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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Josey Wales

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Josey Wales last won the day on February 2

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  1. Have you tried a broom?
  2. Agreed, the Combat Stress mechanic would be more reasonable if its propagation was governed by audio/visual proximity to the unit sustaining the casualties as opposed to organisational structure. The other end of the spectrum of the current system is that a conscript/-2/-2 unit from a different platoon as a unit which is being massacred 20m away in front of their eyes wouldn't suffer any impact on their morale. Combat Stress does eventually propagate between platoons, but the casualty rate in the engaged platoon needs to be high before this effect is seen.
  3. @IanLyes, great spot! It looks like an example of how Combat Stress (the effect upon morale of the build up of casualties within a unit) works in the game. Although the video below was made to show the effect of the Leadership modifier on a HQ unit, it also shows an infantry platoon in which one of the squads takes casualties. As it does, from 1:36 it can be seen that the persistent morale state of the other squads in the platoon and the Plt HQ is reduced. This happens regardless of another squads geographic proximity or LOS to the unit that is taking the casualties as the effect is distributed via the platoon structure. To relate this to the OP, as all the units in the AT team are from 1 Battery, then any team suffering Combat Stress in 1 Battery due to the build up of casualties will cause other teams within 1 Battery to suffer Combat Stress, regardless of how many hundreds of meters apart the units within 1 Battery are located from each other. Basically what IanL said. Additionally, because both of the gun teams are already in a Broken morale state with the red 'Brittle' icon showing in the suppression indicator, the slightest hit on morale is going to cause them to go Shaken or Panicked.
  4. Just a guess, but could it be down to your position? Have you tried from a location further back from the hedgerow?
  5. AAR - A Lesson in Defense

    Definitely not boring. The last image clearly shows the extent of the hill your opponent has to overcome. Are you intending to have a reserve to counter attack if the situation presents itself?
  6. AAR - A Lesson in Defense

    This is a different class of AAR. I'm really looking forward to this.
  7. Green Troops

    There are times when we don't have the quality of troops we want so we have to play the hand we're dealt regardless of patches or updates. Keeping low quality troops as a combined squad helps mitigate the negative effects of suppression. Splitting them into smaller teams is not always a good idea. If any of the squads have leadership or motivation bonuses then get them on the firing step first as they can handle incoming fire better. Keep the HQ within C2. Use smoke to conceal them getting into position. Don't let them get killed 😉
  8. It looks like it's broken to me based on your findings. Is the same true if the information is passed via audio/visual comms. i.e. between infantry squads?
  9. Kharkov Map Sneak Peak

    Brutally brilliant!
  10. I'd assume it must be the noise rather than the flash hence the use of fog horns on ships and shore locations when lighthouses where in effective in heavy fog. I'd prefer to see the contact markers '?' to show a scattering effect though so that several turn up in different locations when the gun fires, perhaps with the scatter area reducing with each subsequent shot although never fully reducing to an exact pinpoint location.
  11. Hi Bil, I'm also a big fan of your Battle Drill Blog and your AAR's prompted me to start making my own in a video format. I have learned a lot from your efforts so can vouch that you definitely have not been pissing in the wind! Many thanks.
  12. A Muddy Affair vs the AI

    I made a video about a year ago where I talk about why I like the WeGo system. The footage is from A Muddy Affair. I don't comment at all on the scenario but give a brief summary at the end on how the battle went. I thought the scenario designer did a sterling job on this scenario, it was extremely challenging and rewarding.
  13. If a scenario designer or campaign overseer wanted to model the effects of genuine fatigue then selecting troops of a lower experience would seem the best way to simulate this. Units that were historically regular or veteran that were set in game to green or conscript will have compromised their spotting ability, accuracy, susceptibility to the effects upon morale of being suppressed & taking casualties, their ability to recover from suppression and their ability to pass on information.
  14. No only experience affects spotting.
  15. For the accuracy test I did multiple runs with first a rifle squad and then a sniper team firing at an infantry targets at various test ranges. Each test condition was repeated 5 times. The tests were broken up as follows; Fatigued vs Rested at 100m ,200m, 300m +2 Leadership vs -2 Leadership at 100m ,200m, 300m +2 Motivation vs -2 Motivation at 100m ,200m, 300m +2 Fitness vs -2 Fitness at 100m ,200m, 300m Elite vs Conscript at 100m ,200m, 300m The only soft factor which consistently affects accuracy is experience. Similar results were found when testing for spotting.