didn't happen in the replay where the target command was used because the Panther was destroyed by the T34 before it could take out the other platoon member.) So one thing to rule out (or in) would be if this something that is seen more often in units that are going through morale state transitions that turn.
  6. This thread and @Bulletpoint's topic has struck a chord with something I witnessed recently in the Red Thunder scenario 'Getting Ugly'. As is usually my style I explain it best in a vid; https://youtu.be/IpgBxu8xhkE To me it seems like there is an issue unless someone is able to offer an alternative plausible explanation. Cheers.
  7. Welcome back to the game. Split your squads into fireteams and scout teams. Use the scouts to find the enemy locations. Basically they'll get shot at and hopefully you'll gain a contact location when that happens. Amass firepower on the enemy locations as quickly as possible. Engagements are won by the side that can bring the largest amount of firepower to bear quicker than the other side can both in terms of volume and caliber. Get to know the terrain. Each type of terrain has advantages for some units and disadvantages for others. Locate areas which give good cover & concealment and offer good lines of site towards the enemy. These areas can be considered key terrain. Be patient! It's easy to get carried away in the moment to try and build on a gain, but there will be another enemy nearby that you haven't seen yet who will make you pay for being too hasty.
  8. @MOS:96B2P & @Sgt.Squarehead I don't frequent this thread very much as I don't play SF2. All the images in the vid are from the demo. However looking at the content you guys are uploading, I can't help think that this track would have worked great with a vid for that. Not sure you would agree though Sgt 😉
  9. Cheers bud. It's a nice idea but I've got to be careful with that. Each vid I make with a soundtrack from a well know artist already flags as a copyright claim. That's no big deal as the owners of the rights can either monetise or ban the vid in some countries. Sometimes they do nothing and I've had all 3 outcomes. With this vid though I've also copied the style of the music video and if it was used to advertise a product I could end up with a copyright strike which is a bit more serious. It's why this vid is unlisted on my YT channel so that it can only be seen by clicking the link here and over at the FGM.
  10. The other day I heard the Beastie Boys' track Sabotage which I haven't heard for years and I thought to myself 'that would be a good accompanying track to a Shock Force 2 montage'. So I took some inspiration from the track's video and put this together. See what you think.
  11. @Howler thanks, this is a good example of one of those times when having squads or sections split all the time may not be the most beneficial setup for the situation. By recombining the 2 detachments you averaged out their morale states which allowed the unit to stay in the fight and prevent this flank from failing.
  12. @Aurelius I had been mulling over doing a video which tackles this topic. My findings in tests I have run on my own small map agree with yours. This has changed my play style in that provided I have enough time I will always try and get contact information to my tank crews as it greatly increases their chances of getting that crucial first round hit. Sometimes I have found this difficult to do and I've had an infantry unit with the contact information next to my unbuttoned tank but it has not been passed on. I have gotten around this by dismounting the crew and then re-crewing the tank which seems a bit rubbish to me. I wonder if it has something to do with the engine noise and by getting the tank to 'Hide' the info is passed on quicker?!
  13. The suppression meter is relative. This can be seen in units with high and low leadership values (all other factors being equal). The higher leadership unit will reduce the suppression meter level quicker than the lower leadership one for the same amount of incoming Firepower. Also sustaining a casualty will cause the suppression meter to spike to simulate the immediate shock of 'man down!'
  14. Just quickly going back to the point about the suppression indicator being objective or subjective... from my post ' The Relationship between Soft Factors, Moral and Fatigue' "The Suppression Indicator is not merely a measure of incoming fire, more accurately it represents the units perception as to how much danger it is in based on the incoming Firepower, the immediate casualties sustained, and the Experience, Leadership & Motivation of the unit."
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