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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Josey Wales

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Josey Wales last won the day on February 2

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About Josey Wales

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  1. Looking for urban combat gameplay/AAR

    Unfortunately not, my passion at the moment lies with the WW2 titles. I own CMBN, CMFI, CMFB and my next purchase will be CMRT probably later this year.
  2. Looking for urban combat gameplay/AAR

    Well as others have done it then I may as well jump in with some of my own shameless self promotion. I have almost completed part 2 of my Lonsdale's Block AAR against Pericles and as well as watching that here are some things I have picked up playing against a human opponent: 1. Keep tanks mobile - infantry will seek cover if a tank has LOF to them, to overcome this keep your opponent guessing as to where the tanks will reposition. Do not stay too long in one place so that AT assets can be brought to bear on you. 2. If you are infantry vs tanks, then move behind buildings so as to be out of sight of the armour. Try and predict where your opponent could move to next turn and get those units that would be in LOF into cover ASAP. 3. Use lots of smoke! Use it to conceal manoeuvre and to blind enemy guns/armour. Frustrated opponents may expose their tanks to attack by trying to get through or around the smoke. Mortars are excellent for this. 4. Manoeuvring without concealment or cover fire is suicide. 5. When opportunities present themselves, take them if the pay off is worth it i.e. casualties vs objectives. 6. Use large calibre artillery for prolonged periods. Urban environments allow good protection from indirect HE, so go big and go long.
  3. Kharkov Map Sneak Peak

    Another outstanding episode, good luck against those Tigers!
  4. I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through. Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  5. I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through. Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  6. Kharkov Map Sneak Peak

    You're welcome, and thanks in kind for the high praise. Yes it's easy to get drawn into every little detail of a battle when editing and you have to know when to say 'Ok that's enough of that, what else is going on?' The footage/narration balance is something that comes with practice but I think you've got it spot on for the final cut. One thing that was suggested to me and I have started doing is having the 2 opposing factions occupy different parts of the screen. In my last 2 vids I have placed the forces under my control on the left of the screen moving to the right, and the opposing forces on the right side of the screen moving to the left. If you watch clips of the 1970 movie 'Waterloo' you'll see what I mean, the Brits are mostly portrayed as being on the left of the viewer and the Frenchies on the right. It seems to have gone down well and perhaps clears things up a bit but it also limits the creativity in a way. Anyway looking forward to part 2 whenever you get around to doing it... I know how long these things take believe me!
  7. Kharkov Map Sneak Peak

    Excellent work, I'll be watching this series with keen interest. The map looks simply amazing. I think your narration is spot on, let the video do the talking and just interject when you feel you need to add or explain something to make it clearer for the viewer. In my first CM vids I was jabbering all the way through then I learned to pace it and it seemed to go down better, but I think you've started off like a pro. Best barrage ever!
  8. Active FMs

    This doesn't really answer the OP's question, but here's my tuppence; I read up on British Army doctrine of how AT guns were deployed and used during WW2 and incorporated that into a H2H game where I built my defence up around some AT guns. Guess what happened? ...I got well and truly defeated (total defeat) because I was so focused on following the doctrine that I had ignored other aspects critical to the defence. Factors such as the terrain, weather conditions and battle type had a much greater impact on the battle/game than me interpreting a field manual and trying to implement it in the game. I think FM's give an insight into certain aspects and can provide a framework, but I would say far more important to success is playing the game and practicing over and over. It's the same for real commanders, they can be the best student in their class during training, but only experience can make them great commanders. Some of the best commanders in history never had any formal training nor FM's to read. I agree with @IICptMillerII keep it simple, master fire and manouevre, that's the name of the game!
  9. CMBN weapons effect tests

    Big respect to you @Drifter Manfor taking the time to put this together. I think you have helped uncover further the attention to detail that the designers have put into this game.
  10. Reaction time / LOS

    IIRC the only soft factor which affects spotting is experience. I don't recall fatigue having any affect on spotting but I'm happy to be proved wrong.
  11. Indirect Fire

    Yes its a pack howitzer, I've run some tests and figured out the issue. Basically the problem I am having is that it will always fire a shell on a relatively flat trajectory and the LOF is blocked if there is anything in the flight path such as trees or buildings. It looks like this can be overcome by careful placement, however I think the map I am playing on is too small and cluttered to really see any benefit. I can certainly see the benefit of having a battery of these on a larger less cluttered map as they can be used both directly (like an AT of Anti Infantry gun) and indirectly except their fire follows a much flatter trajectory than a mortar.
  12. Indirect Fire

    It could be that I am targeting within the minimum range for the howitzer. There doesn't appear to be any information in the manual regarding minimum ranges so I can't be 100% sure about that, however it seems the most plausible answer Yes I've moved the howitzer laterally to see if that had any effect on its ability to get line of fire but it didn't. I can't move it further back as its at the edge of the map and moving it forward would put it in a direct firefight with tanks & infantry. It can direct fire over to the other side of the map (medium sized) much like an AT gun (flat trajectory).
  13. Indirect Fire

    I'm playing a game at the moment where I have an on map 75mm howitzer team. I have a C2 link to it via radio with my FO but I'm really restricted as to what I can target with it. I can get line of sight to multiple locations (from my FO) but I struggle to get line of fire. When I did finally get it to target a building, it fired in a really low trajectory arc narrowly missing buildings with my own troops in. I'm playing a scenario, so the designer intended for the howitzer to be on the map. I thought a howitzer would behave more like a mortar, ie would have a high trajectory, but it acts more like a field gun. If its meant to be used as a field gun then why is it showing up in the artillery panel, am I missing something?
  14. C2 & Information Sharing (REDUX)

    Nice demo of the Coy HQ providing C2 to the fireteam as well.
  15. C2 & Information Sharing (REDUX)

    MOS thank you for making the effort to redo this. I did have trouble trying to follow the original but it's really clear and obvious with the images and your explanations. I think some testing needs to be done to prove that having a tentative contact makes acquiring an actual LOF of fire to the contact quicker. I hope it does.
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