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Anson Pelmet

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Everything posted by Anson Pelmet

  1. Thanks for the extensive and polite response, which I've just found. I share the frustrations you list with the CM second generation games, but I don't see a viable competitor, perhaps because I don't play or investigate other games very much. Having said that, it was on an online games forum that I first heard about CM and its unique WEGO turn system, and I liked the concept so much I bought Beyond Normandy, more than 21 years ago, and I've been playing constantly since. So I'm not a newcomer to the game, I just don't post very often...
  2. I never noticed this before: note how the American hand grenades roll down the hill before exploding! Great, gripping vid.
  3. If you abandon CM where do you go instead? There seem to be some attractive, realistic macro-level strategy games on the market, but nothing I'm aware of compares to CM on the scale it operates in. It's like complaining that you're fed up with life. Sure, it's useful to vent sometimes, but in the end you have to enjoy what you've got! I'd like some bugs ironed out, additional functions like evolving careers across multiple battles, and more immersive graphics. But there's still plenty to enjoy in CM, now and into the future - and nowhere else to go unless you want to play a different sort of game altogether!
  4. Spoiler Warning For Game 1: I attacked the monastery assuming the FO would be in its tallest tower. When I finally cleared out the whole building, with the loss of most of my forces, he wasn't there. At the end of the game I got a 'draw' and had failed to kill the FO. When I looked at the map after the battle the FO was in a panicked state next to another set of buildings held by the Germans. Is the FO programmed to flee from the monastery if fired on? I did fire a few shots at the top of the tower at the very start of my attack...
  5. Re. "A couple of us are experimenting with long duration, small unit scenarios set on whopping maps...." I love that idea, but lack the skills and gumption to make such scenarios myself. Way too many campaigns and scenarios are so packed with soldiers and vehicles it looks like a car park! They often start off well with just a few forces but then as reinforcements arrive thick and fast the game turns into a traffic management exercise. And worse, because of restricted time frames you have to race these masses of forces across the map without adequate recon. I find I give up on loads of scenarios and campaigns because they feel totally unrealistic. I try to make more realistic games by playing quick battles with 'tiny' forces on 'large' or 'huge' maps, with the time set on 2 hours, but purpose-built scenarios are always better. If others feel the same way maybe we'll get some official campaigns that use smaller forces. The drawback for me is I'm conservatively struck in WW2, so won't be able to try your upcoming Fire & Earth campaign...
  6. Well done! Keep going and keep improving. Your video is already much better than a lot of youtube Combat Mission AARs out there, which leave the ugly objective markers on, and spend ages showing movement being plotted, or zoom all over the landscape and give you a headache. You've gone for the cinematic, story-telling style adopted by the best youtubers like Josey Wales. My only suggestion is that the overcast conditions make the visuals a bit soupy and undefined. It'd be good to have a few shadows picking out the details. Please keep 'em coming!
  7. I like Red Thunder: Reckoning Because the atrocities the German people suffered in the final Soviet assault on the Reich (and afterwards) weren't as terrible as those the Russian people were subjected to, and were the result of the majority of Germans supporting or failing to stand up to a racist, genocidal and dictatorial government that committed those horrors in their name. So it was a reckoning - the horrors they'd unleashed bouncing back on them!
  8. But is there a benefit in CM in having the commander in sight of the battle, if he's in contact with the rest of his force via radio? The only benefit I can think of is being able to call arty strikes.
  9. "The prevalent culture here is that the customer is little more an an irritant and liable to be ignored for months on end - except when it comes to promoting new product and 'upgrades'. It is hardly surprising that these games are such a niche market when even the small current customer base is treated with such continued disdain"... I think that's bit (lots) over the top. Battlefront is by all accounts a small company with limited resources, and its games and upgrades don't cost a lot (as far as I can tell from the position of somebody who only buys Battlefront games). They seem passionate about quality, and often warn fans that projects can drag out, and they'll only issue them when they're right. There's still no game that comes close to the realism and playability of Combat Mission (largely thanks to the WEGO system), and I play only CM WW2 titles. Sure, it's annoying when troops jump out of their trenches into mortar barrages, or don't react quickly enough to enemies right in front of them, but I just put that down to the craziness of stressed-out troops on the battlefield, which I imagine often wrecked the carefully laid plans of real life battalion commanders...
  10. Sorry to hassle you. I've solved the problem of accessing my old account by the simple expedient of actually reading the instructions on the front page of the website! I had bought upgrade 4 for CMFB so I reloaded it and the problem is fixed.
  11. I've worked out the problem. I'm running version 3. But I definitely bought the upgrade to 4, and seem to have lost it somehow. So I went to the new Battlefront website expecting to go to 'my account' to check a list of my previous purchases and their activation keys and I can't find any such list. Can this be done anymore on the new website?
  12. Toggled smoke on and off on the hotkeys. Went through my mods removing all graphics packages and smoke mods. Still no gunsmoke! But thanks for your prompt attempts to help.
  13. I have the latest version of Final Blitzkreig (FB), and like all the other updated CM WW2 titles there was smoke when individual soldiers fired their guns. But then in FB the smoke from soldiers' guns stopped, while artillery, AT guns and tank guns continue to produce smoke. Anyone had this happen to them? I didn't change anything with FB's settings (as far as I'm aware) before the change happened.
  14. The ability to orchestrate and view a battle from half a mile above, then replay and join a single sniper team as they break cover, miraculously avoid a hail of tracer, and make it to cover. All thanks to WEGO!
  15. It costs only one or two points to increase snipers' levels to 'elite' and 'fanatic', then I place them in a building at the edge of their range and usually they're able to fire way from that one position for quite a long time until they're spotted, and sometimes they're not spotted at all if the enemy has other things to look out for. They're very effective at pinning down groups of infantry and getting tanks to button up. Quite often I end a game with a sniper team that has 12 kills. (Though that is playing against the AI).
  16. Are they flying a Ju 52 after the crash? How many do they have? Did they discover the cause of the crash? If not it would seem odd to be flying the same type of plan again.
  17. Yep, thirded! You've done all the explaining you need to do, and I suspect your responses have left all members thinking more highly of you and caring more about you than they did before.
  18. Not wanting to take this fabulous video too seriously, but I read somewhere (but don't remember where) it's a myth that someone suddenly decided on the battlefield to use 88mm guns against tanks, because to use them against tanks you need armor-piercing rounds, which had to be supplied in the first place. So, the argument goes, it was always envisioned as part of the 88's role that they would fight tanks. One interesting point to come out of the video, though, is how more realistic and inventive damage effects on vehicles and soldiers would improve the immersiveness of CM.
  19. The heads-up is much appreciated. Been playing Combat Mission since Beyond Overlord was your only game, and nothing sampled since has come close to matching its realism. Especially looking fwd to the WW2 East Front addition. I and others appreciate your honesty, and the integrity of your product!
  20. I agree! That's probably why my Marder IIIs - hidden in trees at the far end of the map, with a limited keyhole of sight - regularly end up with higher kill counts than my expensive big cats!
  21. Hi Dagonwynn, I'm reluctant to criticise your Zitadelle campaign because of the effort and enthusiasm you've put into it, but you did ask for feedback. And besides, my criticisms are only of areas where the campaign didn't match my needs. I found the opening mission a turn-off cos it was in the semi-dark (not aesthetically appealing) and consisted of too long creeping up hills following lines of stakes and taking occasional mine casualties, which was about as exciting to me as doing my tax return. I know, as you said earlier, it's realistic to start the campaign at night, and there were lots of mines to clear, so you can justifiably call me a shallow and undedicated CMer. But I might speak for others when I say I would like to see more campaigns that don 't start in the dark, and consist of small or medium-sized battles, because of time and PC capacity constraints.
  22. In the UK and Australia better-educated (or snobby) folk pronounce it 'aitch', and the less-educated say 'haitch'. Online research suggests the divide goes back centuries, and the only reason 'aitch' is considered correct is that posh people use it. Regarding the Stavelot AAR: It's interesting from a technical POV, but personally I prefer AARs that consist mostly of close-up action. Combat Mission can be a beautiful-looking game, and it pains me to see AARs in which coloured objective squares and landmark names are left on. Some of the best video AARs are done by Josey Whales. To me, the game's great strength is the ability to follow multi-unit strategy as well as the 'adventures' of individual soldiers and vehicles. And the only way to properly appreciate both aspects is to use WEGO, so you can go back and immerse yourself in interesting incidents on a micro scale!
  23. I rarely find the sort of scenario I most like, which is a large or huge battlefield with a very small number of forces. That way the attacker has various points at which to attack, and the defender has to spread their forces and try to anticipate where the attack will come from. Nothing more exciting for me than having a tiny ambush/lookout force encountering the enemy and assessing their strength, and me as commander having to ration out reinforcements from my small reserve to plug a gap...
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