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sid_burn

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  1. Like
    sid_burn got a reaction from Vacillator in Snow for the Hungry: A Mini AAR   
    The assault on the second objective (Waldburg) has commenced.




    It actually ends up being relatively quiet as well. We do lose our first and only Tiger to a T34. A panther quickly gets revenge.




     

    With that last obstacle, a rather uneventful march onto the last objective occurs. The occasional Russian takes a pot shot, but it doesn’t do much given the presence of the tanks to cover. Sadly, organizing the attack on Waldburg and making sure it is clear takes up the rest of my time and the game ends. We achieve a respectable tactical victory.








     
  2. Like
    sid_burn got a reaction from Rinaldi in Snow for the Hungry: A Mini AAR   
    Hello, I just recently finished the scenario Snow for the Hungry (part of fire and rubble). I didn't want to do too in-depth of a rundown on it (it is a great scenario and I recommend it to anyone). So I figured I'd do this miniature AAR. I'm just going to briefly recount my match in a few small posts.
     
     2 platoons of understrength Panzer Grenadiers and a group of about 7 tanks (3 tigers, 2 stugs, and 2 panthers) are going to try and relieve Konigsberg. As part of it, we have to secure the road leading to the city and clear out some Soviet units along the way. There is a heavy blizzard going on that enables us to move in relative safety and take the objectives in detail. Here is the plan:


     
     
  3. Like
    sid_burn got a reaction from Phantom Captain in Snow for the Hungry: A Mini AAR   
    The assault on the second objective (Waldburg) has commenced.




    It actually ends up being relatively quiet as well. We do lose our first and only Tiger to a T34. A panther quickly gets revenge.




     

    With that last obstacle, a rather uneventful march onto the last objective occurs. The occasional Russian takes a pot shot, but it doesn’t do much given the presence of the tanks to cover. Sadly, organizing the attack on Waldburg and making sure it is clear takes up the rest of my time and the game ends. We achieve a respectable tactical victory.








     
  4. Upvote
    sid_burn got a reaction from MOS:96B2P in Snow for the Hungry: A Mini AAR   
    Hello, I just recently finished the scenario Snow for the Hungry (part of fire and rubble). I didn't want to do too in-depth of a rundown on it (it is a great scenario and I recommend it to anyone). So I figured I'd do this miniature AAR. I'm just going to briefly recount my match in a few small posts.
     
     2 platoons of understrength Panzer Grenadiers and a group of about 7 tanks (3 tigers, 2 stugs, and 2 panthers) are going to try and relieve Konigsberg. As part of it, we have to secure the road leading to the city and clear out some Soviet units along the way. There is a heavy blizzard going on that enables us to move in relative safety and take the objectives in detail. Here is the plan:


     
     
  5. Like
    sid_burn got a reaction from Phantom Captain in RT Unofficial Screenshot Thread   
    This man survives a direct penetration from a Panther at fairly close range (300 meters or so) and doesn't even button up. Order of Lenin for this man.

    Posthumously of course.
  6. Like
    sid_burn got a reaction from Artkin in Snow for the Hungry: A Mini AAR   
    Hello, I just recently finished the scenario Snow for the Hungry (part of fire and rubble). I didn't want to do too in-depth of a rundown on it (it is a great scenario and I recommend it to anyone). So I figured I'd do this miniature AAR. I'm just going to briefly recount my match in a few small posts.
     
     2 platoons of understrength Panzer Grenadiers and a group of about 7 tanks (3 tigers, 2 stugs, and 2 panthers) are going to try and relieve Konigsberg. As part of it, we have to secure the road leading to the city and clear out some Soviet units along the way. There is a heavy blizzard going on that enables us to move in relative safety and take the objectives in detail. Here is the plan:


     
     
  7. Like
    sid_burn got a reaction from Lt Bull in Heavy Wind and Mortars?   
    The only time I adjust for wind is when I decide to break some in front of people I don't want to speak to anymore. 😂😂😂
  8. Upvote
    sid_burn got a reaction from Grey_Fox in Heavy Wind and Mortars?   
    The only time I adjust for wind is when I decide to break some in front of people I don't want to speak to anymore. 😂😂😂
  9. Like
    sid_burn reacted to Erwin in Heavy Wind and Mortars?   
    Is that confirmed?  My experience is that mortars and other arty tend to be inaccurate to start with - so it's hard to determine if wind is an additional factor.
  10. Like
    sid_burn reacted to Erwin in Heavy Wind and Mortars?   
    It's unclear to me...  The accuracy seems the same but does the wind increase the spread of the shots?
  11. Like
    sid_burn reacted to Erwin in Heavy Wind and Mortars?   
    What I am seeing is that while the spread gets wider with winds, the center of the spread seems to be on target.  So wind only works in one dimension?  Otherwise one would expect the center of the spread to be shifted away from the green target square.  ie in the crosswind example, one would expect the center of spread to be moved more up or down.
  12. Like
    sid_burn got a reaction from IHC70 in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  13. Like
    sid_burn got a reaction from Taranis in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  14. Like
    sid_burn reacted to Benjamin Ritchie-Hook in Is Russia Overpowered In Black Sea?   
    Yes, I foresee their morale slightly improving - for about a nanosecond.
  15. Like
    sid_burn got a reaction from BletchleyGeek in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  16. Like
    sid_burn got a reaction from Xorg_Xalargsky in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  17. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  18. Like
    sid_burn got a reaction from Mishrae in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  19. Like
    sid_burn got a reaction from Queen_Sasha in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  20. Upvote
    sid_burn got a reaction from Rinaldi in Is Russia Overpowered In Black Sea?   
    Hello,
    In light of recent events (I do hope this thread remains as non-political as possible) and also given that Steve has expressed interest in expanding Black Sea to cover the current conflict, I think it is worth having a discussion about whether Russia might be over modeled in CM. Just a few suggestions to kick off the thread:
    1) Steve has said before that in WW2 CM titles things like inefficient slave labour is modeled by having German armoured vehicles suffer catastrophic failures, I think you could bring this to Black Sea by having a chance for Russian tanks to have no ERA or Russian vehicles having low supplies.
    2) High-end Russian vehicles such as the T90 may need to be made rarer to represent Russia's reliance on older vehicle models.
    3) Typical Russian soldiers should have severe morale and leadership penalties. I think your average Russian unit needs to be set to green and negative leadership. Then more "elite" units like the VDV can be set to Regular (but they should clearly still maintain the leadership issues).
    Just want this to be a friendly thread where we discuss ways to improve the simulation 😁.
  21. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in CMBN AAR-A Man Can Die But Once   
    With some assistance from @Sgt.Squarehead we manage to unjank the bridge (well somewhat) and so are able to properly finish out the game.
    We are instantly rewarded with the last firefly spotting and killing the immobilized Tiger tank. It takes a solid 5 hits to the front before the crew bails out and the Tiger is declared dead.

    Later, while attempting to mate with the burning corpse of a halftrack, the firefly spots and kills the PZ3 (I did say I only managed to somewhat unjank the bridge).

    With the shermans positioned on the bridge and able to provide some fire support on the occupied parts of Bridge West, we are ready to launch a limited counterattack. However, before that begins, a few para squads use their last rounds of ammo to take out yet another flak vehicle

    An attack is then launched on the occupied buildings while they are put under tank fire. My attack is led by John Frost himself, along with a mortar squad and a few cobbled together HQ squads.

    While the Germans are suppressed, the shockwaves from a tank round cause the building to collapse

    The Paras then breach into the left building; a single sniper kills the two Germans occupying the building.


    Nothing much happens for the next few turns and I decide to end the game on that last effort.

    The final disposition of forces:

    The Germans took quite a beating and their corpse piles are seen on every part of the battlefield (of course my losses were quite severe as well).





    The real heroes were the first two Shermans, who took out about 50 men total and numerous vehicles


    Overall, a great scenario, I do wish that maybe they made it a bit easier to navigate the bridge. Even with the helpful navigation tip, the sheer number of wreckages and the inability to push burning vehicles can make it difficult to properly get the tanks into town.
  22. Upvote
    sid_burn got a reaction from Benjamin Ritchie-Hook in CMBN AAR-A Man Can Die But Once   
    At this point in the game, the situation is, to put it lightly, bad. My infantry are largely out of ammo and are being overrun.

    The tanks are hemmed in on the bridge of magic and can't get in to support. As a sign of the desperation, my men have begun lobbing satchel charges at individual enemy soldiers (1 satchel charge = 1 kill)
    Sadly, my advance down the bridge, in addition to being largely blocked by the vehicles, is also now opposed by not 1, but 2 Tiger tanks.

    Sadly, my advance down the bridge, in addition to being largely blocked by the vehicles, is also now opposed by not 1, but 2 Tiger tanks.

    Although my remaining Sherman gets a valiant flank shot off, it dies shortly after to the Tiger's 88mm.

    Thankfully, one Tiger does run over a mine, which immobilizes it.

    Another vehicle (which I guess the Germans had kept in reserve) also drives over a mine and dies. I believe after I ended the match that it was a wirbelwind but both the vehicle and human corpse piles are starting to add up.

    With no vehicle support for my paras, German infantry start to stream onto objectives largely unmolested. At this point, my men are largely out of ammo and I'm forced to wait for more reinforcements, which show up somewhat later.

    My reinforcements come in 3 waves; the first wave comes and includes 1 firefly and a bunch more 75 shermans. I decide to wait for one more firefly to challenge the Tigers, which I get shortly later.

    I'd like to tell you that this resulted in a glorious rescue of the British Paras...but sadly the bridge kind of stops this.
    I move up the two firefly shermans, and while one dies to the Tigers, the other one gets a kill.

    So where is the problem? Simply put, the other firefly can't move beyond this point

    It gets stuck here and won't move any further. It appears to be stuck in the place and the tank jitters a lot. I have also noticed many of the other Shermans on the bridge and are also starting to weirdly jitter when trying to move. I've also noticed the turns are taking extremely long to load, which I figure is due to the game trying to calculate the tanks moving while stuck (thanks to @Sgt.Squareheadfor the tip to fix this).
    Some pictures of the carnage so far.




     
     
  23. Upvote
    sid_burn got a reaction from Bufo in Does Soviet tactics work in Combat Mission?   
    Source for this claim?
  24. Like
    sid_burn got a reaction from danfrodo in CMBN AAR-A Man Can Die But Once   
    With some assistance from @Sgt.Squarehead we manage to unjank the bridge (well somewhat) and so are able to properly finish out the game.
    We are instantly rewarded with the last firefly spotting and killing the immobilized Tiger tank. It takes a solid 5 hits to the front before the crew bails out and the Tiger is declared dead.

    Later, while attempting to mate with the burning corpse of a halftrack, the firefly spots and kills the PZ3 (I did say I only managed to somewhat unjank the bridge).

    With the shermans positioned on the bridge and able to provide some fire support on the occupied parts of Bridge West, we are ready to launch a limited counterattack. However, before that begins, a few para squads use their last rounds of ammo to take out yet another flak vehicle

    An attack is then launched on the occupied buildings while they are put under tank fire. My attack is led by John Frost himself, along with a mortar squad and a few cobbled together HQ squads.

    While the Germans are suppressed, the shockwaves from a tank round cause the building to collapse

    The Paras then breach into the left building; a single sniper kills the two Germans occupying the building.


    Nothing much happens for the next few turns and I decide to end the game on that last effort.

    The final disposition of forces:

    The Germans took quite a beating and their corpse piles are seen on every part of the battlefield (of course my losses were quite severe as well).





    The real heroes were the first two Shermans, who took out about 50 men total and numerous vehicles


    Overall, a great scenario, I do wish that maybe they made it a bit easier to navigate the bridge. Even with the helpful navigation tip, the sheer number of wreckages and the inability to push burning vehicles can make it difficult to properly get the tanks into town.
  25. Like
    sid_burn got a reaction from Sgt.Squarehead in CMBN AAR-A Man Can Die But Once   
    With some assistance from @Sgt.Squarehead we manage to unjank the bridge (well somewhat) and so are able to properly finish out the game.
    We are instantly rewarded with the last firefly spotting and killing the immobilized Tiger tank. It takes a solid 5 hits to the front before the crew bails out and the Tiger is declared dead.

    Later, while attempting to mate with the burning corpse of a halftrack, the firefly spots and kills the PZ3 (I did say I only managed to somewhat unjank the bridge).

    With the shermans positioned on the bridge and able to provide some fire support on the occupied parts of Bridge West, we are ready to launch a limited counterattack. However, before that begins, a few para squads use their last rounds of ammo to take out yet another flak vehicle

    An attack is then launched on the occupied buildings while they are put under tank fire. My attack is led by John Frost himself, along with a mortar squad and a few cobbled together HQ squads.

    While the Germans are suppressed, the shockwaves from a tank round cause the building to collapse

    The Paras then breach into the left building; a single sniper kills the two Germans occupying the building.


    Nothing much happens for the next few turns and I decide to end the game on that last effort.

    The final disposition of forces:

    The Germans took quite a beating and their corpse piles are seen on every part of the battlefield (of course my losses were quite severe as well).





    The real heroes were the first two Shermans, who took out about 50 men total and numerous vehicles


    Overall, a great scenario, I do wish that maybe they made it a bit easier to navigate the bridge. Even with the helpful navigation tip, the sheer number of wreckages and the inability to push burning vehicles can make it difficult to properly get the tanks into town.
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