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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Josey Wales

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Josey Wales last won the day on November 17

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About Josey Wales

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  1. Buddy Aid

    From Rockin Harry's Alternative Buddy Aid Animation page; "Since H2H/PBEM play is untested, players should be aware that only one player using the mod probably gains an advantage the other player has not (better stealth/survival for medics)! Unless there´s no confirmation on likely problems or cheating opportunities with this mod, I recommend NOT using this mod in H2H/PBEM play." Testing would be required to confirm or not if this is a real effect. Because if it is, then unlike any other mod it will give rise to circumstances where one player has an unfair advantage. If it is found that it does give a benefit to survivability for medics then it should become a feature of the base game so that everyone is on a level playing field.
  2. I think he needs updating if he's basing his opinion of CM on series 1. I'm happy for someone who's already made contact with him to send him a link to one of my vids, the Bear Claws AAR seems most popular. Or as @MOS:96B2P says any of the Armchair General series.
  3. CC Question

    Ah ok I see what you're getting at. Well yes I have to agree that in game a +1 here or a -1 there makes no observable difference as factors such as the players ability, the cover available, the weapons you're being attacked by all have a more observable affect than say being in C2 or not. What I would say (to borrow from Al Pacino in Any Given Sunday) is that at times, a game of CM is a game of inches and that the effects of the soft factors are real and are indeed affecting the situation even though it doesn't appear so and even though the affects are less noticeable than some of the other factors mentioned above. You're right, its subtle but that's what I like about it.
  4. CC Question

    Multiple tests were done and the statement below is true; "Being within a close C2 link (Close Visual/Voice) does provide resistance to the impact on Morale caused by Combat Shock - troops within C2 range of their HQ unit are less affected by the temporary impact of suppression upon Morale as they are less stressed by being shot at and the immediate impact of seeing team/squadmates killed & wounded is reduced." If you're not seeing any observable difference when a unit is in C&C or if a Co CO has taken over command then I can only think that you have not set up the parameters so as to be able to see it. The unit needs to be suffering from Combat Shock, i.e. it needs to be under incoming fire and then tests can be run to remove the close C2 link by moving the HQ unit out of range and/or back into range to see the difference. I have demonstrated this in the video accompanying the post 'The Relationship between Soft Factors, Morale & Fatigue'. A change in the Morale state is observed when the close C2 link is removed/replaced if the current Morale state is being caused by Combat Shock (suppression). It is repeatable and therefore statistically relevant. The Coy HQ and Bttn HQ perform the same role in this respect as a Plt HQ and can be used to step in should a Plt HQ become incapacitated. If you're expecting to see an effect on a Morale state which has been arrived at by Combat Stress (the build up of casualties within the unit or by units closely associated organisationally) then I'm afraid that you won't see one regardless of if the unit in question is within C2 link or not and irrespective of if the C2 link is being provided by a Plt HQ, Coy HQ or Bttn HQ. This is because a Morale state which has been arrived at as a result of Combat Stress cannot be recovered from.
  5. Hard Choice!

    I realise it's counter intuitive but the only factor shown to affect accuracy is experience. Exhausted regulars will shoot better than rested conscripts. This was tested on upgrade 4.0 so I can't say if the case was different for earlier versions.
  6. Hard Choice!

    As fatigued units have no penalty to accuracy then crawl would be the logical option so as to minimise casualties and combat stress.
  7. CMFB Meeting engagement AAR

    Thanks, I lost the CO and XO at that point so basically no functioning Company HQ after that.
  8. A CMFB meeting engagement between Big Joe of the FGM and myself. Part One; Part Two;
  9. I always play WeGo and prefer medium battles from a video making perspective as it allows a decent turn around for uploads but also tends to have more variety in equipment and terrain than a small battle which in my mind makes for a more interesting watch. I would however really enjoy a playing a huge battle that perhaps lasted months but I may end up losing some subscribers.
  10. Scalable UI

    Paradise! we'd get up 3 hours before we went to bed, eat a lump of cold poison, wait 26 hours a day every day for Elite to load on a tape recorder and when that was done, dad would bash us to sleep with a Sinclair ZX Spectrum...if we were lucky!
  11. New Josey Wales CMFI AAR

    I've no preference over fronts, its just that I got into the CM2 games a bit back to front as I had lost touch with the series after Africa Korps. I came across Fortress Italy a few years ago by accident and it took me a while to realise that it was from the same series as the CM1 games. I then got Final Blitzkrieg as it was the latest release and am slowly working my way through the rest of the series. CMBN is next as it appears to be the most widely played and popular. Once my finances have recovered and time allows then I'll get Red Thunder.
  12. New Josey Wales CMFI AAR

    @Pericles thanks for posting these vids here, I'm sure it's helped raise my profile on YouTube so much appreciated. And thanks for the link to your AAR's, I'll take a look. @Mord I'm glad you're enjoying the AAR's and many thanks for the high praise. I only own CMFI or CMFB at the moment but intend to purchase CMBN and all the modules as soon as I've finished editing part 2 of my current AAR, which is taking longer than usual due to RL commitments. I like to show the close in detail that the game designers and modders so painstakingly create and then pull back out every few minutes to keep the viewers up to date with the big picture, cheers. @SLIM thanks for the heads up. I need to find sometime to look at your latest vids.
  13. Ha, well 'farigue' is when you travel a long way before you get tired. And ':eadership' is what an assistant leader provides when the leader is killed.
  14. @Hilts @Erwin Co HQs & Bttn HQs have the same effect on a squads Morale as a Plt HQ in that being within a close C2 link (Close Visual/Voice) does provide resistance to the impact on Morale caused by Combat Shock provided that the squad is in the same Company for a Co HQ or the same Battalion for a Bttn HQ. Co XO's and Bttn Ops do not share a C2 link with squads and therefore provide no benefit under normal conditions. However should the Co Commander be incapacitated, then the XO steps into that role and can then provide the C2 link and provide resistance to the impact on Morale caused by Combat Shock to subordinate units within close C2 link. In the testing that I undertook, Bttn Ops do not seem to step into the Bttn Commanders role should he become incapacitated. @Warts 'n' all The 21 shall be remembered, their sacrifice shall not have been in vain.
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