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sid_burn

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sid_burn last won the day on February 26

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About sid_burn

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  1. sid_burn

    The patch?

    Sadly “Sid_Burn” isn’t some sort of complicated anagram for “battlefront developer” and so I avoid promising what I can’t deliver. 😏
  2. sid_burn

    The patch?

    I’m not sure you want me to do that. Think if I leave and come back in 5 years, how many more issues will @Rinaldi and @IICptMillerII have discovered in that time that you weren’t able to find?
  3. sid_burn

    The patch?

    Like I said, provide an actual argument and I’ll bother to actually engage it. The Baghdad Bob routine you are pulling isn’t an argument “the 4.0 patch is coming guys, ignore the tanks rolling behind me.” Also lmao did you just try and throw out a little threat? Oh no I might get banned from an Internet forum, 😭 if it’s so offensive, I’ll remove it. Wouldn’t want to offend the real snowflakes, as @IanL would say It took @Rinaldi and @IICptMillerII pointing out the 4.0 glitch for it to even be acknowledged. Gotta wonder if this whole issue could have been avoided if BFC hired some competent beta testers off indeed.
  4. sid_burn

    The patch?

    This is rich coming from someone who just handwaves away all criticisms on the basis that "they must know what they are doing." Again, you have literally no evidence to back up your own assertions, yet pull out the "get more evidence card." At this point we'll likely see the major effects of climate change before we actually get the 4.0 patch or any substantial content. But personally I look forward to the forum update: "Hey it's Steve here reporting from the flooded ruins of Augusta Maine, 4.0 fix will be coming soon, in the meantime here are 2 random Rome to Victory Screenshots, give us money." But then we get to my favourite part Smart move to run away, come at me with something a bit better next time or don't come at all.
  5. sid_burn

    The patch?

    This is a bad argument. They keep all relevant information (sales figures, cash flow, etc.) secret ostensibly to "protect it from competition." Just pointing to longevity is ridiculous, for all you know they could have been limping along for 20 years, it's literally impossible to know how successful they are. I'll tell you what's not a sign of a good company, releasing an update with a game breaking bug (I consider it game breaking because it effectively makes the single player unplayable, unless you enjoy effortlessly gunning down fleeing AI troops) and charge $10 for it. Then going over a year and a half without any sign of a fix on the way. Bonus points for the fact that the update to fix 4.0 will also likely require you to pay for it because BFC loves its customers so much that they nickle and dime them for basic bug fixes. But hey, I gotta give some credit to BFC, they've clearly mastered the art of building up a dedicated fanbase. Paying customers are demanding some action to fix their game, and we got @IanL throwing out terms like snowflakes, because screw them for wanting to be able to play their $60 game without using janky workarounds.
  6. I mean @AtheistDane has shown us to both be wrong, so I agree, the discussion is pointless.
  7. Lmao this is a woke derailment. Partisans in WWII didn't derail things this effectively. God Bless
  8. Its funny, I read my post a couple times and it seems I didn't mention you calling the German Army perfect once, so you know, pot meet kettle and all. Anyways, what you did do was stick your fingers in your ears and blatantly assert that contrary to all evidence that the German Army isn't suffering from things like budgetary issues and making hilarious comments like this: As if this isn't a scathing condemnation of the German Army in of itself.
  9. AKA everyone who was telling you the German army is a steaming mess (such as @Rinaldi and @panzersaurkrautwerfer) were right and you admit that the Germans place little importance on their army. So, this entire previous argument was pointless. And yes, Merkel's 4th Reich will bring world peace. GOTT MIT UNS
  10. God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  11. sid_burn

    NATO Forces Severely Over-Equipped?

    I want to echo the criticism made by @sburke, to a certain extent you have to overlook certain issue for the sake of gameplay. In reality, any large Syrian contingent would be bombed into nothingness long before it reached NATO forces, but it wouldn't be fun to play Shock Force if every scenario consisted of COIN or mopping up scattered, demoralized forces; scenarios like Bier und Brezel wouldn't be realistic. The same could be said with other CM games. For example in Black Sea, most major Russian formations would be wiped out by NATO's massive qualitative and quantitative air/firepower advantage. But, then we wouldn't get fun scenarios like First Clash and Valley of Death, where the 1st Cavalry fights off large scale Russian formations; who in reality would be burning hulks by the time 1st Cav got anywhere close to them.
  12. sid_burn

    AAR-Black Sea: Going To Town H2H

    Thanks so far for this advice! My opponent has been slow with the turns (we had some bad weather in Southern Ontario recently that resulted in power outages), so expect the next update in a week or so. Quite a bit of action has happened since the deployment, so it should be a good one!
  13. Its impressive how well the Germans are holding up against such a determined assault I can see why they are the main fist of NATO in Europe!
  14. Hello, This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums. Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated. The Briefing I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. The time limit is 50 minutes and the skill level is set to elite. My own force (as you shall see from my OOB in a moment) is small, but relatively well trained and equipped. I have no ATGM units, nor do I have any artillery support. But command has managed to provide me with some vehicle support in the form of two BMP-2s, a T64, and a Tunguska to act as a fire support vehicle. I am also well equipped with machine guns and RPG of various models. My force ranges from veteran to regular in terms of experience, and all seem to be well off in terms of morale. My OOB is as follows: 2 Sniper teams 5 dedicated Machine Gunner Squads (3 light teams with RPKs, 2 medium teams armed with PK MGs) 4 3 man rifle teams with RPGs 1 RPO team 2 dedicated RPG teams 2 Grenade Launcher squads with ASG-17 3 2 man rifle squads armed with RPKs Vehicles: 1 T-64 Bulat 2 BMP-2s 1 Tunguska Here is an overview of the map, as you can see its a fairly large town. But, its split between myself on one side and the Russians on the other. There are two obvious routes into my side of the town. One along the main road and the other, smaller road on the right side. My plan is to concentrate the bulk of my forces on major road down the center, with a secondary force holding the less obvious road on the right. As you can see, I have concentrated the Bulat and Tunguska in the center to cover the main road. Joining them are various RPG and MG teams in the building. The idea behind my defense is to concentrate my forces in the forward buildings, which should allow me to gather good intelligence on the enemy force as well as hopefully engage any forces he sends forward. If things don't go my way, I have an easy line of retreat to the secondary buildings located at the southern end of the town square and at the department store. I doubt, given the state of my forces, that I can actually stop his entire force if he goes all in on a single attack axis. My hope is that he moves forward smaller groups that I can hopefully ambush from the buildings and overwhelm before retreating. Along the secondary road on the right. I have 2 BMP2s along with some supporting RPG and MG teams. Again the same basic logic applies. The forward RPG team can hopefully get some kills, and if not, they have an easy line of retreat to the line of buildings in the apartment store. Lets look at some close up screens of the defense I have set up. The main road: This is a minor tripwire force consisting of a light lmg team and a sniper squad that start locked in position. The defense along the secondary road: BMP2 in cover and RPG teams As you can see, this is heavily skewed towards an advance down the main road. Although much of my assets can be easily shifted to deal with a full on advance down the right road if absolutely necessary.
  15. sid_burn

    The patch?

    For those who want a summary of the conflict in this thread that has turned so hostile, so quick: Sing, forum poster, of the rage of @Rinaldi. Black and murderous it cost the Battlefront devs incalculable pain, it pitched many countless forum posters and fanboys into the dark depths of Hell (otherwise known as graviteam tactics). Begin with the clash between squarehead-the most dedicated of forum frequenters and The mad Canuck-Rinaldi. Which issue set these two at each other’s throats this time? The 4.0 patch, the son of the immortal Steve.
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