Jump to content

Gkenny

Members
  • Posts

    117
  • Joined

  • Last visited

Everything posted by Gkenny

  1. Now that we have so much late WW2 equipment, It doesn't seem so impossible that a CM Korean war title could be announced. Definitely has not been beaten to death and with the amount of nations that participated it could have quite the variety!
  2. I couldn't see any images of British vehicles with infantry riding on them externally, will that be possible in the module (like you can with US and German tanks)?
  3. Will we see the omissions to soviet mortars rectified from the base game? By that I mean 2B14 Podnos and the 2B9 Vasilek?
  4. To my knowledge there still were Sheridans in 1979 in Cav units, and considering that vehicle availability has been fudged a bit to make it into the game (M1, Bradley) - I don't see why the Sheridan couldn't have been included.
  5. Yeah I share the sentiment. It's unfortunate that we'll probably have to wait a few more years until the German factions can be added to fight on their own turf. It feels a bit like a CM Korea game without North and South Korean forces. Oh well, at least we'll get some Leo 1s with the Canadians. And hopefully some Sheridans, which were strangely absent from the main release.
  6. Yes, definitely some good news announced, though I hope we can get some new info on the new engine upgrade as well. Perhaps some new features coming? Optimization for larger maps?
  7. Check that you have all the necessary .brz files in the data folder, some may have gotten corrupted or deleted. That's what has caused failure to launch in other titles.
  8. While I'm not too sure about that, I do know that soviet command variants of tanks for company level and above (K variants, which we don't have in game for some reason despite having BMP variants) did not carry the ATGMs in order to save space for the extra communications equipment.
  9. I agree completely. Cold war pushes the engine to its absolute limit, and its not a pretty thing. Hopefully this gets fixed in Engine 5.
  10. Have you started the mission yet? If you're still in the deployment phase, the incredible lag is due to the massive deployment zone. Once the battle actually started I gained 25+ frames.
  11. Wow this is pretty great news and its looking to be an exciting new year. I'm stoked that we'll be seeing the Engine 5 upgrade for free for all customers, so thank you for that! Since you mentioned that there are still some unanounced things planned, I wondered if one of those would be a module adding Hungarian and Romanian (or maybe even finnish) forces to RT? Especially considering we already have the land tileset and several campaigns/scenarios that take place in Hungary. I don't think I've seen any other sort of wargame take on late war minor axis nations which would be very interesting, except maybe Gary Grigsby's war in the East. Furthermore, do you have any updates on the status of your communications with the devs of CM: Afghanistan? It would be great to know if an updated version is still a possibility to look forward to in the future. Regardless, thanks for all of the hard work for everyone at @Battlefront.com !
  12. Man some of these features are really cool, and I definitely would love to see them come to the commerical version. I would always try to include a munitions counter in my arma missions at the end screen, it was wild seeing just how many bullets/grenades/shells would be fired in a scenario. The other stuff, like a stitched together replay system would definitely also be appreciated. And multiple players per side - CM COOP has been a dream for my friends and I for years.
  13. Thanks for the response Steve, hopefully they get back to you and a deal can be made. I would love to see an updated version of CMA, it truly is a very interesting period.
  14. Steve: We are stepping away from creating brand new Families (Base Game + Modules + Packs) and instead are committed to having at least one Module for each of our existing 8 Families. At present that means adding Modules to Black Sea, Final Blitzkrieg, and Cold War. We are also interested in adding various types of Packs to other Families. Hmm, 8 Families - Does this mean CM:A is going to get brought back into the fold? I remember Steve saying he was going to reach out to the Russian devs in the New Years thread from this year...
  15. A bug with the reloading animation of the PPS-43 - the magazine is rotated 90 degrees from where it should be and clips into the soldier's hands. https://i.imgur.com/bsxTazy.mp4
  16. He is talking about the external fuel tanks on the back of the tank.
  17. For game included scenarios in H2H, I've enjoyed: "Halt! Hammerzeit!", "Tactical Vignette 99-2", "Al-Amarah". For user created ones, "Daraya Tank Raid" and "RvR Field Trials" should also be pretty good.
  18. Possible model bug with the BTR-60PU: The model in game seems to be missing its rail frame radio, which is present in the silhouette card. For reference, here is the BTR-60PU modelled in Arma 3:
  19. Although that's not exactly what I'm looking for (and BF seems to want to be completely radio silent on this topic apparently), it would be nice to have if you wouldn't mind sharing.
  20. Another bug pertaining to the new armored formations: Soviet infantry in the new armored formations available in the scenario editor have the vehicle crew picture instead of infantry.
  21. Interesting, I thought the M-47 dragon that we have in game only has the daysight and night sight (no thermals). How would the gunner see through smoke?
×
×
  • Create New...